Xu et al., 2014 - Google Patents
Perceiving Motion Cues Inspired by Microsoft Kinect Sensor on Game ExperiencingXu et al., 2014
View PDF- Document ID
- 492178567658405251
- Author
- Xu J
- Yue S
- Wang R
- Kiong L
- Publication year
- Publication venue
- arXiv preprint arXiv:1405.4989
External Links
Snippet
This paper proposed a novel method to replace the traditional mouse controller by using Microsoft Kinect Sensor to realize the functional implementation on human-machine interaction. With human hand gestures and movements, Kinect Sensor could accurately …
- 230000003993 interaction 0 abstract description 16
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with three-dimensional environments, e.g. control of viewpoint to navigate in the environment
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterized by the transducing means
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06K—RECOGNITION OF DATA; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
- G06K9/00—Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
- G06K9/00335—Recognising movements or behaviour, e.g. recognition of gestures, dynamic facial expressions; Lip-reading
- G06K9/00355—Recognition of hand or arm movements, e.g. recognition of deaf sign language
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06K—RECOGNITION OF DATA; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
- G06K9/00—Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
- G06K9/00362—Recognising human body or animal bodies, e.g. vehicle occupant, pedestrian; Recognising body parts, e.g. hand
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/003—Repetitive work cycles; Sequence of movements
- G09B19/0038—Sports
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Rautaray | Real time hand gesture recognition system for dynamic applications | |
US12135840B2 (en) | Bimanual gestures for controlling virtual and graphical elements | |
US12353632B2 (en) | Bimanual interactions between mapped hand regions for controlling virtual and graphical elements | |
US20230161416A1 (en) | User-Defined Virtual Interaction Space and Manipulation of Virtual Configuration | |
Harrison et al. | OmniTouch: wearable multitouch interaction everywhere | |
Lv et al. | Touch-less interactive augmented reality game on vision-based wearable device | |
Varona et al. | Hands-free vision-based interface for computer accessibility | |
CN103793060B (en) | A kind of user interactive system and method | |
Banerjee et al. | Mouse control using a web camera based on colour detection | |
US20200004403A1 (en) | Interaction strength using virtual objects for machine control | |
US20130335318A1 (en) | Method and apparatus for doing hand and face gesture recognition using 3d sensors and hardware non-linear classifiers | |
US20150030236A1 (en) | Inferring spatial object descriptions from spatial gestures | |
JP2004246578A (en) | Interface method, device, and program using self-image display | |
CN104598012B (en) | A kind of interactive advertising equipment and its method of work | |
Sziládi et al. | Cost-effective hand gesture computer control interface | |
Wang et al. | PepperPose: Full-body pose estimation with a companion robot | |
Ueng et al. | Vision based multi-user human computer interaction | |
Annachhatre et al. | Virtual Mouse Using Hand Gesture Recognition-A Systematic Literature Review | |
Ahmed et al. | Interaction techniques in mobile Augmented Reality: State-of-the-art | |
El Magrouni et al. | Approach for the construction of gestural interfaces to control graphical interfaces based on artificial intelligence | |
Xu et al. | Perceiving Motion Cues Inspired by Microsoft Kinect Sensor on Game Experiencing | |
Chaudhary | Finger-stylus for non touch-enable systems | |
Fuyun et al. | A Natural Human-Computer Interaction Method In Virtual Roaming | |
Coleca et al. | Gesture interfaces with depth sensors | |
Vultur et al. | Navigation system in a virtual environment by gestures |