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Character Artist Saurabh Jethani shared his approach to skin material creation and setup for his Mass Effect Pathfinder bust.
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I'm having trouble with a part. that I don't know what could be the best way to adjust the topology. A, B and C:- No tris nor ngons 1, 2 and 3: - A lot of ngons.
@Danielmn I had this on my mind, but i presumed it wouldn't help in this case although i can now see how it might ^^ I'll give it a go and report back.
Female arm reference in simple shapes – making of the 1st level block-out. This screen capture illustrates how Uldis makes block-outs for our upcoming Arm and Hand in Motion book! 6 days left to support our work on Kickstarter!