[go: up one dir, main page]

Sabbadin et al., 2019 - Google Patents

High Dynamic Range Point Clouds for Real‐Time Relighting

Sabbadin et al., 2019

View PDF
Document ID
4745219609663261918
Author
Sabbadin M
Palma G
Banterle F
Boubekeur T
Cignoni P
Publication year
Publication venue
Computer Graphics Forum

External Links

Snippet

Acquired 3D point clouds make possible quick modeling of virtual scenes from the real world. With modern 3D capture pipelines, each point sample often comes with additional attributes such as normal vector and color response. Although rendering and processing …
Continue reading at www.academia.edu (PDF) (other versions)

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/60Shadow generation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/506Illumination models
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/06Ray-tracing
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/04Texture mapping
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2210/00Indexing scheme for image generation or computer graphics
    • G06T2210/08Bandwidth reduction
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • G06T15/205Image-based rendering
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/005General purpose rendering architectures
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2210/00Indexing scheme for image generation or computer graphics
    • G06T2210/32Image data format
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/30Subject of image; Context of image processing
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2200/00Indexing scheme for image data processing or generation, in general
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F17/00Digital computing or data processing equipment or methods, specially adapted for specific functions
    • G06F17/30Information retrieval; Database structures therefor; File system structures therefor
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T1/00General purpose image data processing
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T5/00Image enhancement or restoration, e.g. from bit-mapped to bit-mapped creating a similar image
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2215/00Indexing scheme for image rendering

Similar Documents

Publication Publication Date Title
US12198253B2 (en) Method for handling of out-of-order opaque and alpha ray/primitive intersections
US11645810B2 (en) Method for continued bounding volume hierarchy traversal on intersection without shader intervention
CN110827385B (en) Query-specific behavior modification for tree traversal
CN110827384B (en) Method for efficient grouping of data path scheduled cache requests
US20240362851A1 (en) Hardware-based techniques applicable for ray tracing for efficiently representing and processing an arbitrary bounding volume
US12020367B2 (en) Ray tracing hardware acceleration with alternative world space transforms
US12159342B2 (en) Ray tracing hardware acceleration for supporting motion blur and moving/deforming geometry
Hollander et al. Manylods: Parallel many‐view level‐of‐detail selection for real‐time global illumination
US20170323471A1 (en) 3D rendering method and 3D graphics processing device
US11854141B2 (en) Early release of resources in ray tracing hardware
Hermosilla et al. Deep‐learning the Latent Space of Light Transport
Sabbadin et al. High Dynamic Range Point Clouds for Real‐Time Relighting
Yao et al. Multi‐image based photon tracing for interactive global illumination of dynamic scenes
Jaspe Villanueva Scalable exploration of 3D massive models
Villanueva Scalable exploration of 3D massive models
Haberl et al. Virtual Memory for 3D Gaussian Splatting
Atanasov et al. Wavelet Representation and Sampling of Complex Luminaires
Dammertz Acceleration methods for ray tracing based global illumination
Gabr Scene relighting and editing for improved object insertion
CN120726198A (en) Element rendering method, device, apparatus, storage medium, and program product
Alhakamy Extraction and Integration of Physical Illumination in Dynamic Augmented Reality Environments
Roig Photorealistic physically based render engines, a comparative study.
Xie et al. Non-redundant rendering for efficient multi-view scene discretization
Tarigan Pre-computed surface radiance transfer
Li et al. A 3D Painterly Rendering Framework for Photon Mapping.