12 Jul 23
Horror employs dissociation to unmoor us from a place of comfort and disarm us so we become malleable and easily frightened. That’s a messy analysis, all told, but I think it goes some way to explain why so much of MGS1 feels almost somnambulant in the way it carries itself.
by eli
2 years ago
08 Jul 23
A custom map for Doom II that has gained a cult following for its scary elements.
by mlb
2 years ago