20 Dec 14
Lasse Rode takes Unreal Engine for a good spin as he strives for photorealism using a real-time tool. He does this with his great looking, and mostly white, Berlin Flat scene as seen on the…
17 Dec 14
This demo emulates the Rutt-Etra video synthesizer.
05 Nov 14
On creating 3D objects and environments using only HTML and CSS
16 Oct 14
This video presentation from the 1999 Game Developers Conference explores the architecture of id Software’s latest first-person shooter, Quake 3 Arena.
25 Sep 14
17 Mar 14
04 Nov 13
22 Oct 13
23 Sep 13
22 Sep 13
30 Jul 13
20 Jun 13
18 Oct 12
control
09 Aug 12
18 Apr 12
Tutorials, papers and code for computer graphics, fractals and demoscene.
06 Feb 12
14 Jan 12
30 Nov 11
This book is intended to teach you how to be a graphics programmer. It is not aimed at any particular graphics field; it is designed to cover most of the basics of 3D rendering. So if you want to be a game developer, a CAD program designer, do some computer visualization, or any number of things, this book can still be an asset for you.