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Devlog
The Design of Mend
January 29, 2019
by
Murilo Trigo
Mend was developed during a 48-hour game jam that promoting mental health with the theme of "Healing is not linear". To fit both the mental health and the "Healing is not linear" themes, we decided th...
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Pick Up And Play
January 28, 2019
by
Murilo Trigo
We wanted Mend to be a game anyone, regardless of skill level, could play. And to play a game, players need to know at least two things: " what should I do " and " how do I do it ". These two things c...
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Postmortem
January 28, 2019
by
Murilo Trigo
#postmortem, #lojam2019, #game jam
LoJam Mend was developed during LoJam 2019 , London Ontario's second game jam, which promoted games in benefit of mental health and raised over 3k CAD for a local mental health institution, FEMAP. The...
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