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22 Jan 26




A collection of loosely tied together thoughts, none of which are particularly original, all of which I feel strongly about.

by nhdbie 1 month ago
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For the last 10 years I have been able to draw around 3,169 stations from different European cities, motivated by the curiosity of understanding how engineers were able to fit underground stations comprising 4 or 5 lines under Place de la République in Paris or the Puerta del Sol in Madrid.

by kawcco 1 month ago saved 5 times

20 Jan 26

Elise Schuenke comics about Sage, an exhausted hard working autistic, home from a long day of work, masking and social effort. Decompressing and pulling back from the effort to perform, we get to see a 5 pager comic of their partners reactions. A wonderful comic that highlights and gives a moment for a powerfully intimate moment that’s easy to misunderstand.

by kawcco 1 month ago

19 Jan 26


Another volumetric display! This one does away with the wildly spinning arrays of LEDs, instead using projection mapping onto a point cloud etched inside a block of glass.

It runs DOOM.

by kawcco 1 month ago

15 Jan 26

I finally finished it omg

via: https://izzypaw.tumblr.com/post/805789399408427008

by kawcco 1 month ago
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14 Jan 26


South Park S18E02.

Are we in hell yet?

see: https://realfood.gov/

by kawcco 1 month ago

In this tutorial, I’ll be explaining the common technique that most people use for dispersion in custom glass shaders, why it’s bad, and how to make it good. We’ll explore stochastic sampling with a white noise texture, how to debug shaders when unexpected issues arise, and some basic concepts that will later be relevant to spectral rendering ;3

by kawcco 1 month ago