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An input manager for Bevy, inspired by Unreal Engine鈥檚 Enhanced Input. We use it for Simgine, but it鈥檚 general-purpose.

Highlights

  • Toggle input condition.
  • Reflection is now feature-gated.
  • Generic wrapper types are now automatically registered by the crate for use in the inspector/editor.

The crate is planned for upstreaming in Bevy, so please try it out and share your feedback.

馃摐Full changelog 馃摝bevy_enhanced_input