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    • Zagorath@aussie.zoneOPM
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      2 months ago

      It really is pretty great how much support it鈥檚 been getting even after all these years.

  • Zagorath@aussie.zoneOPM
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    2 months ago

    The headline items:

    • Complete rework of naval gameplay, introducing the new Hulk-line ship to counter fire ships and relegating fire ships to a more utilitarian function. Also moving all ships to the first page of the dock, by moving some techs out of the dock and into the university.
    • Voice chat feature in multiplayer lobbies. Enabled by default.
    • Waypoint & gather point flags are unique to each civ now
    • Big hotkey changes which might reset some existing hotkeys to default

    Some other points I thought were worth mentioning:

    • Fixed an issue where units with a ranged charge attack could fire instantly when ungarrisoning from a siege weapon.
    • Siege tower base movement speed increase, no longer gains speed with garrisoned infantry, also HP reduction
    • Fire lancer cost increase, train time increase

    These combined are a great way to nerf the fire lancer + siege tower play that was so bad they had to ban siege towers entirely from the Wololo qualification ladder

    • Inca campaign changes to make use of newer units
    • Big changes to Inca civ to make use of newer units & buildings
    • Spanish missionaries can now carry relics, but have speed reduction while doing so
    • Various other civ changes, especially relating to new units
    • Added some gorgeous-looking new terrains, including Terrace Cliff for the Incan theme
    • New multiplayer servers in Texas and Chile, to improve latency for Central and South American players
    • More alleged pathfinding improvements