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Showing posts with label 20mm. Show all posts
Showing posts with label 20mm. Show all posts

Thursday, January 15, 2026

WW2 Resin and 3d Prints - clearing a backlog

 

Been working on some vehicles for the 20mm WW2 French and downloaded an stl file for a Laffly 20 TL from Wargaming3D as no one seems to make one in resin or metal.  The file is beautifully detailed and so even at 28mm it won't print the open topped model as the windscreen and steering wheel are far too fine for an FDM printer even without scaling the model down to 1/72.

Fortunately they do a closed model and this prints okay.  First test 3d print below.






Windscreen is a bit odd - I need to try adjusting the angle of print to see if that improves it.  I can sort it out on this model with some paper or card covering it or fill it.

I have also been trying to get all my Frontline resin models assembled but haven't been able to undercoat them due to the rain.



SDFZ10 german transport awaiting their primer




Mix of Somuas and H35s awaiting their primer


Three 3d printed isobloc W240 buses used by the French and Germans.  These are from a file on Thingiverse.

I am currently assembling some armoured cars and a couple of civilian trucks which just leaves some German tanks to do.

Also, heads up that Tim at Frontline is retiring and the last day for new orders is 26th February. 

I have just ordered more french tanks, some sdfz70s  (and some Char B1s from Early War Miniatures as he doesn't make them).

Friday, January 9, 2026

Eric Knowles' French WW2

 

Slowly painting some more Marlburians and waiting for the rain to stop so I can do some undercoating. In between that I decided it really was time I took a look at the French, German and Belgian WW2 collections in 20mm that I bought 2.5 years ago and that  have sat in a drawer ever since.  They are all figures from Eric Knowles' collection that I bought through David Crook.





I have started rebasing the French initially, so here is a French Battalion rebased and waiting for the bases painting and flocking.  There is a fair amount of 75mm, 175mm and 155mm support artillery to also sort out and some trucks to sort as well.

I have about the same amount of French Colonial troops to rebase as well and sort with all the support elements.

These should let me play the various French scenarios in the Rapid Fire Blitzkrieg books once I have assembled and painted about another 15 tanks! (I have 3 French tanks at the moment...).

I'd really like a couple of buses for transport as well.

Tuesday, August 26, 2025

More Painting...

 

Been away for a few days but have had time to finish off most of the WW2 troops




2x 25pdrs, 4 Vickers and 4 Boyes Rifle teams.   I still have 2 x quads to finish off.




Also managed to paint a Battlemasters tower for a friend.

After the 2 quads I am probably onto some 25mm Minifigs French Marlburians next.


Tuesday, July 29, 2025

3d Printing and a new toy

 I have been thinking for a while about upgrading my 3d printer.  I bought the Cubicon Style 9 years ago when I wanted to design and print Toy Soldier terrain and vehicle parts in ABS plastic so I could mould them in metal.

The Cubicon was expensive  but worked straight out of the box which meant I could spend time learning the software, rather than rebuilding the printer every time.

Technology has moved on and I have been keeping an eye on Bambu printers as a possible replacement as they have a good reputation and are a lot faster than the Cubicon.

I noticed a couple of weeks ago that Bambu had a sale on so picked up the Bambu A1 printer for about 20% of what I originally paid for the Cubicon.




The printer is easy to put together (just 10 screws or so to attach the two halves, plus some cables to plug in).

One of the reasons for wanting to upgrade the printer was that I was finding the 150mm cubic bed of the cubicon limiting on what I could print.  There is a lot of very good 3d printable terrain pieces now and I needed a larger printer to be able to print them - the A1 has a 256mm cubic bed.

In particular I have been looking at getting some French houses, etc for my WW2 setup and this enabled me to buy the 3dprintterrain WW2 buildings which I really liked the look of.  For £58 you get a huge number of very well designed buildings - I bought the 80th anniversary Normandy set.





The buildings print much faster than on my other printer - typically 4-5 hours for the main building and 2 hours for the roofs.  I am printing them at 0.2mm quality in Matte grey PLA which gives a good effect and minimises the print lines.

I have started painting them and am pleased with the results so far,



I want to make a number of town/village bases for WW2 games so I can play through the Blitzkreig scenarios in the Rapid Fire scenario book which require a fair number of buildings.  Most of the WW2 building I have are ruins rather than complete buildings.

I am also looking at printing some bits and pieces for my Gangster city (such as water towers for the roof tops and a train carriage to go with the existing train and tender) and some starship corridors and rooms for Star Trek skirmish games.


Monday, July 14, 2025

Defence of the Ypres-Comine Canals 1940

 

Played a 20mm Rapid Fire game at the club last week.

I used the excellent Blitzkrieg scenario and forces books and ran the defence of the Ypres-Comine canal scenario.  It has 3 battalions of germans with supports attacking 2.5 battalions of British who are heavily outnumbered.  Its a nice scenario to use as an intro as it has only infantry + support weapons and off table artillery, no tanks involved.











The British were eventually over-run, with the Seaforth highlanders falling back before routing, the Fusiliers also routed leaving a weak 2nd Northumberland to try and defend the canal.  Some good german artillery made short work of them and the game was over - pretty much an historical result.

