[go: up one dir, main page]

  • 0 Posts
  • 28 Comments
Joined 3 years ago
cake
Cake day: July 23rd, 2023

help-circle

  • dergtoLemmy ShitpostSteam lawsuits in a nutshell
    link
    fedilink
    arrow-up
    2
    arrow-down
    4
    ·
    9 days ago

    We make their practice of forcing game companies to charge the same on Steam as other platforms illegal. If they could charge less on other platforms (due to the lower cuts of the other platforms) they would, and it would loosen Steam’s artificial hold on being the de-facto place to buy games.







  • I moved to Linux Mint last year, and while I expected it to be easier for me because I had prior exposure to linux in general, it’s been smoother than I expected! I feel like I’m in charge of my machine again.

    One frustration I had was with one or two programs which I wanted to run which have been just incompatible with any version of wine/proton I could try it with, I’ll have to get a windows VM or something for these rare cases, but hope I won’t have to use it in the future








  • dergtoGodot@programming.devUnit testing in Godot + Rust
    link
    fedilink
    arrow-up
    4
    ·
    edit-2
    8 months ago

    I’ve only spent a little bit of time on godot-rust myself, but from what I hear you have to use some sort of third-party library to help out. I’ve heard gd-rehearse might be what you’re looking for, but never got it working myself (though I didn’t try very hard).

    I’ve resorted to mostly using gdscript, and in rust just making my structures normal rust structs which I can unit test, just adding thin wrappers which use Gd<T> which call into my standard tested rust code. As long as what you’re testing doesn’t touch Gd<T> it seems to be testable in the normal way without crashing, using #[test]… but I admit it’s not ideal

    Edit: there’s a godot-rust discord linked from their main docs page which is much more active than this place could be, you might get a better answer there