I am happy I was able to figure out those things without being able to read anything or be told it. Really just goes to show how good the design was for me to pick up on that without being strictly told. Really looking forward to playing an english translation. It was great talking with you. Keep up the great work.
Michael Electric
Recent community posts
I featured this game in the fourth TEM Indie Game Contest and in the end, despite being an English speaker and not knowing what was being said, it was one of the winners and earned a donation. Congratulations on the win and thank you for all the hard work and passion you put into the project.
As for the game itself:
• The art style and quality of the graphics was fantastic. The parallaxing effects for the background really added to the scale of the environments. All of the enemy and friendly NPC designs looked fantastic. All of the animations for movement, combat, and the animals was a treat to see. You can tell the person who did it cared a lot about the game.
• The music was especially interesting. I found it pretty incredible it used authentic instruments and that all the tracks sounded so great. I constantly found myself just listening to the music and taking it all in.
• The enemy variety was great and kept me on my toes during my time playing. You really felt a sense of progression and the difference in the environments as the enemies changed.
• The controls and variation of your movements in combat was a very welcome surprise. Movement was smooth and the animations all looked fantastic. The little details like being able to attack things below you with the front flip swing when jumping and the dodge backwards really made the combat feel more complex than just hitting the enemy until they/it are dead. It made traversing through the world feel really fluid and fun to do. With all the things tucked away you constantly find yourself thinking about how you could get to some place new.
• The fact the game is meant to show such a meaningful and valuable piece of history also meant a lot to me. Being able to learn a little bit more about the history of a place and culture I have never witnessed was extremely fascinating. Unfortunately I only know English and a pathetic amount of French so I wasn't able to read any of the information shown but you could tell just by the sheer amount there was available to read that the folks behind this game are passionate and dedicated to teaching others about the history, environment, and the animals that exist within it.
Thank you once again for all of the time and hard work you have put into the game and congratulations on being a winner of the contest. I look forward to checking it out again when there is an English translation available to play. Good luck with the development of the game, I can't wait to see how it all turns out in the end. Cheers.
It was a pleasure to play honestly. I hope my VOD can give you some insight into the player experience although I will warn you that I believe my sanity started to devolve at a certain point lol. I look forward to seeing how to game progresses and definitely would like to showcase it on the channel again in the future. Also, I don't really tell any of the developers I have included their game in a contest. I just choose a bunch and at the end of it all I donate to the game I felt was best. To date I have donated almost $400 to indie developers and really it's the least I can do after how much entertainment indie devs have brought me. I don't think many people realize just how much work it is to make an indie game. Sure, everyone can come up with a "great idea" for a game but to actually conceptualize and produce something takes a staggering amount of work. I really appreciate everything you are doing so keep up the great work! I am also happy to provide more testing if when you release further builds if you need someone to take a closer look at things. Just shoot me a message any time. Enjoy your Friday dev day! Cheers!
I'm excited to see what you come up with next. I also realized after playing Blood Mall and looking more closely at your profile that many of your previous games have also brought me a lot of entertainment in the past. It seems you have a great track record in making enjoyable indie games. I really appreciate all the time you've put into it. Keep up the great work.
I included this game in my third Indie Game Contest. For the first time the contest ended up coming down to a close 3 way tie and I had to figure out which game would receive a donation. Fortunately in the end I really couldn't decide on some fronts so I decided to split the prize in a tiered way for the 3 winners. Your game ended up winning a donation!
As for the game itself, what a joy this was to play. The only way I could really describe this game to others is that it's a labour of love and a true passion project. As someone who has fond memories of Resident Evil 1 and other classic survival horror games I had a smile on my face the entire time. It is clear the game is heavily inspired by some of the all time classics but it has such a unique feel to it that no one could ever call it a clone or copy in good faith.
• The cinematics were absolute cinema and really added to the retro feel of the game. I can only imagine the amount of work you put in to ensure they felt just right.
• The controls for the most part worked really well and on more than one occasion I already knew impulsively what button on the controller did what. The only annoyance I did run into was when using the analog controls and encountering a camera angle change as it often caused me to run back to the previous screen and be attacked. In the end I opted to use the tank controls which really just felt like the right thing to do anyways. I mean, it just served to remind me more of the classics.
