
Own a piece of EMERALD ANVIL's fairy realm and shape its storyworld.
BATTLE FOR HADA establishes the digital expression of Hada's Dominions and brings to life the 'Portal War' — a brutal conflict in which half the fairies tried to wipe humanity out, while the other half defended them.
By claiming 'Hexes' of land, you can help guide a franchise that already includes a novel, a podcast and a board-game.





In BATTLE FOR HADA, the fairy-world is divided into Game Pieces (Hexes) representing a map of the various kingdoms. There are 32 'Atlas' Dominions' and 4 'Journey' Dominions. There are 4480 'Atlas' Dominion Hexes available for free, which are divided into Pro-Human, Anti-Human and Neutral camps.

In the Emerald Anvil storyworld, the Hadeen manipulate a mysterious form of energy called 'Glim' to create wings and diamond-hard blades of light.
The amount of Glim produced by each Hex represents how powerful it is and determines its ability to influence story events.
Each Hex begins with a power of 100, with various factors affecting its final amount Glim: the type of Hex, the biome of the Hex and the 'attributes' of the Hex (0-3 attributes per Hex).

In the Emerald Anvil storyworld, the Hadeen manipulate a mysterious form of energy called 'Glim' to create wings and diamond-hard blades of light.
The amount of Glim produced by each Hex represents how powerful it is and determines its ability to influence story events.
Each Hex begins with a power of 100, with various factors affecting its final amount Glim: the type of Hex, the biome of the Hex and the 'attributes' of the Hex (0-3 attributes per Hex).

Hada is a planetary disc — a flat, thousand-mile-thick, celestial body. Imbedded in the center of the disc is a green dwarf-star. The top of this star, extending fifty miles above the surface of the disc, can be seen from anywhere on Hada. Almost all Hadeen refer to this as 'The Emerald Anvil' or just 'The Anvil'.
Hada has three distinct zones: an inner ring of blistering desert that surrounds the Anvil, an outer ring of frozen land too cold to support life, and a center ring that spans the spectrum of livable climates, including oceans. The mountain ranges that separate these three environments are 500-mile-wide barriers of peaks taller than anything on Earth.
50,000 miles above the Anvil is the 'Waymoon', a satellite about the same size as Earth's Luna. It regulates Hada's tides and an unchanging cycle of light and dark. Always visible, day or night, the Waymoon's distinctive surface features are how the Hadeen navigate.


The Anvil is the source of all energy on Hada. The Hadeen call the power it emits 'Glim'. It is the underpinning of every aspect of their existence and fuels everything that seems 'magical' to humans: their energy weapons, their crafting and their ability to fly. Hadeen bodies process Glim much like plants photosynthesize sunlight, so they don't really have to eat, except for an herbal broth they call 'Seyo'.
Crafters use Glim to manipulate natural materials to make clothes, tools, and building components. Wielders create blades and shields from it. Twins (or triplets) can use synchronized modulation of Glim to communicate over dozens, sometimes hundreds, of miles.
With all uses of the Glim (except flight) specialization is key. Crafters can't wield and warriors are terrible at making things. The more rare an ability and the more practice it requires, the less of other Glim-skills the average Hadeen will know.

The Anvil is the source of all energy on Hada. The Hadeen call the power it emits 'Glim'. It is the underpinning of every aspect of their existence and fuels everything that seems 'magical' to humans: their energy weapons, their crafting and their ability to fly. Hadeen bodies process Glim much like plants photosynthesize sunlight, so they don't really have to eat, except for an herbal broth they call 'Seyo'.
Crafters use Glim to manipulate natural materials to make clothes, tools, and building components. Wielders create blades and shields from it. Twins (or triplets) can use synchronized modulation of Glim to communicate over dozens, sometimes hundreds, of miles.
With all uses of the Glim (except flight) specialization is key. Crafters can't wield and warriors are terrible at making things. The more rare an ability and the more practice it requires, the less of other Glim-skills the average Hadeen will know.

15,000 years ago, the Hadeen unlocked the secret of flight. By literally reshaping the spinal column of a newborn, the Glim is channeled (after years of practice) to create 'wings' of pure energy. This process is called 'Glyphing' and it is the single most important ceremony for the vast majority of Hadeen. Glyph color and patterning communicates not only culture and place of origin, but one's individual identity – like a highly personalized coat of arms.

