I can't open your game as I'm not with pc now, sure 5 is really good, the winner rate is about 3.5, IAM ranked 43 with rating about 2.6, but in general and from my previous experience the rating by developers is unfortunately unfair, you may rated 2 by a developer while another not rated you, if he rated you he may give you 4, it is just about luck
marconathan
Creator of
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thanks so much for your awesome feedback, it would be better if the dice roll timing is random, but all the game logic stops at this time, i couldn't do that as this will take much time testing, the same thing for background music, i hoped that it was easy to pickup one, but three days is very limited time, i toke the last day for enhancing much things, like the stop off shield time and its sound at rolling, the same thing for fuel, as i suddenly noticed that fuel drains on rolling time, also make fuel blink when near to be empty and i hoped to add sound for it also on blinking, adding health bar for the enemy that take more than 2 bullets and randomly drop fuel or repair.
Hi guys,
At first i want to thank you all,
I see from comments that no one passed level one.
I want to clear two things that all comments almost are about:-
1- long and height of ghost jump depends on how long you press space button.
2- you should use the hint button on each level to know how and where you letterally need to get out of the frame to collect all level frames.
this photo is for the end of final level 5 from the browser.
tomorrow i will publish photo or may be video for how to get out of the frame on each level to complete the game.
thanks for your feedback, you are absolutely correct, unfortunately i missed the upload of enhanced build for stair use, fixing it was so simple, and for ammo i should have increased the number of shots in the first level, and also in general the axe count must be more than needed on dig by at least one to make user have ability to dig again if he used the axe at wrong position, your gamy screen shots are catchy, i will find a way to run it as i have issue on webGPU right now
Thanks a lot for playing and for the feedback! I’ll definitely look into adjusting the audio balance.
Regarding level 2, the digging system is meant to teach players how to use the axe carefully — if you dig in the wrong spot, you can run out of uses and get stuck, so that’s part of the challenge. But I see how it might feel like a bug if it isn’t clear enough, so I’ll work on making the digging tutorial more clear.
Appreciate you taking the time to try it out!
Thank you so much, i did not think that it will be challenging, but you could hire ally to fight with you, or buy weapons or shield to protect you from he shop, but you still absolutely correct, it would be better to make it with health only not lives and user enter any level with full health and if he lose it the level restart again with full health, i may expand the game and do this, by the way i really enjoyed your game and the journey