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a keywords system for wild magic

Here's the bones of a magic system - graft it on to your favorite. Like most keyword-based magic systems, there are transitive verbs and object nouns - or, rather, collections of them. 

You'll be rolling on them with a certain degree of power and control - for each word, when you cast the spell, roll XdY, where X is the control (default 1) and Y is the power (default 4), choosing whichever result you like best if the control is there. If the roll reveals a null result (for instance, "someone whose lock of hair you are holding" when you aren't holding a lock of hair) either the spell fizzles or the GM can interpret how they please.

Runes of Transitive Verbiage
  • DURGUREL
    1. create dizziness in
    2. deal 1 damage to
    3. deal 2 damage to
    4. deal 3 damage to
    5. send into permanent sleep (can only be woken by true love)
    6. cause heart attack in
    7. instantly kill, causing soul to rise as revenant
    8. instantly kill, disintegrating the soul of
  • HEGMODA 
    1. cause drowsiness in
    2. heal 1 damage from (after their next rest)
    3. heal 2 damage from (after their next rest)
    4. heal 3 damage from (after their next rest)
    5. heal all damage instantly from
    6. heal disease of
    7. restore to total health
    8. resurrect (may come out wrong)
  • MISHVOYAD
    1. become charmed by
    2. know something: (GM rolls secretly, 1d4: 1-2, true and not obviously useful, 3 obviously useful, 4 false)
    3. observe (as if directly present with)
    4. know name of
    5. observe and communicate (as if directly present with)
    6. compel truthful speech from (even if it cannot normally speak)
    7. know everything anyone knows about
    8. switch souls with
  • ILOGLON
    1. pull with force
    2. push with force
    3. careen in random direction
    4. reduce mass of
    5. grant power of flying for five minutes to
    6. grant power of flying for five hours to
    7. teleport somewhere (GM rolls 1d6 secretly: 1-5, auspicious for you, 6, inauspicious for you) on this plane
    8. teleport somewhere (GM rolls 1d6 secretly: 1-5, auspicious for you, 6, inauspicious for you) on this plane
Holy Names of Objective Nounery
  • NAGMODASH
    1. nobody
    2. self
    3. person nearest to you
    4. person whose lock of hair you are holding
    5. everyone present
    6. concrete person you are thinking of
    7. person who best matches a particular description
    8. everyone you've met who matches a particular description
  • LASHAM
    1. self
    2. person you are pointing at
    3. person you are pointing at (GM rolls 1d6 secretly: 1-5 if they are hostile, 6 whether or not they are hostile)
    4. all hostile persons present
    5. someone hostile whom you're not aware of
    6. your worst enemy
    7. your worst enemy, and all of their kinsfolk
    8. your worst enemy and everyone they've ever met
  • GEELABENEH
    1. object you are holding and looking at
    2. random object you are in contact with
    3. random object in near vicinity
    4. nearest object that sort of matches what you are thinking of
    5. everything in near vicinity
    6. object you are thinking of
    7. object under some description
    8. everything you have touched in the last year and a day
Power and Control
For power, start with d4. Bring power up to d6 if you meet any three conditions:
  • this is the first time you've cast a spell today 
  • you're in a place of power, and the first person to cast a spell in this place of power this day
  • it's the full moon or new moon
  • you've spent over an hour casting the spell
  • you do something (else) dangerous
Bring power up to d8 if you meet any three conditions:
  • this is the first time you've cast a spell this year
  • you’re in a place of power, and it’s the first time anyone has cast a spell here this year
  • it's an eclipse
  • you're destroying a unique object of immense value (congratulations, humans! the universe in its lovingkindness considers each of you unique and of immense value)
  • you've spent over 72 hours casting the spell

Subtract one point of control for each spell you've cast today, or if it's a new moon. (If it goes zero or worse, treat it like disadvantage.) Add a second point of control if any two of:

  • it's the full moon
  • you've spent over an hour casting the spell
  • you have two assistants helping you
  • you've kept an inconvenient taboo for the last year
Add a third point of control if you’ve kept an inconvenient taboo for the past year, and any two of:
  • you’ve spent over 72 hours casting the spell
  • you have over a hundred assistants helping you
  • you’ve completed a quest to research the exact conditions of casting this particular spell at this particular time
Examples
Jenny the hedgewitch points her finger at Goodwife Alice and curses: “a pox upon you, Goody Lyss!,” invoking DURGUREL LASHAM. It’s the full moon, and the first time she’s cast a spell today, so she’s up to d6, and in addition to the full moon she’s kept her taboo of not bathing for the past year, So she rolls 2d6 for each word. For DURGUREL she gets 2 and 3 (1 damage or two), and for LASHAM she gets 2 and 5 (Goody Alice or some unknown enemy.) She opts to deal 3 damage to some unknown enemy, if there is one, and Alice breathes a sigh of relief - that smelly weirdo is just faking it after all.

