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unaware-robot

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A member registered May 20, 2024 · View creator page →

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I suppose so that others reading the comments don’t accidentally get answers spoiled for them

Hi, thank you so much for playtesting the game! It’s very insightful to hear your thoughts on the game as you’re playing it!

I see that the biggest issue with the game were the keybinds. I’ve struggled with finding a good layout. The keys are rebindable (by pressing [P] in the overworld), so if you’d want to change dash to [SPACE] as you suggested, you can!

There is also an option in the settings to enable autofire, which you mentioned you couldn’t find

Thanks again! :)

Haha it took me quite some attempts to beat extreme difficulty myself when I added it XD

Thank you! Happy to hear that

Thank you so much, that means a lot! Did you win?

Made a new update for my Roguelite bullet-hell game, adding mainly some visual effects to make it look a bit nicer :) You can play the game (free, in browser) here:

https://unaware-robot.itch.io/rogueblock-working-title

nice improvements!

Thanks for taking the effort to check the performance! This is very nice to know :) The ability idea is a good one since I currently don’t have many defensive abilities yet. I might add this!

I played for a bit! Cute frog haha. There are some issues with the game that you definitely need to address:

  • Often, when I press play, I lose instantly and have to press restart + play again
  • Why is the frog in the middle of the screen? This means the lower half of the screen is completely unused. I would move the frog to the bottom and maybe increase the speed of the balls to compensate.
  • There is a disconnect between using the mouse to press play, and using arrow keys to move. It means when I press play, I have to then quickly move my fingers to the arrow keys as the first ball already starts. I would like to be able to press for example [SPACE] to start
  • There is not really a reason to play this game for longer than a minute right now. It definitely needs some more mechanics to keep it interesting. Maybe it can become progressively more difficult?

Thanks! Just happened to open Itch.io at the right time haha

(1 edit)

I think the main elements in my game that caused lag before are shaders. Earlier those would cause small framedrops whenever they were used for the first time. Examples of when that would happen are:

  • moving out of the screen to the next location for the first time
  • opening a chest for the first time
  • Fighting the spider enemy for the first time

I mainly want to confirm that these issues are indeed resolved for people with different PCs. Because all of these happen early in the game I thought it’d be easiest to just ask whether people experience lag in the first minutes of playing.

Beyond that, I would care most about the performance in fights where there are many objects at once, but since those are mainly later fights that would be too much to ask.

just me :) I started working on this game as a hobby project almost 1.5 years ago, but some of the sprites/music/sound effects I had already made for an earlier project that I ended up abandoning.

Bumping this thread as I’m currently again working on the performance of my game and would really appreciate more input

Nice game, simple and fun!

Thank you so much, this really means a lot to me <3

Didn’t notice any bugs, but I did notice some spelling mistakes. The words ‘Electricity’ and ‘vehicle’ were misspelled

Fun game! The blackjack mechanic is really cool, easy to understand but challenging to play around. I also really like the artstyle for the cards!

Few points of feedback:

  • Even for beginner difficulty, the game felt far too easy. I was never below 18 HP
  • Not sure if this had to do with your game or itch.io, but the mouse input was lagging behind half a second in fullscreen mode
  • The music is nice, but I don’t think it fits this type of game personally

Overall great game! had a good time playing

Nice game! Right now what it’s missing most is sound/visual effects when you hit an enemy or get hit. (and for me the option to switch to english haha)

Super, thanks for checking :)

I played the game for a bit and didn’t see any glitches :) everything seemed to work as intended.

I do have to say I find the font very difficult to read, and I found it difficult to understand which items I was supposed to hit, and which ones I was supposed to jump over. I died pretty quickly each time.

I would appreciate if you could help me with some similar feedback, would just take a 1-2 minutes: Do you see any lag / stuttering when playing this game, and if so, when? https://unaware-robot.itch.io/rogueblock-working-title

One thing for me personally is that I’m hesitant to just download stuff off the internet. If I could play the game in browser I’d be more inclined to play it. Also, it’s just easier to click a ‘run now’ button than to download, extract, maybe virus scan something.

So if making your game playable in browser is something you could do, I personally think it’s worth the effort

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Hi all :)

Previously, when playing my game in browser, the game would sometimes freeze/drop frames. I recently made an update to my game, in which I think I fixed the cause of this. For me it now seems to work well.

I would really appreciate if some people quickly run my game and see if they notice any lag? Just walking around a bit + fighting one enemy would be enough.

This is the game: RogueBlock

Thanks in advance!

Fun little game :)

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Fun little game! It mainly needs some more content right now, otherwise it’s not really something to play for more than a minute. Something like powerups, or maybe enemies to dodge? Also, it would be cool to have a high (literally haha) score depending on how far you climb.

One more thing is that it’s not intuitive that the screen loops horizontally. The first time I thought it was a bug. Maybe make the edges where the screen ends a different color?

EDIT: just realized there is a high score, however for me it is largely obscured by the top bar of my browser and I couldn’t resize it to make it visible

I always love puzzle games where the mechanics are simple but the puzzles still challenging! The poems added a lot of charm. Overall, a great short but sweet puzzle game!

