I don't care for success as the industry defines it, but I do care about viability, and I still want people to play my work. Some other manifestos say you shouldn't care about (or hope for) even viability, but I don't agree, survival is important.
Lorraine 🍬 Devaux
Creator of
Recent community posts
It's not satire, but also the manifesto is (silently) addressed to creators rather than players, so I think you're not really the audience I had in mind when writing it. But I will say that when I say "better games", I imagine something greater than Silksong or other well known titles. This is not to say that these games aren't good, just that we could have even better, if creators (myself included) let themselves detach from industrial thinking and put in the hard work to go beyond what we know and have today.
I'd rather not define exactly what "better " looks like to me because really I just want people to be more ambitious with the intentions of their work, but my thinking goes something like Veselokov's "Gameplay Never Mattered" manifesto (https://veselekov.itch.io/gameplay-never-mattered) though I don't agree with the title, but I do want games that transcend gameplay, which I think is what Veselokov is really getting at.
Thanks for making this!! It's honestly so sad that the pre-AI-boom generated art got to be such a casualty of the (justifiably angry) movement against the AI boom. I've seen some events receive criticism for not having clearer or stricter rules against AI, and honestly why do people have to be such cops? We're missing out on good things, and you're right to point it out.
It's a shame you couldn't fully implement your intended gameloop. Growing things underground from seeds found in a dungeon, and then making potions from them to sell them, it's a good premise! I could totally see myself planting a few seeds and then explore the dungeon while waiting for them to grow. 🙂
I'm a little confused I think. I'm don't think I undestand the use of the spirit world. Figuring out what soils keep the flowers alive was interesting, but clearly it wasn't enough to win. Would love to get a hint! Also I wish it was possible to make the game fullscreen, or to zoom somehow, because those flowers are super tiny on my screen! 😄
Fun little game! I like the idea of the "shift" button changing things based on the resources, though I wish I understood a little better how to get the different changes. I think there might be a bug where clicking the shift button repeatedly too fast makes it impossible to place things in empty square. Anyway, nice job!
this is the best collection of desktop pets and other companions that I know of: https://itch.io/c/733669/desktop-pets-virtual-companions
Next time I update NFTc I can make it so that it remembers what scale you were using the last time you used it. :)
ahah, this was made with my own engine, SUGAR! no bloat there, for sure! ^^
it's not available yet but you can learn more about SUGAR here: trasevol-dog.itch.io/sugar :)
I'm sorry this happened, videogame doors are notoriously hard to make happen, (google videogame doors and scroll a bit) I did my best but the result has some extreme edge cases, which is what you've encountered. At this point, four years after making the game, all I can do is apologize and try to do a better job of doors (or avoid them altogether) in my future games.
Thank you for understanding.
dear qis, I'm glad you appreciate the joke! yes I do intend on making more desktop pets in the future with different ideas I have! I agree that their design has to be sensitive so that they don't end up being too obfuscating or too distracting, and I think that makes it interesting. The idea of having a fiddle on the screen is really interesting, I like it!
Simple desktop sprites sure can be good fun on their own! Sadly many of the desktop pets from their golden era are not compatible with modern OS, or are simply lost to the internets. But still we can hope for the rebirth of desktop pets as a popular thing. :)