Maybe don’t make everything a micro transaction grindfest and actually make a good game. Outside of Nintendo which I play with my kids, I hardly fuck with new games. I’ve skipped the last gen of consoles because I can’t fucking stand modern gaming, and I honestly don’t think I’ve missed anything important. I know I’m painting with a broad brush, but for the most part I don’t think I’ve missed anything extraordinary. I’m sure I’ll get GTA 6 as long as my 2020 mid ass gaming laptop can support it, but I’ve grown very jaded about the gaming industry. It feels like games are designed by the C-suite and not gamers these days.
Games are games. Doesn’t matter when they were made. Especially, if they are better than modern ones.
Hey man, the SNES is pretty hard to top
I’m in the minority but I agree with anon. As a kid I was always looking towards the future when it came to gaming. As soon as 3D gaming hit the mainstream, I pretty much abandoned 2D games for the next 20 years. I’m a graphics whore, and as such, I’m always looking forward to the latest and greatest AAA games to see how much they can push the limits of what’s visually possible.
If the AAA industry magically collapses, I will probably quit gaming.
I’m still playing thru ps2’s massive library. No need for modern games here
GOOD. The AAA gaming industry deserves to be destroyed, the main thing is they’re happy to be considered art but don’t treat it that way at all.
recently i’m only playing on emulators and some indie games, i’m happy doing so. just because you can see the difference, those are gold and i have a lot of fun, also runs good on any of my devices, even on my phone, in the end, having fun playing is the deal, sadly this industry is focused on making money, not making good art.(looks like we’re in 80’ again huh?)
Start making better games.
Even better.
Stop charging us again and again for the same shit just cause it’s on a newer system.
Stop blocking backwards compatibility just to charge us again.
Stop attacking rom sites because they have a file of a game you stopped supporting or selling 40 years ago.
Make better shit.
Stop nickel and diming us with “dlc” on your unfinished piece of trash.
Stop micro transactions.
Stop attacking your fucking customers and bleeding us dry.
Shareholders gotta eat I guess.
Those are fine ideas, but most people are really not even that picky.
Make it good, price it even halfway reasonable, people will buy it. Lots of games are selling well.
(Maybe stop spending half a billion on the budgets if you want to be profitable, instead of trying to squeeze more out of the players.)
Or put less of that half billion into ads and use it to improve the game development part
People still read classic books, watch classic movies, go to see classical art and listen to classical music. Why would video games as an entertainment art form be any different?
People need to stop reading books from before 2000 and only read books with Kindle’s unlimited plan! Think of the shareholders!
line must go up
Greed can be like that. Stop being greedy and your fans may come back
I’d rather play the Sonic release for the C64 with my OG setup.
Let them die. AAA games are games built to be marketed, not played.
Damn, I guess I’ll just delete GTA games, cyberpunk, Witcher, Skyrim and others because it was just marketing
Cool. Welcome to the world of options that exist outside of designed by committee, mass market, crowd pleaser, middle of the road, mechanically stagnant gaming.
It’s telling that your prime examples of AAA are games that choke on their own development but ultimately only offer bigness as their value. Big maps… big, mostly empty maps. Big crowds of NPCs… that do the same three idle animations, duck and cover like a choreographed team at a gun shot and then go back about their day 30 seconds later. Big, powerful engines… with big piles of bugs that take a year of dev time after release to fix. Big texture files… that you probably don’t notice because you’re playing on less than top of the line hardware or just ignore if you aren’t. Big ‘storylines’… that ultimately end up being ‘choose path A or B and then shoot/stab a giant pile of mostly similar enemies,’ and 95% of your game time is the distraction of sidequests you wander into with no effect on the main story. Big collections of voice acted lines… saying generic things and repeating them so often they hit you like an arrow to the knee. Big teams… that get so big they have to have meetings about their meetings with the meetings team before scheduling a meeting with someone from art, marketing, sound, code, and three other people to decide whether its reasonable to have a meeting about adding a hair to the dog in side quest 37.
So, yeah, welcome to the part if gaming where you experience the small, but meaningful. ‘To the Moon’ is never going to have an impressive trailer, but it might make you weep, if you have the heart for it. Disco Elysium doesn’t have square lightyears of map to wander, but its creators paid attention to everything you can see. Pacific Drive was made by a team of less than a dozen people, but was put together with incredible skill and artistry. Bullets Per Minute took an idea many have had and made it real, and even did a great job of it. Quality over quantity, every time.
I honestly don’t understand your point. Just because the games are larger, they’re worse? The things you describe are commonly not even in many indie games (Ie. Animations).
So your logic is that if the product is not 11/10, it’s shit? I’m sorry that you’ve had such a terrible experience, but personally some of the best games I’ve ever played in my life were AAA games and I’m glad companies made/make them, and I’m still looking forward to games like TESV6 or new Fallout.
Also, your “quality over quantity” at the end is so out of touch due to everyone complaining about how long it takes nowadays to make AAA games. New entries used to be made in a year or two-three, now we’re entering “wait a decade or two till we make the second game”. To me it appears you argue from emotions, something about this industry makes you mad, and you’re lashing out at the product itself.
It’s only retro if it’s a modern thing made to look old, otherwise it’s vintage.
Good. I mean, it sucks for the devs, since they suffer first, but the trajectory of the industry needs changed. And conditions are only gonna get worse and worse for devs if nothing changes, if they get to keep their jobs at all.
Man I’m still playing MUDs.