15,000 years ago, the Hadeen unlocked the secret of flight. By literally reshaping the spinal column of a newborn, the Glim is channeled (after years of practice) to create 'wings' of pure energy. This process is called 'Glyphing' and it is the single most important ceremony for the vast majority of Hadeen. Glyph color and patterning communicates not only culture and place of origin, but one's individual identity – like a highly personalized coat of arms.

Base Glim of 100 and assigned a biome based on Dominion
Base Glim of 100 and assigned a biome based on Dominion

Base Glim of 115 and guaranteed to have 3 attributes
Base Glim of 115 and guaranteed to have 3 attributes

Base Glim of 120 and guaranteed to have 3 attributes
Base Glim of 120 and guaranteed to have 3 attributes















Frequency: Very Rare Glim Effect: Adds 50 Glim
Frequency: Very Rare Glim Effect: Adds 50 Glim

Frequency: Common Glim Effect: Adds 5 Glim
Frequency: Common Glim Effect: Adds 5 Glim

Frequency: Common Glim Effect: Adds 10 Glim
Frequency: Common Glim Effect: Adds 10 Glim

Frequency: Rare Glim Effect: Adds 20 Glim
Frequency: Rare Glim Effect: Adds 20 Glim

Frequency: Uncommon (site specific) Glim Effect: Adds 5 Glim
Frequency: Uncommon (site specific) Glim Effect: Adds 5 Glim

Uncommon (site specific) Glim Effect: Adds 5 Glim
Uncommon (site specific) Glim Effect: Adds 5 Glim

Frequency: Rare Glim Effect: Adds 10 Glim
Frequency: Rare Glim Effect: Adds 10 Glim

Frequency: Uncommon Glim Effect: Adds 10 Glim
Frequency: Uncommon Glim Effect: Adds 10 Glim

Frequency: Uncommon Glim Effect: Adds 10 Glim
Frequency: Uncommon Glim Effect: Adds 10 Glim

Frequency: Rare (except Hogo Sha)- Glim Effect: Adds 50 Glim
Frequency: Rare (except Hogo Sha)- Glim Effect: Adds 50 Glim

Frequency: Common Glim Effect: Adds 5 Glim
Frequency: Common Glim Effect: Adds 5 Glim

Strange paintings and a family that's stranger still.
Listen as secrets are revealed and connections to Hada are rejoined.
Strange paintings and a family that's stranger still.
Listen as secrets are revealed and connections to Hada are rejoined.

A game from Hada itself. Played by the fairies, Reworked for humankind.
A game from Hada itself. Played by the fairies, Reworked for humankind.

Morgan De Leon and her brother, Orion, are teleported to Hada — a fairy-world that's also home to an enclave of humans, most of whom live as servants. Or slaves. Or worse.
The kids' arrival, foretold in different ways among the fairies' many faiths, ignites a crusade to eradicate the planet's humans once and for all.
Morgan De Leon and her brother, Orion, are teleported to Hada — a fairy-world that's also home to an enclave of humans, most of whom live as servants. Or slaves. Or worse.
The kids' arrival, foretold in different ways among the fairies' many faiths, ignites a crusade to eradicate the planet's humans once and for all.


Eduardo Sanchez and Gregg Hale have been creative partners for over twenty seven years and are best known for making The Blair Witch Project. They have made eleven feature films (including the sci-fi/horror film Altered and the infamous possession movie, Lovely Molly), five television series/specials and dozens of television episodes (including Yellowjackets and Star Trek: Strange New Worlds). They have created several series of national commercial spots and hundreds of other creative elements including comic books, video games, traditional advertising pieces, live events, and theme park rides (including narrative work with Disney Imagineering).

