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Lorraine 🍬 Devaux

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A member registered Feb 18, 2015 · View creator page →

Creator of

Recent community posts

I don't care for success as the industry defines it, but I do care about viability, and I still want people to play my work. Some other manifestos say you shouldn't care about (or hope for) even viability, but I don't agree, survival is important.

It's not satire, but also the manifesto is (silently) addressed to creators rather than players, so I think you're not really the audience I had in mind when writing it. But I will say that when I say "better games", I imagine something greater than Silksong or other well known titles. This is not to say that these games aren't good, just that we could have even better, if creators (myself included) let themselves detach from industrial thinking and put in the hard work  to go beyond what we know and have today.

I'd rather not define exactly what "better " looks like to me because really I just want people to be more ambitious with the intentions of their work, but my thinking goes something like   Veselokov's "Gameplay Never Mattered" manifesto (https://veselekov.itch.io/gameplay-never-mattered) though I don't agree with the title, but I do want games that transcend gameplay, which I think is what Veselokov is really getting at.

Yes!! Love it!

yes!!!!

thank you for making this!!

yessss!!

I've been feeling this! Thanks for saying it!

(1 edit)

Thanks for making this!! It's honestly so sad that the pre-AI-boom generated art got to be such a casualty of the (justifiably angry) movement against the AI boom. I've seen some events receive criticism for not having clearer or stricter rules against AI, and honestly why do people have to be such cops? We're missing out on good things, and you're right to point it out.

Yes! So good!

hell yeah, me too!!

Cute and interesting, but definitely feels super hard. I think I would have had a nicer time if the puzzles ramped up more gradually, and from a lower starting difficulty. Nice job though, it's not easy to come up with puzzles like these.  🙂

It's a shame you couldn't fully implement your intended gameloop. Growing things underground from seeds found in a dungeon, and then making potions from them to sell them, it's a good premise! I could totally see myself planting a few seeds and then explore the dungeon while waiting for them to grow.  🙂

I'm a little confused I think. I'm don't think I undestand the use of the spirit world. Figuring out what soils keep the flowers alive was interesting, but clearly it wasn't enough to win. Would love to get a hint! Also I wish it was possible to make the game fullscreen, or to zoom somehow, because those flowers are super tiny on my screen! 😄

Nice ambiance! It's a shame that the extra content you described in another comment didn't make it into the game. The sword animations were pretty funny haha. Making it out above the clouds was very satisfaying!

The win screen is super cute! It's interesting to have a race element to the game, it managed to make me play the game a second time after I'd run out of pollen on my first try. 🙂

Fun little game! I like the idea of the "shift" button changing things based on the resources, though I wish I understood a little better how to get the different changes. I think there might be a bug where clicking the shift button repeatedly too fast makes it impossible to place things in empty square.  Anyway, nice job!

Cute game! It took a little while to understand that I had to use the right-click to find the sticks, at first I had  just expected to stumble upon them by moving around in the environment. The flying felt pretty good, I liked that, and the mushroom dimension was a fun take on the theme!

Nice demo! Would love to see it expanded with some more dynamic limitations as to what can be placed when etc. It felt very gratifying to see the level of the water rise!

Hey, thanks for pointing it out, I honestly have no idea why that was in the tags (I made this 4 years ago) but I just removed it.

Then I cannot help you, for I simply don't know. 😔

You also have an "edit theme" button on your profile page!

On your game's page you can click on the "edit page" button at the very top. A panel will appear on the left and you can change a bunch of things there, like the font! For this page I'm using Itch's default 'Pixel' font. :)

Yep, I just added it!

💖

https://trasevol-dog.itch.io/explorers

Hi again! It's been a few months but I just updated NFTc and I made it so it would save the scale you're using for the next time it opens!

Hi again! It's been a while but I just added a way to turn the effects off in the UFO's menu in the new update. The setting will be saved for the next time you launch the program too. :)

hey, sorry about this. could you send us the log.txt and save.bnk files in the game folder to trasevol.dog@gmail.com?

if you don't mind losing your highscores and your current save, I have a feeling removing the save.bnk file from the folder will help the game function again.

this is the best collection of desktop pets and other companions that I know of: https://itch.io/c/733669/desktop-pets-virtual-companions

Next time I update NFTc I can make it so that it remembers what scale you were using the last time you used it. :)

it will only work on the one screen, but you can choose which! when you launch the program, a small "SUGAR" window will appear with the engine's boot-up animation, you'll just have to    drag this small window to the monitor where you want the UFO to reside, before the animation ends.

Hi, I'm super late but going to answer anyway. There isn't any way to turn the effects off currently but I may add one in the next update when we reach 350$. :)

Hey, thank you! In b1g_br0th3r you have to touch the green words and keep on avoiding the death rays. I think a lot of people see this one as the most difficult game of the 5, my advice is to focus on the rhythm of the death rays to avoid them more easily. :)

ahah, this was made with my own engine, SUGAR! no bloat there, for sure! ^^

it's not available yet but   you can learn more about SUGAR  here: trasevol-dog.itch.io/sugar :)

You have to download the "Explorers_[...]" zip file corresponding to your OS, unzip it, and run the executable there, "explorers.exe" on Windows.

https://trasevol-dog.itch.io/explorers

https://trasevol-dog.itch.io/pixel-session-vol1

Done! But I'm curious now, why do you want it? I removed it because it had issues with some browsers, and the executables are just better for performance and input-latency and general immersion anyway.
Anyway, I added the old zip file back, you'll find it with the other downloads.

I'm sorry this happened, videogame doors are notoriously hard to make happen, (google videogame doors and scroll a bit) I did my best but the result has some extreme edge cases, which is what you've encountered. At this point, four years after making the game, all I can do is apologize and try to do a better job of doors (or avoid them altogether) in my future games.

Thank you for understanding.

Yes, it works with all web browsers on Windows! :)

dear qis, I'm glad you appreciate the joke! yes I do intend on making more desktop pets in the future with different ideas I have! I agree that their design has to be sensitive so that they don't end up being too obfuscating or too distracting, and I think that makes it interesting. The idea of having a fiddle on the screen is really interesting, I like it!

Simple desktop sprites sure can be good fun on their own! Sadly many of the desktop pets from their golden era are not compatible with modern OS, or are simply lost to the internets. But still we can hope for the rebirth of desktop pets as a popular thing. :)

I'm sorry, what is the issue? You should be able to download it from the game page, is that not working for you?

The timer stops and registers your time as a new score, and that's it. New discs appear and the timer restarts for more Disctop fun :)