1 thing to note is that when in browser, using [esc] to go to the level select brings you out of fullscreen. Maybe a different button would work better.

(1 edit)

Cool game! I like the graphics, very minimalistic but they work well. The core gameplay loop seems fun!

Some thoughts I had while playing:

It took me a while to understand it works, since I didn’t realize at first that your health was your mana, and that there were pickups to restore it. Maybe you can explain this with a quick popup before the game starts?

I felt that the upgrades you would get were not strong enough to keep up with the increase in difficulty. I ended up dying early most rounds.

The character feels way too slow for me, sometimes it feels impossible to dodge things.

The game would really benefit from some sound effects as well.

Overall, this is a good start and I think this can become a really fun game!

Finally managed to win, by adding only 0/1 cost draw/energy cards + the creature, and removing almost all of my resources from my deck! That way I could consistently go through the whole deck every round. image.png

image.png

Very fun challenge! Definitely looking forward to future updates!

Left some feedback as a comment on your game!

Hi, I tried to play a few times but it seems the game crashes often in the shop. For a few seconds I can hover over the items and see descriptions but then everything becomes non-responsive. If I very quickly buy something and then click ‘next quest’ I can continue the game haha

From the little I could play, I liked the mechanic of getting different ‘units’ based on the poker hand you make. It’s a bit unclear to me what exactly is going on as the combat plays out. Maybe it would be nice to see the health bars of your units during combat?

Other than that, I would like some sound effects but I understand this is a prototype so probably it’s a bit early for that :) Same for the AI art, as a placeholder it’s fine but I don’t like it.

Overall, seems like a solid game concept. I played quite a bit of Balatro, so I’m interested in your spin on it :) If you can fix the crashing issue I’d like to play some more of this :D

I noticed the lag too, it’s mainly at the start. I’m working on fixing it now :)

I understand that you feel right now that the overworld is kind of unnecessary. I would have made it a lot easier for myself by just omitting it XD. But I really like exploration in games and want to incorporate that into my game, but right now there is not too much to explore. In the future I want to add more stuff to the overworld that makes it worth exploring more, and also some fast travel options as right now there is too much backtracking through empty locations.

I appreciate the thought you’ve given this :)

(1 edit)

Thanks for the clarification! The game is already playable in browser, or did this not work for you? and I’ll check out your game!

https://unaware-robot.itch.io/rogueblock-working-title

Hi, thanks for playing my game!

  • The first enemy is meant to be very easy so that you can use it to just figure out the controls and stuff. So I get that it’s a bit boring. Right now you encounter it twice, I’ll make it so you only encounter it once, that should help :)
  • I guess you mean the Flytrap (does look kind of like a dragon). I definitely want the boss to be a challenge, but if I hear more feedback that the jump in difficulty is too high I’ll tune it.
  • It’s kind of inspired by shmup’s like Galaga, I guess if you’re used more to shooters with mouse this can feel kind of limited
  • Do you mean the butterflies in the overworld? Just added them to make the overworld a bit less boring (it still is too boring), what don’t you like about them?
  • Do you mean enemies moving in the overworld? Or in battles?
  • It’s maybe a bit too much explanation haha, If you want, you can disable the tutorial popups in the settings :)
  • Indeed, the overworld is a bit boring, I definitely want to add more stuff to the overworld as well
  • Thanks, means a lot :)

Thanks again for taking the time to write out all of this feedback! Is there any game of yours you would like me to try?

Wow, this is a great game! Very tricky as I tend to get too greedy and end up barely missing the score requirements. A bit of an addicting game as well haha. Great work!

What I would improve is:

  • The game page is that it’s a little bare. Maybe a custom background would help?
  • The description is written a bit sloppily, with no capitalization and incorrect grammar. That would kind of turn me away from trying the game.
  • I think people are generally more inclined to play in-browser games than to download games. If it’s possible to create a version to play in browser that would help I think
  • The game says it’s an RPG but from the gameplay video it doesn’t seem like it is. I would expect more focus on the character/story/dialog etc

But other than that I think it’s a nice start that you have a custom title, include screenshots and a video!

(1 edit)

Ah ok, if the idea is to have a more complex game then the amount of text makes more sense. I guess you target players more experienced in this genre. But then the tutorial could skip over some of the more basic stuff, like ‘reducing a monsters HP to 0 kills them’

In this specific case, do you think “decrease if >0, increase if <0” would be better?

In this case, if you’re targeting more experienced players, ‘decrement absolute value’ would be fine I think.

You mean replacing some common words in card descriptions by icons?

Yes, but also things like the words ‘gold’, ‘HP’, ‘MP’, etc, similar to how defence and fatigue already have icons.

It’s a bit difficult to read ‘fatigue + 1’, ‘defence + 1’ in the short time they are on screen.

By this I mean also replacing the words fatigue and defence (that pop up when you play a card) with the icon

Thanks for playing :)

Thanks for clarifying! I’m unsure about free movement tbh, I’ll think about it. I also left some feedback as a topic on your game :)