Hollywood veterans Jane Fleming and Mark Ordesky are founding partners in Court Five, a film and television production company empowering storytellers to develop and produce distinctive commercial content for global distribution in all media.
As New Line executives, Fleming and Ordesky were involved with groundbreaking independent cinema, including the company’s first Best Picture nominee (Shine); its first Palme d’Or at the Cannes Film Festival (Lars von Trier’s Dancer In The Dark); and The Lord Of The Rings trilogy, for which Ordesky was Executive Producer, supervising all elements of development, production, and post.
Hada is a planetary disc — a flat, thousand-mile-thick, celestial body. Imbedded in the center of the disc is a green dwarf-star. The top of this star, extending fifty miles above the surface of the disc, can be seen from anywhere on Hada. Almost all Hadeen refer to this as 'The Emerald Anvil' or just 'The Anvil'.
Hada has three distinct zones: an inner ring of blistering desert that surrounds the Anvil, an outer ring of frozen land too cold to support life, and a center ring that spans the spectrum of livable climates, including oceans. The mountain ranges that separate these three environments are 500-mile-wide barriers of peaks taller than anything on Earth.
50,000 miles above the Anvil is the 'Waymoon', a satellite about the same size as Earth's Luna. It regulates Hada's tides and an unchanging cycle of light and dark. Always visible, day or night, the Waymoon's distinctive surface features are how the Hadeen navigate.

Frequency: Extremely Rare Glim Effect: Adds 100 Glim
Frequency: Extremely Rare Glim Effect: Adds 100 Glim

Frequency: Uncommon Glim Effect: Adds 75 Glim
Frequency: Uncommon Glim Effect: Adds 75 Glim

Frequency: Very Rare (except Pyshny) Glim Effect: Adds 10 Glim
Frequency: Very Rare (except Pyshny) Glim Effect: Adds 10 Glim

Own a piece of EMERALD ANVIL's fairy realm and shape its storyworld.
BATTLE FOR HADA establishes the digital expression of Hada's Dominions and brings to life the 'Portal War' — a brutal conflict in which half the fairies tried to wipe humanity out, while the other half defended them.
By claiming 'Hexes' of land, you can help guide a franchise that already includes a novel, a podcast and a board-game.





In BATTLE FOR HADA, the fairy-world is divided into Game Pieces (Hexes) representing a map of the various kingdoms. There are 32 'Atlas' Dominions' and 4 'Journey' Dominions. There are 4480 'Atlas' Dominion Hexes available for free, which are divided into Pro-Human, Anti-Human and Neutral camps.

In the Emerald Anvil storyworld, the Hadeen manipulate a mysterious form of energy called 'Glim' to create wings and diamond-hard blades of light.
The amount of Glim produced by each Hex represents how powerful it is and determines its ability to influence story events.
Each Hex begins with a power of 100, with various factors affecting its final amount Glim: the type of Hex, the biome of the Hex and the 'attributes' of the Hex (0-3 attributes per Hex).

In the Emerald Anvil storyworld, the Hadeen manipulate a mysterious form of energy called 'Glim' to create wings and diamond-hard blades of light.
The amount of Glim produced by each Hex represents how powerful it is and determines its ability to influence story events.
Each Hex begins with a power of 100, with various factors affecting its final amount Glim: the type of Hex, the biome of the Hex and the 'attributes' of the Hex (0-3 attributes per Hex).

Hada is a planetary disc — a flat, thousand-mile-thick, celestial body. Imbedded in the center of the disc is a green dwarf-star. The top of this star, extending fifty miles above the surface of the disc, can be seen from anywhere on Hada. Almost all Hadeen refer to this as 'The Emerald Anvil' or just 'The Anvil'.
Hada has three distinct zones: an inner ring of blistering desert that surrounds the Anvil, an outer ring of frozen land too cold to support life, and a center ring that spans the spectrum of livable climates, including oceans. The mountain ranges that separate these three environments are 500-mile-wide barriers of peaks taller than anything on Earth.
50,000 miles above the Anvil is the 'Waymoon', a satellite about the same size as Earth's Luna. It regulates Hada's tides and an unchanging cycle of light and dark. Always visible, day or night, the Waymoon's distinctive surface features are how the Hadeen navigate.

