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05 Aug 24

For years now, though, I’ve been using Tachometer for most browser-based benchmarks. It’s featured in this blog a few times, although I’ve never written specifically about it. Tachometer doesn’t make benchmarking totally foolproof, but it does automate a lot of the trickiest bits. What I like best is that it:

by eli 1 year ago

12 Jan 24

30 Nov 23

When you’re designing and developing for accessibility, performing manual testing using a screen reader is important to catch and fix accessibility issues that cannot be caught by automated accessibility testing tools. In this article, which is a modified, text-only excerpt from the Practical Accessibility course, we’re going to walk through the process of setting up your screen reader testing environment, from downloading virtualization software if you need it, to installing screen readers, and setting up keyboard configuration. We’ll also learn what screen reader and browser combinations are most relevant for your testing work.

by eli 2 years ago

06 Aug 23

A tool for finding memory leaks in web apps

by eli 2 years ago

15 Mar 23

The Before and After Demonstration is a multi-page resource that shows an inaccessible website and a retrofitted version of this same website. Each web page includes inline annotations that can be activated to highlight some of the key accessibility barriers or repairs. Each web page is also accompanied by an evaluation report to inform the developers on the level of conformance to the Web Content Accessibility Guidelines (WCAG).Note: This Demo is intended to illustrate some of the aspects of web accessibility. It does not cover every type of accessibility barrier or accessibility requirement. Some of the inaccessible Demo content may not be easily usable by all readers.

by eli 2 years ago saved 2 times


demo page showing bad accessibility patterns for testing verification

by eli 2 years ago

02 Dec 22

The “Test Pyramid” is a metaphor that tells us to group software tests into buckets of different granularity. It also gives an idea of how many tests we should have in each of these groups. Although the concept of the Test Pyramid has been around for a while, teams still struggle to put it into practice properly. This article revisits the original concept of the Test Pyramid and shows how you can put this into practice. It shows which kinds of tests you should be looking for in the different levels of the pyramid and gives practical examples on how these can be implemented.

by eli 3 years ago

04 Oct 22



In a nutshell, Agile in game development means dividing the process of game creation into short iterations. Thus, instead of working on the whole project from the very beginning to the release, the development team works on small projects which are normally called features. 

by eli 3 years ago