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9 days ago

What would we see when a star collapses? How does a black hole appear? How is the event horizon formed? All these answers in 11 minutes!

Insanely beautiful visualizations.

by kawcco 8 days ago

14 Jan 26

In this tutorial, I’ll be explaining the common technique that most people use for dispersion in custom glass shaders, why it’s bad, and how to make it good. We’ll explore stochastic sampling with a white noise texture, how to debug shaders when unexpected issues arise, and some basic concepts that will later be relevant to spectral rendering ;3

by kawcco 1 month ago