Hada is a planetary disc — a flat, thousand-mile-thick, celestial body. Imbedded in the center of the disc is a green dwarf-star. The top of this star, extending fifty miles above the surface of the disc, can be seen from anywhere on Hada. Almost all Hadeen refer to this as 'The Emerald Anvil' or just 'The Anvil'.
Hada has three distinct zones: an inner ring of blistering desert that surrounds the Anvil, an outer ring of frozen land too cold to support life, and a center ring that spans the spectrum of livable climates, including oceans. The mountain ranges that separate these three environments are 500-mile-wide barriers of peaks taller than anything on Earth.
50,000 miles above the Anvil is the 'Waymoon', a satellite about the same size as Earth's Luna. It regulates Hada's tides and an unchanging cycle of light and dark. Always visible, day or night, the Waymoon's distinctive surface features are how the Hadeen navigate.

The Anvil is the source of all energy on Hada. The Hadeen call the power it emits 'Glim'. It is the underpinning of every aspect of their existence and fuels everything that seems 'magical' to humans: their energy weapons, their crafting and their ability to fly. Hadeen bodies process Glim much like plants photosynthesize sunlight, so they don't really have to eat, except for an herbal broth they call 'Seyo'.
Crafters use Glim to manipulate natural materials to make clothes, tools, and building components. Wielders create blades and shields from it. Twins (or triplets) can use synchronized modulation of Glim to communicate over dozens, sometimes hundreds, of miles.
With all uses of the Glim (except flight) specialization is key. Crafters can't wield and warriors are terrible at making things. The more rare an ability and the more practice it requires, the less of other Glim-skills the average Hadeen will know.

The Anvil is the source of all energy on Hada. The Hadeen call the power it emits 'Glim'. It is the underpinning of every aspect of their existence and fuels everything that seems 'magical' to humans: their energy weapons, their crafting and their ability to fly. Hadeen bodies process Glim much like plants photosynthesize sunlight, so they don't really have to eat, except for an herbal broth they call 'Seyo'.
Crafters use Glim to manipulate natural materials to make clothes, tools, and building components. Wielders create blades and shields from it. Twins (or triplets) can use synchronized modulation of Glim to communicate over dozens, sometimes hundreds, of miles.
With all uses of the Glim (except flight) specialization is key. Crafters can't wield and warriors are terrible at making things. The more rare an ability and the more practice it requires, the less of other Glim-skills the average Hadeen will know.

15,000 years ago, the Hadeen unlocked the secret of flight. By literally reshaping the spinal column of a newborn, the Glim is channeled (after years of practice) to create 'wings' of pure energy. This process is called 'Glyphing' and it is the single most important ceremony for the vast majority of Hadeen. Glyph color and patterning communicates not only culture and place of origin, but one's individual identity – like a highly personalized coat of arms.

15,000 years ago, the Hadeen unlocked the secret of flight. By literally reshaping the spinal column of a newborn, the Glim is channeled (after years of practice) to create 'wings' of pure energy. This process is called 'Glyphing' and it is the single most important ceremony for the vast majority of Hadeen. Glyph color and patterning communicates not only culture and place of origin, but one's individual identity – like a highly personalized coat of arms.

Base Glim of 100 and assigned a biome based on Dominion
Base Glim of 100 and assigned a biome based on Dominion

Base Glim of 115 and guaranteed to have 3 attributes
Base Glim of 115 and guaranteed to have 3 attributes

Base Glim of 120 and guaranteed to have 3 attributes
Base Glim of 120 and guaranteed to have 3 attributes















Frequency: Very Rare Glim Effect: Adds 50 Glim
Frequency: Very Rare Glim Effect: Adds 50 Glim

Frequency: Common Glim Effect: Adds 5 Glim
Frequency: Common Glim Effect: Adds 5 Glim

Frequency: Common Glim Effect: Adds 10 Glim
Frequency: Common Glim Effect: Adds 10 Glim

Frequency: Rare Glim Effect: Adds 20 Glim
Frequency: Rare Glim Effect: Adds 20 Glim

Frequency: Uncommon (site specific) Glim Effect: Adds 5 Glim
Frequency: Uncommon (site specific) Glim Effect: Adds 5 Glim

Uncommon (site specific) Glim Effect: Adds 5 Glim
Uncommon (site specific) Glim Effect: Adds 5 Glim

Frequency: Rare Glim Effect: Adds 10 Glim
Frequency: Rare Glim Effect: Adds 10 Glim

Frequency: Uncommon Glim Effect: Adds 10 Glim
Frequency: Uncommon Glim Effect: Adds 10 Glim

