Nymoen et al., 2015 - Google Patents
MuMYO---Evaluating and Exploring the MYO Armband for Musical InteractionNymoen et al., 2015
View PDF- Document ID
- 5201738111421542804
- Author
- Nymoen K
- Haugen M
- Jensenius A
- Publication year
- Publication venue
- Proceedings of the international conference on new interfaces for musical expression
External Links
Snippet
The MYO armband from Thalmic Labs is a complete and wireless motion and muscle sensing platform. This paper evaluates the armband's sensors and its potential for NIME applications. This is followed by a presentation of the prototype instrument MuMYO. We …
- 230000003993 interaction 0 title description 7
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Detecting, measuring or recording for diagnostic purposes; Identification of persons
- A61B5/103—Detecting, measuring or recording devices for testing the shape, pattern, colour, size or movement of the body or parts thereof, for diagnostic purposes
- A61B5/11—Measuring movement of the entire body or parts thereof, e.g. head or hand tremor, mobility of a limb
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Detecting, measuring or recording for diagnostic purposes; Identification of persons
- A61B5/16—Devices for psychotechnics; Testing reaction times; Devices for evaluating the psychological state
- A61B5/165—Evaluating the state of mind, e.g. depression, anxiety
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Detecting, measuring or recording for diagnostic purposes; Identification of persons
- A61B5/48—Other medical applications
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| Nymoen et al. | MuMYO---Evaluating and Exploring the MYO Armband for Musical Interaction | |
| US9405363B2 (en) | Audio, video, simulation, and user interface paradigms | |
| CN109032384B (en) | Music playing control method and device, storage medium and wearable device | |
| US9981193B2 (en) | Movement based recognition and evaluation | |
| Elliott et al. | PersonalSoundtrack: context-aware playlists that adapt to user pace | |
| US20110169603A1 (en) | Distinguishing between user physical exertion biometric feedback and user emotional interest in a media stream | |
| US20210241800A1 (en) | Systems and methods for modifying videos based on music | |
| Yan et al. | Enhancing audience engagement in performing arts through an adaptive virtual environment with a brain-computer interface | |
| CN109119057A (en) | Music creation method and device, storage medium and wearable device | |
| Folgieri et al. | BCI promises in emotional involvement in music and games | |
| Nalepa et al. | Affective Design Patterns in Computer Games. Scrollrunner Case Study. | |
| Sooklal et al. | Using the Kinect for detecting tremors: Challenges and opportunities | |
| Marín-Lora et al. | Comparative study of interaction methods for mobile gaming while running on a treadmill | |
| Kolykhalova et al. | A serious games platform for validating sonification of human full-body movement qualities | |
| Tahiroğlu et al. | Noisa: A novel intelligent system facilitating smart interaction | |
| Kan et al. | STOP: A smartphone-based game for Parkinson's disease medication adherence | |
| Giżycka et al. | Emotion in models meets emotion in design: Building true affective games | |
| WO2018168175A1 (en) | Information processing apparatus, information processing method, and program | |
| Rosa-Pujazón et al. | Drum-hitting gesture recognition and prediction system using Kinect | |
| Jap et al. | Real-time mapping of periodic dance movements to control tempo in electronic dance music | |
| Lindell et al. | Biosignal augmented embodied performance | |
| Fan et al. | Sonictaiji: A mobile instrument for taiji performance | |
| Grierson et al. | Progress Report on the EAVI BCI Toolkit for Music: Musical Applications of Algorithms for use with consumer brain computer interfaces. | |
| Jun et al. | Runner’s Jukebox: A music player for running using pace recognition and music mixing | |
| Bobulisteanu et al. | AirDrums: Virtual Drum Kit |