I have some HAT Austrians that I intend to paint at some point (some are currently painted as British, French and Dutch!) so I thought I'd tried printing a 54mm Austrian Cavalryman as a test.
Still needs some cleaning up but looks pretty good.
The cavalryman took 2 hours to print, the horse 5 hours. I have a load of spare painted 54mm Napoleonic horses in the loft that I am not using, so I'll see if he will fit on one of those which might be easier to produce a unit.
A Wargamer's Ramblings about Toy soldiers and playing games with everything from 15mm to 54mm
Tuesday, December 10, 2024
And on to Austrians...
Sunday, December 8, 2024
Latest attempt at 3d printing 54mm
I have now printed 4 54mm figures using my 3d printer and this is the latest of them after tweaking a number of settings.
The figures are Russian Napoleonic Infantry designed for 28mm and resin printing rather than the FDM printer I have.
The figure is scaled to 175% size and I have tweaked settings to thicken the walls of the figure, etc which means that the thinner scabbards now cast properly and don't break off.
I am pretty happy with this one and think I should be able to print off a unit to experiment with painting.
I have been asked about printers and settings so technical info follows:
The printer is a Cubicon Style which I bought in 2016 as it had an enclosed case (which made printing ABS easier and I wanted to use it to print components to turn into metal in vulcanised moulds) and it had an auto-leveling plate.
The settings for the figure above are:
0.4mm nozzle
ABS
0.2 layer height
supports are everywhere with an angle of 65 degrees, 10% fill and a grid pattern (I find that these are the easiest to remove.)
There is no raft beneath the print.
Wall thickness is 6, top and bottom are 3
Monday, December 2, 2024
Playing with 3d printing of figures
I have been watching the growing list of 3d printable Napoleonic figures with interest. They are mostly available for 28mm with a very few people offering them printed in 54mm, but at that size they cost £5+ for a single figure.
I have an FDM printer (which I've had for 8 years) and have started playing around with a new version of the software and some 28mm Napoleonic Russian stl files to see what can be achieved.
The files supplied are really designed for resin printing but I have managed to work out how to create files that will print on an FDM printer.
This is a quick photo of my first effort.
On the left is a HAT Austrian line infantry man and on the right is a
3d printed Russian Fusilier officer. He could do with some more
cleaning up on the supports but I think he had come out quite well.
He is printed at 175% size of the 28mm original figure and comes out about the right size for matching with HAT.
If
I can get some consistent results this would mean I could add a small
Russian and Austrian contingent to my 1/32 Napoleonics collection at
some point in the future.
Thursday, November 28, 2024
One Hour Wargames
Tuesday, November 26, 2024
54mm Punic Wars
Monday, November 11, 2024
Basics of Dendermonde finished
Finished cutting and then assembling the Bastions and an extra piece of city wall. It is all starting to look quite big now! The city will eventually cover 4' x 5'.
I need to replace the longer piece of wall with one with a gate in it.
Next up will the demi-lunes, one with a road through it...
Friday, November 8, 2024
Bits and pieces
Haven't done much over the last month. We took delivery of our first caravan at the end of September so time has been spent sorting that out and we went away for 6 nights as our first trip back in October.
I have finally managed to get around to some painting and scenery building.
These are the Space 1889 Adversaries set that I painted for Anthony. They are apparently used as characters in a Space 1889 boardgame.
I also finished cutting and assembled the 3 Ravelins for Dendermonde today. They will need texturing with tissue paper and painting.
On to the 3 bastions which are partly cut next.
Tuesday, October 1, 2024
Frostgrave Campaign: Game 2 - The Mausoleum
Played the 2nd game in our Friostgrave campaign using the Mausoleum I
got painted this week. Was a close game with skeletons proving
strangely hard to kill.
Judicious use of the Fool's Gold spell that lets you steal a treasure
from someone carrying it and move it 4" let me steal 2 treasures off
Nick and get 3 treasures off the board.
Need to play more often to remember the rules better...
Monday, September 9, 2024
54mm Napoleonic Game
Anthony and I played a 54mm Blucher game on an 8'x 5' table. I took the
French vs Anthony's British (as usual).
We played through 16 turns (8 each) before having to stop as we ran out of time. The game was still pretty even at that point - I'd lost a light
cavalry unit but his light cavalry was pretty spent and his allied infantry was
starting to be worn down.
We were able to resume the game 3 days later and play it through to a conclusion.
My left flank ended with the mutual destruction of both sides Light Cavalry with me losing 3 units to the British 2.
But, I was able to apply pressure to the weaker Dutch Belgian allied corps on their Right wing and that forced Anthony to use his command to slowly withdraw them as they were in danger of losing 2-3 units. He also concentrated his main attack on the his left wing heavy cavalry who were facing the French heavy cavalry.
