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Cake day: December 2nd, 2024

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  • This is one of those things that after a few years, is going to become a heavyweight feature that every other storefront should have been working to have but for some reason haven’t started yet like Steam Input or WINE/Proton/Linux integration. I imagine in the near future retro-handhelds mostly abandoning Android for Linux and basing their specs and marketing around some analytics done on Steam games and the crowd-sourced game performance data. PS4 is in its 13th year. Blink and next thing you know you’ll be seeing cheap mini handhelds advertising playing vintage PS4 era video games on your bought from AliExpress PSP sized retro gaming handheld. It’ll be advertised like 98% of games released before 2020 have been found to run well on hardware as powerful as this gaming device (*according to Steam user data)






  • By the PS5 release date, I was over the cinematic AAA narrative style of game. That’s what Sony makes so I don’t have urgency to buy them. Really only interested in them when they’re really cheap and primarily to play a little to show off graphics to myself before I go back to playing games with graphics where uncapped I get like 300+ fps. Since the start of the PS5 gen, the only Sony game I’ve purchased so far is Ghost of Tsushima. Was only planning on Yotei but that’s off the table now


  • Impulse early on used to be as good as Steam and it had extra software in it to download like Stardock Fences that I liked. I felt it a bit infuriating that Stardock didn’t seem to see its potential and then the same for gamestop. It had Demigod and a handful of other games. It was a successor to Stardock Central. Stardock digital storefronts predated Steam but Stardock didn’t have the right vision compared to Valve and GameStop didn’t after buying Impulse

    It was still mainstream to say PC gaming was dieing until like 2014 so I guess no surprise how little so many companies wanted to invest in a PC platform but that’s what makes Valve special. When PC gaming shelf space was disappearing in brick and mortar and old guard PC game studios were calling the platform a dead end (Epic), Valve was building up Steam as a relatively small company long before they had their live service sugar daddies in TF2, CSGO, and DOTA2

    Then Valve again with Steam on Linux. Steam Linux share hits 5% this year in 2026. Steam Linux went into public beta 2012. They’ve been working on Linux for at least 14 years and it’s starting to look like it’ll pay off

    I wanted Impulse to succeed as well because I thought PC gaming needed numerous major desktop client storefronts to save PC gaming. Turned out Valve would improve Steam beyond anyone’s expectations and doing that with anemic competitor challenges to push them


  • To me twitter started off as like how the facebook timeline used to be, people posted inane stuff about their day. The place for people to overshare. It was the evolution of early 2000s personal blogs now told in a daily stream of single sentence posts.

    Then it became celebrity gossip and it continued to be that until celebrities got on and it became the text version of Instagram. As in it was a major advertising portal. Then the scammers/wellness/influencers came in (just like Instagram) and it became where people tried to get people on financial multi level marketing schemes and special pink salt that removes negative ions from your surroundings (that’s still advertising). Around that time Trump was a hot take artist on Twitter and managed to parlay that to the White House (he really worked the media well in 2015/2016 - Twitter was the ultimate guerilla advertising platform then). To that event, whatever good discourse was going on on Twitter was deep in obscurity by like 2012. It had been a culture warzone well before Musk bought it

    Everything becoming a punchline, I associate that with twitter. Like no delays joking about sex trafficking and Diddy became a joke day one of his arrest. Joking like that became mainstream on twitter a long time ago



  • You should get the first Dragon Age game too. It’s nice that the console version has perfect gamepad support that the PC version lacks. White Knight Chronicles is a love it or hate game. I wouldn’t play that soon as a judgement on JRPG games if you haven’t played much of those. Same with FFXIII and the Star Ocean game there being love it or hate it games. Of what you have, I’d play Eternal Sonata. That’s a gem that sorely needs a PC release. I feel like that one is universally loved by those that play it. If you like Eternal Sonata, I’d then pick up Tales of Vesperia. There’s the Infamous games. Yakuza Dead Souls has yet to be released on any other platform


  • commander@lemmy.worldtoLinux@lemmy.mlLinux and RISC-V by 2030
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    8 days ago

    It shouldn’t be hard by 2030 I imagine; particularly if you primarily or exclusively use open source software. The RVA23 chips announced I usually see people comment them as having synthetic benchmark scores at about the Apple M1 level. I regularly use a laptop with a Skylake dual core in it and a Raspberry Pi 5 run off a microsd rather than a m.2 NVME hat. With that in mind, if RISC-V designs don’t get any better than that in the next 4 years, they’ll still be better than hardware that I will still be using. I still use a Raspberry Pi 3. At work every now and then I’ll throw a gitlab runner on a 10 year old desktop to have another thing building when things are busy

    There are RISC-V developer boards today with PCI-E slots that you can throw in pretty much any AMD graphics card. The big distributions Debian, Fedora, Ubuntu, Red Hat - they all support risc-v. felix86 is equivalent to box64 and FEX for x86 to ARM:

    https://felix86.com/felix86-26-04/

    Software support is solid already today. It’s hardware availability for the announced RVA23 designs that’s not mature yet. 4 more years and I imagine in most cases the experience of Linux on RISC-V hardware not being much different than on ARM or x86 hardware