• The music and sound design was both well done and incredibly nostalgic. The sound effects for the menus, weapons, and zombies were all fantastic. There is nothing I could suggest to improve on this aspect.
• On one occasion a viewer of the stream asked "Wait, this isn't an old game?" and really I think that highlights exactly what I loved and celebrated the game for. It really feels and looks like something that could have come out alongside the classics.
• The level design felt natural and didn't seem low effort. The tight corridors and dark atmosphere of the tunnels felt claustrophobic and tense while the jungle environments gave me, although very slight, room to breath. The variety of enemies in the game was also a pleasant surprise, especially when the enemies fit the environment like the piranhas.
I just can't express enough how much I enjoyed this short look at your project. Thank you for all the hard work and all the time you have poured into it so far. I genuinely believe this game could turn out to be one of the best games to try and do classic survival horror.
Lastly, congrats on your win in the contest!
This game was part of my third Indie Game Contest and for the first time ever the contest ended with 3 games being very closely tied for who should win. I am happy to say that in the end your game came out on top and received a donation!
As for the game itself, what a fun time killer. I have always enjoyed a good incremental game now and then and yours is probably one of the more enjoyable ones I have played. Initially I maxed out the skill tree and hit a wall on level 3. I was taking so much damage it was pretty much impossible to progress. At this point I had spent about 30 - 40 minutes with the game. Unfortunately for me I was in deep at this point and confident with strategical skill tree upgrades I could beat level 3. This kicked off a 2+ hour play session on stream where I talked about ideas and and gave feedback on the game. In the end I was able to beat level 3 and level 4 before hitting what I believe is a hard wall at level 5.
• The skill tree is a fun idea to keep the player playing the game. I liked how new skills would be revealed as you upgraded things in the tree. Kept me wondering just how far the upgrades could go if I just kept playing.
• The game is minimalistic in it's mechanics but the mechanics are all well done. Having the enemies also do damage to you is a great choice as it allows for more skills in the tree to offset this as well as giving the player a bit of strategy to their play. For example in later levels when enemies are doing more damage it is actually beneficial to NOT upgrade ricochet so the amount of balls you have out are not staying on the field causing you to take more damage.
• There is an odd bug going on behind the scenes where the game lags if you move the aiming line all the way to the left of the play field. Not sure what could be causing it because I am not a developer but on stream I guess it could be that some check is taking place to ensure the aiming line isn't going past the allowed point but spamming that check which causes the slowdown.
• I like the minimalistic take on the enemies because it gives you a lot of freedom and a bit of an easier time when it comes to adding new varied enemies.
• One thing I did mention on the stream is that it would be cool if the game had a sort of prestige system where after you begin to hit a wall you could reset your skill tree in order to receive a special currency that can be used to unlock permanent upgrades for future runs. This upgrades could be both stat upgrades but also unique modifiers to the experience. It might also be worth it to allow people to respec their skill tree for when they want to try a new strategy like I did.
• I know it is probably planned already but I do feel like some kind of background music would add to the experience as having the game be primarily silent could make it feel monotonous over time.
Thanks for all the hard work you are putting into the game, I look forward to seeing how it progresses. Lastly, congrats on winning the Indie Game Contest!
This game ended up winning my second Indie Game Contest! Due to winning I have donated towards the development of your next project!
As for the game itself:
• The story was fun with a lot of humour, greatly amplified by the writing and voice acting. It was also great to see references to other games in the arcades which is something I have always had a soft spot for.
• The enemy design was really well done, you wouldn't bat an eye if you saw it in any dinosaur book along side real dinosaurs. A lot of the time when people make a fictional dinosaur I think they overdo it by going too over the top in the design to the point it seems almost more alien than something that would have existed at the time. The sounds and the way it came at you was also pretty terrifying.
• The design of the mall actually felt really natural, could have been practically any of the malls where I live. Also, thanks to the design of the mall with it's tight corners it really added a sense of tension as you progressed down it's halls. Never really knowing where the thing could come from next or what else you could potentially find if you took just one wrong turn. The environmental story telling of the spears being stuck all over the environment also added to the tension since until you see the dinosaur you really don't know what to expect.
