13 Feb 26
03 Feb 26
In 1988, three engineers came together and developed one of the most clever solutions to the problem of detecting when two complex objects collide. Their solution, the Gilbert Johnson Keerthi (GJK) algorithm, named after the authors, made an incredible impact in the fields of robotics, control, and computer graphics. This video is about understanding this ingenious algorithm from first principles.
by zyd
19 days ago
Video about implementing the GJK algorithm for collision detection
by zyd
19 days ago
An explanation of how Quake, and other games like it, use BSP Trees to stop the player from walking through walls and falling through the ground.
by zyd
20 days ago