I started out drawing cartoons at my Grandad’s kitchen table. I was the sort of kid who took things apart just to see how they worked, and that curiosity quickly turned toward games — I wanted to understand what made them tick.
My first computer was a Dragon 32 my mum brought home from work. I didn’t even have the machine at first, just the manual, which I read like the latest issue of Whizzer and Chips. When the computer finally arrived, I wrote a tiny Donkey Kong‑style game within days.
From there I moved to a Spectrum 48K and somehow got a BASIC music program published in Popular Computing Weekly. After upgrading to a Spectrum 128, I graduated to the Amiga, where AMOS became my playground and two of my games ended up on The One Amiga coverdisk.
Eventually I drifted into PC gaming, always preferring bright, fun, cartoony games. Years later, discovering the Retrospec website reignited everything. I taught myself GameMaker during long night shifts, released my first remake (The Hunch), and I’ve been creating Spectrum remakes and increasingly ambitious original games ever since — still chasing that spark from my Grandad’s kitchen table.