Iāve played through the entire main story, but only a few of the optional side missions (I am planning on playing through them, just havenāt had the time yet). I picked it up because I love their earlier game, Gunpoint.
It took me around 15 hours, and thereās at least probably 5 more hours for me to get all the optional objectives in the main story missions, plus the optional side missions.
I would highly recommend the game - the story and gameplay are both pretty entertaining. The little bits of character conversations you get at the start of each mission are pretty funny and well-written. Itās not very difficult (as thereās no % chance to hit like in x-com, actions are guaranteed when you execute them, and thereās unlimited rewinds within a āturnā) - more puzzle-like than tactical combat, but the added āConfidenceā objectives are fun to try to get.
Considering you can go back and play the levels again with a completely different team and more powerful perks (you unlock some new characters as the game progress), while the devs certainly have some solutions in mind (and may hint at those through the confidence āchallengesā), there are definitely plenty of different solutions to each level. So while sure, there might be an optimal solution, thereās also a solution where you defenestrate every enemy.
Which is kinda fun, because itās also fun to go back and replay some earlier missions that had a āsurvive 5 roundsā with a challenge of āsurvive 7 roundsā and deciding āI bet I can survive 9 roundsā (though I was a bit disappointed the enemies stopped coming after 9 rounds. But I think there is a bonus side-mission with infinite rounds, so that one might be fun to go try.)
Or a mission that had the confidence perk of ādefeat all enemies in 2 roundsā and being able to do it in 1, when the first time took 3.
So while this one is maybe more āpuzzle-tacticsā, the puzzles are very open-ended.