Three 3d printed isobloc W240 buses used by the French and Germans. These are from a file on Thingiverse.
A Wargamer's Ramblings about Toy soldiers and playing games with everything from 15mm to 54mm
I have been thinking for a while about upgrading my 3d printer. I bought the Cubicon Style 9 years ago when I wanted to design and print Toy Soldier terrain and vehicle parts in ABS plastic so I could mould them in metal.
The Cubicon was expensive but worked straight out of the box which meant I could spend time learning the software, rather than rebuilding the printer every time.
Technology has moved on and I have been keeping an eye on Bambu printers as a possible replacement as they have a good reputation and are a lot faster than the Cubicon.
I noticed a couple of weeks ago that Bambu had a sale on so picked up the Bambu A1 printer for about 20% of what I originally paid for the Cubicon.
Played an ACW Game this morning with Anthony, my regular opponent, using
the Osprey With Hot Lead and Cold Steel rules and my 20mm collection.
Enjoyable game - we had to call time but the Union were slightly ahead
at that point.
We haven't played the rules in quite a while so it was slightly slow as we remembered exactly how they worked, even with the 5 page synopsis I had typed up after our last game.
We both like the rules - they had a fairly easy order system, use initiative so it isn't quite Igo-Ugo and have the ability for units to fire back if shot at and they haven't fired that turn.
The units shift down in size and abilities as they lose bases and the morale tests are fairly tough so once stuff starts to run it can be difficult to rally and it can sweep the rest of the brigade along with it.
Anthony and I played our second game with these new Osprey rules last week. In our first game we got a lot of rules wrong ad misunderstood how the unit sizes worked but felt they were worth another try.
The second game went much better and we only got a few small things incorrect (Tiny units failing a morale test are removed, morale tests for units nearby if a unit runs, etc).
The rules seem to me to combine the best bits of Pickett's Charge and Black Powder while allowing you to play much larger games than Pickett's charge with several brigades a side.
They use a similar order system to Black Powder, but if you fail to roll enough for 3 moves, but pass the 2 move roll you can still move 2 moves with a brigade. This makes the game move along as you don't fail to do anything that often.
Firepower is VERY bloody once you get close and units remove a base for every 6 hits which drops them down a size, so Large->Average->Small->Tiny with a similar drop in their abilities.
This means that the game moves quickly and you get a result with Brigades breaking at 50% losses.
Units can be rallied and come back to the fight but they don't regain bases (something that the Neil Thomas ACW rules have which means the game never ends!).
I like the use of ADCs to let you bid for the initiative roll and to help with brigade orders and I like the fact that units can return fire when fired on during the opponent's turn. This stops the problem with initiative based games where one side can potentially fire twice before the other side returns fire.
Like most of the Osprey Blue Books they need several read throughs to make sure you have understood all the rules and found the exceptions, etc in the places they are mentioned.
I have typed up a QRS which steps through the stages of a turn in order which should stop us forgetting things next time.
So far they seem a very promising set.
I spent two days over the weekend at Warfare running the Guildford Club Demonstration
game "Guildford 1940" - a sealion game in 20mm using Rapid Fire
Reloaded rules and (mostly) my 20mm early war collection (including a
lot of Airfix figures).
The game board was 2' by 12' and represented a slice of surrey countryside very close to where the club meets and was brilliantly put together by Martin Burford. It is based on an attack in on the GHQ line in a book about the sealion invasion that sees the germans coming up through Guildford.
We had a force of germans entering from the south, a recce group coming through middle and paratroopers landing at the far end (opposed by home guard).
We won the Most Innovative Demo Game award and talked to a LOT of people - my voice is quite croaky today.
Here are the very few pics of the game I managed to take first thing on Saturday.
The Guildford Club are running a Sealion style game at Warfare in
November in 20mm and this has made me finally put some paint to some new figures. I
am about the only person in the club with early war 20mm ww2 so it looks
like we will use quite a lot of my collection.
I have almost finished the Raventhorpe Home Guard characters set and
knocked together a van from a Frontline Wargames Delivery Van - its a
bit rough but will probably pass muster...
Just need to tidy up, varnish and then properly base them