Frequency: Uncommon Glim Effect: Adds 10 Glim
Frequency: Uncommon Glim Effect: Adds 10 Glim

Frequency: Rare (except Hogo Sha)- Glim Effect: Adds 50 Glim
Frequency: Rare (except Hogo Sha)- Glim Effect: Adds 50 Glim

Frequency: Common Glim Effect: Adds 5 Glim
Frequency: Common Glim Effect: Adds 5 Glim

Frequency: Extremely Rare Glim Effect: Adds 100 Glim
Frequency: Extremely Rare Glim Effect: Adds 100 Glim

Frequency: Uncommon Glim Effect: Adds 75 Glim
Frequency: Uncommon Glim Effect: Adds 75 Glim

Frequency: Very Rare (except Pyshny) Glim Effect: Adds 10 Glim
Frequency: Very Rare (except Pyshny) Glim Effect: Adds 10 Glim

Strange paintings and a family that's stranger still.
Listen as secrets are revealed and connections to Hada are rejoined.
Strange paintings and a family that's stranger still.
Listen as secrets are revealed and connections to Hada are rejoined.

A game from Hada itself. Played by the fairies, Reworked for humankind.
A game from Hada itself. Played by the fairies, Reworked for humankind.

Morgan De Leon and her brother, Orion, are teleported to Hada — a fairy-world that's also home to an enclave of humans, most of whom live as servants. Or slaves. Or worse.
The kids' arrival, foretold in different ways among the fairies' many faiths, ignites a crusade to eradicate the planet's humans once and for all.
Morgan De Leon and her brother, Orion, are teleported to Hada — a fairy-world that's also home to an enclave of humans, most of whom live as servants. Or slaves. Or worse.
The kids' arrival, foretold in different ways among the fairies' many faiths, ignites a crusade to eradicate the planet's humans once and for all.


Eduardo Sanchez and Gregg Hale have been creative partners for over twenty seven years and are best known for making The Blair Witch Project. They have made eleven feature films (including the sci-fi/horror film Altered and the infamous possession movie, Lovely Molly), five television series/specials and dozens of television episodes (including Yellowjackets and Star Trek: Strange New Worlds). They have created several series of national commercial spots and hundreds of other creative elements including comic books, video games, traditional advertising pieces, live events, and theme park rides (including narrative work with Disney Imagineering).

Hollywood veterans Jane Fleming and Mark Ordesky are founding partners in Court Five, a film and television production company empowering storytellers to develop and produce distinctive commercial content for global distribution in all media.
As New Line executives, Fleming and Ordesky were involved with groundbreaking independent cinema, including the company’s first Best Picture nominee (Shine); its first Palme d’Or at the Cannes Film Festival (Lars von Trier’s Dancer In The Dark); and The Lord Of The Rings trilogy, for which Ordesky was Executive Producer, supervising all elements of development, production, and post.

Own a piece of EMERALD ANVIL's fairy realm and shape its storyworld.
BATTLE FOR HADA establishes the digital expression of Hada's Dominions and brings to life the 'Portal War' — a brutal conflict in which half the fairies tried to wipe humanity out, while the other half defended them.
By claiming 'Hexes' of land, you can help guide a franchise that already includes a novel, a podcast and a board-game.





In BATTLE FOR HADA, the fairy-world is divided into Game Pieces (Hexes) representing a map of the various kingdoms. There are 32 'Atlas' Dominions' and 4 'Journey' Dominions. There are 4480 'Atlas' Dominion Hexes available for free, which are divided into Pro-Human, Anti-Human and Neutral camps.

In the Emerald Anvil storyworld, the Hadeen manipulate a mysterious form of energy called 'Glim' to create wings and diamond-hard blades of light.
The amount of Glim produced by each Hex represents how powerful it is and determines its ability to influence story events.
Each Hex begins with a power of 100, with various factors affecting its final amount Glim: the type of Hex, the biome of the Hex and the 'attributes' of the Hex (0-3 attributes per Hex).

In the Emerald Anvil storyworld, the Hadeen manipulate a mysterious form of energy called 'Glim' to create wings and diamond-hard blades of light.
The amount of Glim produced by each Hex represents how powerful it is and determines its ability to influence story events.
Each Hex begins with a power of 100, with various factors affecting its final amount Glim: the type of Hex, the biome of the Hex and the 'attributes' of the Hex (0-3 attributes per Hex).

