The title basically says it all: I鈥檓 looking for games with first person perspective that have interesting architecture, preferrably modern or scifi, but historical or fantasy is fine too. The genre isn鈥檛 important, neither is the quality of the game, as long as it鈥檚 playable.
An example for this is P.A.M.E.L.A. It鈥檚 as if the game was an afterthought (and the gameplay definitely feels like an afterthought) and the main goal was to create a plausible scifi city, down to the realistic amount of toilets.
Another one would be the VR game Ghost Town, which had fascinating recreations of Trellick Tower in London.
Are there any more? The more obscure, the better.
NaissanceE is a freebie and is excellent for this.
If you own Quake, the Quake Brutalist Jam 3 has some unique constructs in it. Does kind of involve a few steps to install, and you may want to select lower-difficulty levels to find people more interested in neat architecture than hard fights.
The architecture was just about the only thing I think The Talos Principle 2 improved over the original. It鈥檚 a 3D navigation puzzle game, but where the original used ruin assets that were heavily repeated (still creating a beautiful melancholy atmosphere in the process), the sequel has great architecture in several different architectural styles.
The story and its in-game social media features ruined it for me, and the architecture is monumental/artistic rather than practical, but maybe it鈥檚 worth checking out.
Bioshock might also qualify, exploring a ruined art deco city built on the bottom of an ocean. Its story is also good. Prey (2017) may also be worth checking out. Like Bioshock, it鈥檚 exploring an art deco setting, this time a semi-realistic attempt at a space station, with artificial gravity in some sections and not in others.
I don鈥檛 know if it鈥檚 what you鈥檙e looking for, but Mirror鈥檚 Edge (2008) also makes gorgeous use of brutal/industrial spaces, with its parkour gameplay getting you to engage with it in interesting ways.
I don鈥檛 have any hidden gems in this genre up my sleeve I don鈥檛 think, unfortunately. The only things that come to mind are obvious things like Cyberpunk 2077, Dishonored, Deus Ex: Mankind Divided and BioShock
I know it鈥檚 not first person but I also want to cheat and mention Assassin鈥檚 Creed: Unity as revolutionary Paris is still one of the best and most well made video game cities ever.
I think third person games like Assassin鈥檚 Creed never are quite right, because everything feels like a miniature. The graphics can be perfect, and I still feel like looking at a model.
BioShock was kind of bad with the architecture. Nothing really made sense building-wise. Still a good atmosphere, but nothing that would get me to play it again after all those years. Deus Ex is a bit bland there, too. Cyberpunk is a good tip though. I haven鈥檛 tried it yet.
You thought Prague was bland in Deus Ex? I guess that shows me why I鈥檓 not an architect. I thought those environments were great, and Golem City was absolutely incredible.
The Dishonored games! Same guy who designed Half-Life 2鈥檚 City 17 and it shows.
INDUSTRIA is sort of bland gameplay-wise, but the architecture and level design really stood out to me, so I revisit it often.
Chernobylite used laser scans and HD photos to recreate parts of Pripyat. The sequel went in a different direction and from what I hear is not as good.
Prey, if you count a massive space station as architecture.
Still Wakes the Deep, if you count a massive oil rig as architecture.
I would do anything to go back and play Half Life 1 for the first time again.
Lorn鈥檚 Lure, if you want some megalophobia.
If you really want to get into it, check out Quake Brutalist Jam
I played this old game long ago: https://en.wikipedia.org/wiki/Versailles_1685
It鈥檚 pretty clunky but charming and is a pretty faithful recreation of the palace and grounds.
I remember being pretty impressed with the architecture in Wheel of Time. It鈥檚 a fantasy game loosely based on the books. It鈥檚 regularly on sale at GOG.