- cross-posted to:
- dota2@lemmy.world
- cross-posted to:
- dota2@lemmy.world
Ended up queuing oblivious to the patch yesterday, and the whole squad got quite confused that the dire side felt slightly different. Seems they are trying to compensate for the win rate diff.
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Nah, there are two Roshpits between which Roshan circulates every 10 minutes or so. It鈥檚 been like that in the original map but they changed it eventually. Now it鈥檚 back to the origins with the new update.
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There are two pits, but just one rosh. He commutes between each pit on the day/night cycle and tosses anyone in his way, getting angrier the more heroes he tosses.
along with rosh pit changes from wandering water(more recent patch), the big change from last summer: heroes have innate abilities and facets.
so stuff like mana shield or drow鈥檚 agi aura are innate abilities that scale. Jakiro鈥檚 innate is attack twice but damage is halved(once for each head). Spirit breaker鈥檚 innate is that the lowest lvl on your team gets more xp. Mirana buffs lotus heals.
facets are choices that change your hero in small/big ways. for example, morphling has two Ebb or flow. Ebb is basic morphling while flow makes him a strength hero that gets spell amp from how much agi he has.
a lot of heroes don鈥檛 have two interesting or viable facets and it鈥檚 really just another level of power creep except for some heroes that literally got stuff taken away to be a facet basically. for example, jakiro鈥檚 two facet choices are ice breaker: lets him reactivate ice path to restun and deal damage and twin head terror: his innate鈥檚 right click damage loss is lowered with each level of his ult.
or heroes like Bane who literally don鈥檛 have an innate: any stats Bane gets are split across all 3. 10 strength becomes ~3 in each str, agi, and int.