This meant that he was unable to manouevre the higher quality, stronger British corps in the centre and it was left to exchange skirmish fire with my weaker french/allied troop corps.
His concentration on the heavy cavalry was his undoing as he was convinced he could win the combats and I managed to consistently throw slightly better dice than him which meant his units were worn out slightly faster than mine. Also, he didn't withdraw any units as they neared breaking point and I kept enough of an upper hand to break all 4 of his heavy cavalry with the loss of 3 of my own units.
This put us on 6 units lost each - the British break point was 6, the French 7, so the British army broke and ran givng a French victory.
It was a very close and quite tense game at times - we got a couple of things wrong but that didn't change any outcomes.
Tuesday, August 27, 2024
More laser cutting for Dendermonde
Spent some time today cutting bases for the Ravelins and bastions and working out sizing for the Demi-lunes.
I have decided to redo the Ravelin without a hexed base as it is too
hard to get them to line up correctly with the bastions without a lot of
fiddling.
I also started on cutting the extra base tiles need to complete the 8' x
5' table. The pictures show roughly what it will look like, the green
area runs up to were the glacis will be, beyond that will be the ditch
and behind the walls will be the city streets.
I am starting wonder about using removeable tape to stick the tiles down
to the boards so I can move them on and off the table without having to
pack them away each time. Anyone worked with any removeable tape - I
know you can get it for temporarily hanging pictures.
The glacis is proving a problem to design as it is so large and the
bases for it will have to be made is several parts as will the grass
slope. I am wondering about laser cutting the back wall and covered way
and firing platform and then making the rest out of foam board cut by
hand.
Thursday, August 22, 2024
Bastion finished
I have finished cutting and assembling the first bastion. This was fiddlier than the Ravelin and I had to bodge things in a couple of places. I think it was because I made some changes to the flat models for the half-bastion cuts, rather than going back to the 3d model and changing that.
I might revisit the front wall shapes and revise them for the next two bastions to make it easier to assemble.
This one is a little bit off, but once textured and painted I am sure it will look fine. It is 17" across at the largest point.
I need to add steps/slope at the back to access the reserve area and also steps for the main bastion walled area.
Next up are the city wall and a gated wall to fit between the bastions. Then I will look at putting together the other two bastions and ravelins so I can start to work out the ditch.
After that, two different demi-lunes, one with a road running through it and then on to the glacis.
Finally, I will then start on the citadel and the buildings for the city. I have scanned and "improved" the photos from the battle magazine article to help me identify the number or buildings and their style so I can produce a similar look.
Wednesday, August 7, 2024
Bastion for Dendermonde
Monday, July 29, 2024
Epic Pike and Shotte Cavalry Sprue
Thursday, July 25, 2024
Another Epic Swedish Unit
Finished off another infantry sprue for another swedish 30YW Epic unit -
yellow regiment this time. Quick picture showing the result, need
varnishing and flags adding.
I picked up another Push the Pike box cheaply off someone who was selling it with some extras for a pretty good price.
So, I now only have 29 more infantry units to paint, 9 cavalry sprues to
finish and 3 scots units (probably in Swedish service) and everything
will be done.
Planning on trying painting a cavalry sprue next and then I'll switch to painting some Imperial units.
Saturday, July 20, 2024
Marlburian French
Finally got back to painting some figures and finished off a 25mm Minifigs battalion of French Marlburians for the Dendermonde project.
Wednesday, July 17, 2024
More Frostgrave Scenery
Not been that well this week - probably Covid as it seems to be going round but did manage to finish off another scenery tile for Frostgrave.
This is the diorama base that comes with the Reaper diorama "Dragons Don't Share". I've left the holes for the dragon to stand in so I can still use it as a display piece when I get round to painting the figures for it.
We have started a Frostgrave campaign amongst three of us at the Guildford club so I have an incentive to exapnd on the terrain choices.
Tuesday, July 9, 2024
The Great River Race
I played a game a couple of weeks ago against my regular opponent Anthony using my 40mm AWI collection and the Osprey Rebels and Patriots Rules.
We played the Great River Race scenario where one side is attempting to get 3 rafts of supplies down a river while the other side tries to stop them.
I quickly scratch built 3 rafts from balsa wood and dowel and setup the table using a naval mat with my hex terrain on top of it to create a 12" wide river.
We got a few things wrong with the rules initially and the river layout wasn't quite right, but we had a fun game that ended in a draw with one raft sunk, one raft captured and one raft escaped.
Definitely a scenario I will replay (I've got 3 rafts now!).