Fourth update for the alpha / prototype playtest.
New things
- Added a movement combo system - destroy bananas or dive to get "1" arrow (up to 7) that increases your speed for as long as you continue destroying things or moving. Still work-in-progress!
- Added a few more levels (and removed previous level 4 and 5). Most are WIP with placeholder assets and are greyboxed.
- Changed how to get medals - you have 3 tiers of speedrun to get instead of only 1 time to beat.
- Changed how the world progresses - you first have to beat the first 3 levels to unlock the rest of the world. In the final game, I'll use the first 3 levels as introduction to the world's gimmicks. Then, the next 6 levels are going to be more challenging and pilling up on the world's mechanics. Finally, the 10th level is going to be boss, unlocked when all previous 9 levels have been beaten. The next world will unlock based on the amount of medals you earned.
Things I want to revise for 0.5+
- I don't like how you aim the Cherry up and down, I feel like I often want to shoot up but it shoots left or right. I'll try to revise the way it's done.
- I want to add the intro cutscene and a bunch of dialogues at the start to introduce the world, the characters and the gimmicks.
- I want to get the level's total to 9 by the end of next week.
- I want to start working on a proper boss fight to finalize world 1
- Bug fix and improvements
The goal will be to nail down the loop by 0.6, and start working on a Steam page at 0.7!
Thanks again for the support!