- cross-posted to:
- pcgaming@lemmy.ca
- tycoon@lemmy.world
- cross-posted to:
- pcgaming@lemmy.ca
- tycoon@lemmy.world
Heh, I hate this inventory management in the games, but there is a separate game for it now, and it seems interesting. Why!?
I hate inventory management, because it takes away from the fun parts of the game. When it is the game, they鈥檝e made the effort to make it fun (or it鈥檚 just a bad game). If you like puzzle games, an inventory managenent game is just one of those, basically. It stands on how good the puzzles are.
One of my most played games is Backpack Hero, a dungeon crawler where inventory management is the core mechanic. The idea is that you don鈥檛 just make stuff fit in the available space, but also items position including, but not exclusively, in relation to other items provides various effects and bonuses. This game looks like something akin to that.
I鈥檓 sure it鈥檚 not for everyone, but it鈥檚 definitely satisfying to try coming up with new combos and strategies to get the most ridiculous and overpowered bonuses.
At one point every time I did a new run of Backpack hero I could find some new absurdly broken item combo. It鈥檚 fun.
Yeah it鈥檚 insanely replayable.
Honestly I tried the story mode they added and it doesn鈥檛 really add much for me. I鈥檇 much prefer if they kept on adding items and challenge runs that force you to make different choices.