Andradaros the Archmage wishes to achieve apotheosis with an 8/8 result on MISHVOYAD NAGMODASH, exchanging his soul for all the gods. He spends 72 hours prior to an eclipse, and the height of which he shatters a crystal idol of all the gods to glass; he’s spent a big quest on this; and he’s performed the Theophanic Rite of Hieronsmus every day for the last year, so he rolls 3d8 for each: MISHVOYAD is 5, 3, 8; NAGMODASH is 1,7, 1. He doesn’t switch souls with all the gods, but does switch souls with Nargarbet, the King of Heaven, who is pissed off to be encased in mortal flesh and will be plotting his revenge. Andrados now lacks a physical body but does oversee the universe from a sort of metaphorical throneroom, a position he is singularly unprepared for.

Killing this system and taking its stuff
You probably want to (1) make some setting-specific keywords and power/control conditions, probably reflecting more thought than I’ve put into these proofs of concept and (2) excise any complications that aren’t helpful to your purpose. 

If you want to add more bells and whistles, places and times of power could add power by filling up odd pips with the word’s native results and even pips with their own results, and their own unique ways of charging and controlling spells cast then/there. (A zine-length work might give a hexcrawl with several such locations? I’ll add that to my folder of projects to procrastinate.)

doing unto others

The Oath is pretty simple. You can swear it amid torchlight if you like, or after a day of fasting, and the rest - some do it after debauchery - but you can also just say it:

Henceforth I swear all my will and resources to the good of all beings who have taken this oath.

This Oath is independently discovered and propagated amongst numerous worlds. If arriving roughly contemporaneously with the advent of scientific thought, the world has a 62% of becoming a post-scarcity utopia within five sapient generations. If invented and spread within an agrarian civilization, with no simultaneous invention of scientific thought, the Oath is 88% likely to be incorporated into existing patriarchal and tributary power structures within as many generations. 

On REDACTED, four out of five conditions for the emergence of scientific thought are present - so it's a toss-up on that front - and the Oath is in its early, revolutionary stages. It is rapidly accumulating heresies. These include:

  • implicitarianism, the notion that the good of humanoid nature - or, perhaps, reincarnation from infinite previous lives, at least one of which must have taken the Oath - means everyone has already taken it, therefore everyone is always already obliged to the good of everyone,
  • explicitarianism, the notion that the Oath's remit only extends to those who take it in the same langauge or with precisely the same ideas in mind, which has led to (1) spurious justifications for cultural chauvinism (2) miniature groupuscules who are sworn only to the good of each other,
  • the Administration of the Oath, a bureaucratic structure which, by virtue of claims of expertise, regards itself as the only competent party to administer the resources and will pledged by all Oathtakers to each other
  • the Cult of the Ancient Saints, which regards that since the Oath can be easily discovered, ancient powerful entities must have taken the oath, and are looking out for Oathtakers even now (it is figured that fairly traditional worship and offering is the best way to promote the good of these ancient saints in turn, and especially to let them know that you are a proper Oathtaker who they should consider as in the circle)
  • the Good Sisters and Brothers of Poor Queen Ntalchy, a move towards the mutation towards tributary and patriarchal power structures already known; since Queen Ntalchy is a good queen and the laws of the Empire of Glai are good laws, naturally Oathakers should uphold her and them, especially as she is working so hard to bring the benefits of her empire to sundry benighted folk,
  • the Cenobites of Exactitude, monastic communes founded by Oathtakers who regard the Oath as only extending to those who have fully kept it - some of which have come to be supported in a kind of quid pro quo with Queen Ntalchy, 
  • Latitudinarianists, those who reject the exactitudinist line completely, and go about begging what they are owed from their cosworn (what they really offer, of course, is a chance for others to practice the Oath, which is more valuable still,) 
  • hyperexplicitarianists, who conclude egoism (various splits frequently end with each side declaring the other secret hyperexplicitarians)

...alongside the various forces of the old order who, unlike Poor Queen Ntalchy, haven't yet decided on a if-you-can't-beat-em-join-em approach, and are going with the traditional approach of "slaughter the weird new leveling religion."