26 Jan 24
Physically based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability. Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically based rendering in the industry and the field.Physically Based Rendering describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The book’s leading-edge algorithms, software, and ideas—including new material on GPU ray tracing—equip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics.
14 Jul 23
;; So we want a rhyming dictionary in Clojure. Jack Rusher put up
;; this code here:
;;
;; https://gist.github.com/jackrusher/8640437
;;
;; I'm going to study this code and learn as I go.
08 Apr 23
An updated version of the lovely solid book.
25 Mar 23
This text is a practical guide to writing your own x86 operating system. It is designed to give enough help with the technical details while at the same time not reveal too much with samples and code excerpts.
01 Mar 22
In the first post of this series, I presented an overview of the NES and its subsystems. A key component is the CPU, which is a version of the MOS Technology 6502 CPU. To write games for the NES, it is necessary to understand how this CPU functions and how to program it using assembly. This post covers the basics that you will need.
The main reference used in this post is the original MOS MCS6500 microcomputer family programming manual. It is a dense read but it does include a lot of useful advice and many worked examples. You can ignore any information about the 6502’s binary coded decimal mode as it is not supported by the NES’s CPU.