The British artillery was quite poor (my die rolling as usual) and I didn't manage to make as much use of my MG teams as I hoped.

Great game and the other two players who hadn't used Rapid Fire reloaded were impressed by the ease of the rules.

Wednesday, April 23, 2025

ACW in 20mm







 Played an ACW Game this morning with Anthony, my regular opponent, using the Osprey With Hot Lead and Cold Steel rules and my 20mm collection. Enjoyable game - we had to call time but the Union were slightly ahead at that point.

We haven't played the rules in quite a while so it was slightly slow as we remembered exactly how they worked, even with the 5 page synopsis I had typed up after our last game.

We both like the rules - they had a fairly easy order system, use initiative so it isn't quite Igo-Ugo and have the ability for units to fire back if shot at and they haven't fired that turn.

The units shift down in size and abilities as they lose bases and the morale tests are fairly tough so once stuff starts to run it can be difficult to rally and it can sweep the rest of the brigade along with it.









Wednesday, December 13, 2023

With Hot Lead and Cold Steel - 2nd ACW Game

 


 

 Anthony and I played our second game with these new Osprey rules last week.  In our first game we got a lot of rules wrong ad misunderstood how the unit sizes worked but felt they were worth another try.

The second game went much better and we only got a few small things incorrect (Tiny units failing a morale test are removed, morale tests for units nearby if a unit runs, etc).

The rules seem to me to combine the best bits of Pickett's Charge and Black Powder while allowing you to play much larger games than Pickett's charge with several brigades a side.

They use a similar order system to Black Powder, but if you fail to roll enough for 3 moves, but pass the 2 move roll you can still move 2 moves with a brigade.  This makes the game move along as you don't fail to do anything that often.

Firepower is VERY bloody once you get close and units remove a base for every 6 hits which drops them down a size, so Large->Average->Small->Tiny with a similar drop in their abilities.

This means that the game moves quickly and you get a result with Brigades breaking at 50% losses.

Units can be rallied and come back to the fight but they don't regain bases (something that the Neil Thomas ACW rules have which means the game never ends!).

I like the use of ADCs to let you bid for the initiative roll and to help with brigade orders and I like the fact that units can return fire when fired on during the opponent's turn.  This stops the problem with initiative based games where one side can potentially fire twice before the other side returns fire.

Like most of the Osprey Blue Books they need several read throughs to make sure you have understood all the rules and found the exceptions, etc in the places they are mentioned.

I have typed up a QRS which steps through the stages of a turn in order which should stop us forgetting things next time.

So far they seem a very promising set.









Tuesday, November 28, 2023

ACW Buildings

 


Managed to finally finish 5 Hovels 15mm ACW buildings for my 20mm ACW collection.

I prefer the smaller reduced footprint of going down a scale for buildings in mass battles.

They are based to fit in with my Hex terrain.



Monday, November 13, 2023

Warfare 2023

 I spent two days over the weekend at Warfare running the Guildford Club Demonstration game  "Guildford 1940" - a sealion game in 20mm using Rapid Fire Reloaded rules and (mostly) my 20mm early war collection (including a lot of Airfix figures).

The game board was 2' by 12' and represented a slice of surrey countryside very close to where the club meets and was brilliantly put together by Martin Burford. It is based on an attack in on the GHQ line in a book about the sealion invasion that sees the germans coming up through Guildford.

We had a force of germans entering from the south, a recce group coming through middle and paratroopers landing at the far end (opposed by home guard).

We won the Most Innovative Demo Game award and talked to a LOT of people - my voice is quite croaky today.

Here are the very few pics of the game I managed to take first thing on Saturday.






Warfare seemed well attended and they had more through the door on the Saturday then last year.  I spoke to some traders and they seemed happy with takings. There were a few of the normal trders missing such as Colonel Bills (Stu is no longer doing 2 day shows). Plastic Soldier Company, Peter Pig, etc but I think this is a reflection of traders getting older and attending fewer show, and people's mail order picking up and staying strong during and after lockdowns.

There were plenty of newer traders who I hadn't seen before - mainly scenery and 3d printing companies - there does seem a lack of new figure companies breaking into the market.

The only comment I would make is that the demo games could have been better spaced out with larger gaps between them for people to move and stop and chat.  It all felt a little cramped at times.

But, all in all, an enjoyable weekend. 

We have been asked by a couple of other shows if we would take the game to their shows next year and we are discussing that at the moment.

Monday, October 23, 2023

More WW2 painting

 

Still working on some WW2 bits for our Club's Sealion game at Warfare.


Some EWM Boyes Rifles - they are more robust for gaming with than the SHQ ones I currently have.




Hacked about airfix spares (I have an ice cream tub full to the brim of old ww1/ww2 airfix figures...) to make some casualty markers.

Wednesday, July 26, 2023

Warfare Demo Game






 

 

The Guildford Club are running a Sealion style game at Warfare in November in 20mm and this has made me finally put some paint to some new figures.  I am about the only person in the club with early war 20mm ww2 so it looks like we will use quite a lot of my collection.
 
I have almost finished the Raventhorpe Home Guard characters set and knocked together a van from a Frontline Wargames Delivery Van - its a bit rough but will probably pass muster...

Just need to tidy up, varnish and then properly base them