[go: up one dir, main page]

16 Jul 25

Matt Leacock just posted his difficulty ideal on BGG.

Design the game such that:
if a group of people appropriately self-selects a well-defined difficulty setting,
that their odds of success will be about 50/50,

by 2097 7 months ago

18 Jul 24

Too bad none of these seven-volume sets were really that great because it’s such a good idea.

by 2097 1 year ago
Tags: