[go: up one dir, main page]

Wang et al., 2023 - Google Patents

Bee Buzz Buddy: An Interactive Digital Toy to Facilitate Tangible Embedded and Embodied Interactions for Young Children's Active Play

Wang et al., 2023

View PDF
Document ID
4637021015861408667
Author
Wang Y
Dwyer J
Vickery N
Ploderer B
Tarlinton D
Blackler A
Publication year
Publication venue
Proceedings of the International Conference 2023 of the Design Research Society Special Interest Group on Experiential Knowledge (EKSIG): From Abstractness to Concreteness-experiential knowledge and the role of prototypes in design research

External Links

Snippet

Tangible, Embedded, and Embodied Interactions (TEIs) can support children's physical activity through play, by leveraging technology and children's bodily movements. However, many existing TEIs have been focused on older children, and they offer limited interactions …
Continue reading at eprints.qut.edu.au (PDF) (other versions)

Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/02Counting; Calculating
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/0076Body hygiene; Dressing; Knot tying
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/02Electrically-operated educational appliances with visual presentation of the material to be studied, e.g. using film strip
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/06Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B23/00Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes
    • G09B23/28Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes for medicine
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/003Repetitive work cycles; Sequence of movements
    • G09B19/0038Sports
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/22Games, e.g. card games
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B23/00Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes
    • G09B23/06Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes for physics
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/08Electrically-operated educational appliances providing for individual presentation of information to a plurality of student stations
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B7/00Electrically-operated teaching apparatus or devices working with questions and answers
    • G09B7/02Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B1/00Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways
    • G09B1/32Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways comprising elements to be used without a special support

Similar Documents

Publication Publication Date Title
Papakostas et al. Social robots in special education: A systematic review
Behnamnia et al. The effective components of creativity in digital game-based learning among young children: A case study
Bartl-Pokorny et al. Robot-based intervention for children with autism spectrum disorder: a systematic literature review
Amirova et al. 10 years of human-nao interaction research: A scoping review
Kamińska et al. Virtual reality and its applications in education: Survey
Sahlberg et al. Let the children play: How more play will save our schools and help children thrive
Sinoo et al. Friendship with a robot: Children’s perception of similarity between a robot’s physical and virtual embodiment that supports diabetes self-management
Marco et al. Bringing tabletop technologies to kindergarten children
Ostroff Understanding how young children learn: Bringing the science of child development to the classroom
Morgan et al. Using ICT in the early years: Parents and practitioners in partnership
O'Connor et al. Understanding physical development in the early years: Linking bodies and minds
Tsai et al. Interacting with a computer-simulated pet: Factors influencing children's humane attitudes and empathy
Canete et al. KEYme: Multifunctional smart toy for children with autism spectrum disorder
Crovari et al. Designing a smart toy: guidelines from the experience with smart dolphin" SAM"
Gómez-Espinosa et al. Assisted robots in therapies for children with autism in early childhood
Johnston et al. Personal, social and emotional development
Singh et al. Forest Classroom: A case study of Educational augmented reality design to Facilitate Classroom Engagement
Wang et al. Exploring the affordances of digital toys for young children's active play
Nossa et al. What children with neuromotor disabilities need to play with technological games
Salma et al. Effectiveness of Robot-Mediated Learning in Fostering Children’s Social and Cognitive Development
Wang et al. Bee Buzz Buddy: An Interactive Digital Toy to Facilitate Tangible Embedded and Embodied Interactions for Young Children's Active Play
The National Academies Keck Futures Initiative Art, design and science, engineering and medicine frontier collaborations: Ideation, translation, realization: Seed idea group summaries
Muller The experience of interactive art: a curatorial study
Liu et al. Children’s Perceived Ease of Use of a Projected Augmented Reality Game Designed for Balance and Coordination Training
Káčová Designing Language Learning and Teaching for Collaborative Immersive Virtual Reality