Exactly that!
Thank you. This is one of the most useful articles I’ve read in my (very slow) Godot journey. Coming from OO programming to something like Godot, finding the reusable bits, and how all that is meant to work has been the most frustrating. Mostly, it seems, because people assume we all have the same understanding of terms.
When you say the node is reusable, is this a ‘cut and paste’ the node in (so all future changes to the base node is lost) or is the another way? The only way that has worked has been a one-scene node so I can update the node and it updates in all scenes using it.
I’m sure I’m missing something!
Very well done! Thank you!
As someone who writes all kinds of things because they just come to me, I’d say: “Write It”. My advice is backed by two ideas:
As an addition, your writing will improve as you write. Like everything, practice helps. Write the story. Then show it to people. Some people will like it, others won’t. That’s okay. Maybe take some feedback, edit, and share it again.
The idea can’t exists until you make it.
I would also, as an aside, suggest you might want to reconsider your friendship. A friend who doesn’t support a creative endeavour is perhaps not a good friend.
Write it. Keep writing. Share it with others so enjoy reading. Enjoy the process.
If you want to see the short stories I write, you can find examples here: https://ko-fi.com/blackxanthus