Hada is a planetary disc — a flat, thousand-mile-thick, celestial body. Imbedded in the center of the disc is a green dwarf-star. The top of this star, extending fifty miles above the surface of the disc, can be seen from anywhere on Hada. Almost all Hadeen refer to this as 'The Emerald Anvil' or just 'The Anvil'.
Hada has three distinct zones: an inner ring of blistering desert that surrounds the Anvil, an outer ring of frozen land too cold to support life, and a center ring that spans the spectrum of livable climates, including oceans. The mountain ranges that separate these three environments are 500-mile-wide barriers of peaks taller than anything on Earth.
50,000 miles above the Anvil is the 'Waymoon', a satellite about the same size as Earth's Luna. It regulates Hada's tides and an unchanging cycle of light and dark. Always visible, day or night, the Waymoon's distinctive surface features are how the Hadeen navigate.

Hada is a planetary disc — a flat, thousand-mile-thick, celestial body. Imbedded in the center of the disc is a green dwarf-star. The top of this star, extending fifty miles above the surface of the disc, can be seen from anywhere on Hada. Almost all Hadeen refer to this as 'The Emerald Anvil' or just 'The Anvil'.
Hada has three distinct zones: an inner ring of blistering desert that surrounds the Anvil, an outer ring of frozen land too cold to support life, and a center ring that spans the spectrum of livable climates, including oceans. The mountain ranges that separate these three environments are 500-mile-wide barriers of peaks taller than anything on Earth.
50,000 miles above the Anvil is the 'Waymoon', a satellite about the same size as Earth's Luna. It regulates Hada's tides and an unchanging cycle of light and dark. Always visible, day or night, the Waymoon's distinctive surface features are how the Hadeen navigate.

The Anvil is the source of all energy on Hada. The Hadeen call the power it emits 'Glim'. It is the underpinning of every aspect of their existence and fuels everything that seems 'magical' to humans: their energy weapons, their crafting and their ability to fly. Hadeen bodies process Glim much like plants photosynthesize sunlight, so they don't really have to eat, except for an herbal broth they call 'Seyo'.
Crafters use Glim to manipulate natural materials to make clothes, tools, and building components. Wielders create blades and shields from it. Twins (or triplets) can use synchronized modulation of Glim to communicate over dozens, sometimes hundreds, of miles.
With all uses of the Glim (except flight) specialization is key. Crafters can't wield and warriors are terrible at making things. The more rare an ability and the more practice it requires, the less of other Glim-skills the average Hadeen will know.

The Anvil is the source of all energy on Hada. The Hadeen call the power it emits 'Glim'. It is the underpinning of every aspect of their existence and fuels everything that seems 'magical' to humans: their energy weapons, their crafting and their ability to fly. Hadeen bodies process Glim much like plants photosynthesize sunlight, so they don't really have to eat, except for an herbal broth they call 'Seyo'.
Crafters use Glim to manipulate natural materials to make clothes, tools, and building components. Wielders create blades and shields from it. Twins (or triplets) can use synchronized modulation of Glim to communicate over dozens, sometimes hundreds, of miles.
With all uses of the Glim (except flight) specialization is key. Crafters can't wield and warriors are terrible at making things. The more rare an ability and the more practice it requires, the less of other Glim-skills the average Hadeen will know.

15,000 years ago, the Hadeen unlocked the secret of flight. By literally reshaping the spinal column of a newborn, the Glim is channeled (after years of practice) to create 'wings' of pure energy. This process is called 'Glyphing' and it is the single most important ceremony for the vast majority of Hadeen. Glyph color and patterning communicates not only culture and place of origin, but one's individual identity – like a highly personalized coat of arms.

15,000 years ago, the Hadeen unlocked the secret of flight. By literally reshaping the spinal column of a newborn, the Glim is channeled (after years of practice) to create 'wings' of pure energy. This process is called 'Glyphing' and it is the single most important ceremony for the vast majority of Hadeen. Glyph color and patterning communicates not only culture and place of origin, but one's individual identity – like a highly personalized coat of arms.

Base Glim of 100 and assigned a biome based on Dominion
Base Glim of 100 and assigned a biome based on Dominion

Base Glim of 115 and guaranteed to have 3 attributes
Base Glim of 115 and guaranteed to have 3 attributes

Base Glim of 120 and guaranteed to have 3 attributes
Base Glim of 120 and guaranteed to have 3 attributes















Frequency: Very Rare Glim Effect: Adds 50 Glim
Frequency: Very Rare Glim Effect: Adds 50 Glim

Frequency: Common Glim Effect: Adds 5 Glim
Frequency: Common Glim Effect: Adds 5 Glim

Frequency: Common Glim Effect: Adds 10 Glim
Frequency: Common Glim Effect: Adds 10 Glim

Frequency: Rare Glim Effect: Adds 20 Glim
Frequency: Rare Glim Effect: Adds 20 Glim

Frequency: Uncommon (site specific) Glim Effect: Adds 5 Glim
Frequency: Uncommon (site specific) Glim Effect: Adds 5 Glim

Uncommon (site specific) Glim Effect: Adds 5 Glim
Uncommon (site specific) Glim Effect: Adds 5 Glim

Frequency: Rare Glim Effect: Adds 10 Glim
Frequency: Rare Glim Effect: Adds 10 Glim

Frequency: Uncommon Glim Effect: Adds 10 Glim
Frequency: Uncommon Glim Effect: Adds 10 Glim

Frequency: Uncommon Glim Effect: Adds 10 Glim
Frequency: Uncommon Glim Effect: Adds 10 Glim

Frequency: Rare (except Hogo Sha)- Glim Effect: Adds 50 Glim
Frequency: Rare (except Hogo Sha)- Glim Effect: Adds 50 Glim

Frequency: Common Glim Effect: Adds 5 Glim
Frequency: Common Glim Effect: Adds 5 Glim

Frequency: Extremely Rare Glim Effect: Adds 100 Glim
Frequency: Extremely Rare Glim Effect: Adds 100 Glim

Frequency: Uncommon Glim Effect: Adds 75 Glim
Frequency: Uncommon Glim Effect: Adds 75 Glim

Frequency: Very Rare (except Pyshny) Glim Effect: Adds 10 Glim
Frequency: Very Rare (except Pyshny) Glim Effect: Adds 10 Glim

Strange paintings and a family that's stranger still.
Listen as secrets are revealed and connections to Hada are rejoined.
Strange paintings and a family that's stranger still.
Listen as secrets are revealed and connections to Hada are rejoined.

A game from Hada itself. Played by the fairies, Reworked for humankind.
A game from Hada itself. Played by the fairies, Reworked for humankind.

Morgan De Leon and her brother, Orion, are teleported to Hada — a fairy-world that's also home to an enclave of humans, most of whom live as servants. Or slaves. Or worse.
The kids' arrival, foretold in different ways among the fairies' many faiths, ignites a crusade to eradicate the planet's humans once and for all.
Morgan De Leon and her brother, Orion, are teleported to Hada — a fairy-world that's also home to an enclave of humans, most of whom live as servants. Or slaves. Or worse.
The kids' arrival, foretold in different ways among the fairies' many faiths, ignites a crusade to eradicate the planet's humans once and for all.


Eduardo Sanchez and Gregg Hale have been creative partners for over twenty seven years and are best known for making The Blair Witch Project. They have made eleven feature films (including the sci-fi/horror film Altered and the infamous possession movie, Lovely Molly), five television series/specials and dozens of television episodes (including Yellowjackets and Star Trek: Strange New Worlds). They have created several series of national commercial spots and hundreds of other creative elements including comic books, video games, traditional advertising pieces, live events, and theme park rides (including narrative work with Disney Imagineering).

Hollywood veterans Jane Fleming and Mark Ordesky are founding partners in Court Five, a film and television production company empowering storytellers to develop and produce distinctive commercial content for global distribution in all media.
As New Line executives, Fleming and Ordesky were involved with groundbreaking independent cinema, including the company’s first Best Picture nominee (Shine); its first Palme d’Or at the Cannes Film Festival (Lars von Trier’s Dancer In The Dark); and The Lord Of The Rings trilogy, for which Ordesky was Executive Producer, supervising all elements of development, production, and post.