• I've mentioned it slightly before but the voice acting was really well done. You managed to find a perfect balance between comedy and horror so while the voice acting and writing would make you laugh at times it never lessened the tension you felt while progressing through the game. I find when a developer tries to add humour to a horror game it often feels forced or out of place but in this game it almost gave a parody feel to it while maintaining that horror feel. In some ways I think it actually made the horror aspect better because since you started with a bit a humour it lowered my defences for what turned out to be an actually scary reveal.
Overall out of the 5 indie games that were in this contest your game was by far the most enjoyable to me. I do apologize that due to current personal situations the donation wasn't as big as it usually is but I will be sure to keep an eye out for future releases and include your work in future contests so keep up the awesome work.
Lastly, thank you for putting in the time and effort to make the game. It's no small feat to conceptualize and then produce something like this and that isn't lost on me. Thank you for keeping the game industry interesting and enjoyable. Indie developers have been carrying the industry in a lot of ways for a long time now.
All the best as always.
I'm really looking forward to seeing what you come up for your next project as well as all the work you put in so we could play Thunderhead. I've done a lot of testing for devs and over the course of my time doing so have made a lot of friends so I partially understand just how much goes into it. Keep making more great games and that's the best thing you can do for me! Cheers.
So I did a type of stream I do every once and a while where I play a bunch of indie games. The donation goes up by $2 per game played and the best game gets a donation towards further development. I am happy to say this game won. I loved the subversion of expectation and the game was truly unique.
I loved the additional mechanics of having to fix the truck and managing orders. It could have been done really lazily but it wasn't. Nothing felt out of place or like bloat to the experience. It doesn't overstay it's welcome and with the sound design and art style on top of all the aforementioned positives it was simply the best indie horror game we played during the stream.
In the end with conversions from CAD the donation amount was $26.
Looking forward to seeing more of the games you make. Thanks for the experience.
I was actually talking to RikOclon after playing this game and mentioned you are kind of like an evil genius with the stuff you make. If it wasn't for your awesome YouTube content I wouldn't be able to appreciate some of the "bad" games I play but you have me look at them in a new light.
Yeah I had to leave Twitch to focus on saving my content since Twitch recently implemented a 100 hour limit on highlights. Was going to decimate all of my content. Spent over a month downloading and uploading the VODs to somewhere else. Would love to chat more with you sometime if there is a place to do so. I couldn't find you on Discord at all anymore. You always pop into my mind brother, hope life has been kind to you.
Really great game with a ton of speedrun potential. Would love to see a little speedrun contest for this. As for the game overall:
• The controls are easy to understand but tough to master.
• The level design has a solid degree of progression and each section will have you approaching it differently to figure things out. Especially in the later levels.
• The story, while simple, does a good job of giving you a reason to continue through the game.
• The art for the game is all solid and fits the overall tone/feel the game set out to have.
• The music sits nicely in the background and doesn't pull your attention away from the game. It acts as a nice companion as you progress through the game.
• The game is the perfect length, doesn't overstay it's welcome and is just long enough to feel like you really achieved something making it out of the dungeon.
• The controls aren't frustrating which is something I often find with any game that uses your mouse for setting strength and direction of your movement. With just a minute or two of playing you can pretty predictably move through the game but the potential for mastery is there if you really want to go for faster completion times.
Overall this was an awesome time killer and I recommend checking it out if you like a game with a challenge and seeing how fast you can complete a game.
Great job!
This title has an interesting art style to it and simplistic game mechanics. At the same time it gives you an interesting story that is engaging enough to keep you going to the next level. Seeing this comes from the dev behind The Horror of Salazar House the art direction makes sense but I actually like the different direction this takes towards horror. Maldo19 is definitely an indie developer I would keep my eye on in the future if you enjoy unique horror experiences both in gameplay and visuals.
Check out my experience here!
The game is addicting and has a great style. I am not sure how much I would consider this a horror title because there wasn't too much actually to be afraid of in the game. I think I came across something that was supposed to be a scary moment but I think the game broke every time I caught it. Seeing the environments later in the game made me feel like there was supposed to be more but it turned out to be too much work. I really liked this title and played it all the way to what I believe is the end. I really enjoyed the game and would have loved some kind of real ending. It's a fun game, it's not much of a horror game though.
Check out my experience here.
Since this title comes from KIRA, the developer who made Lost in Vivo and the lesser known The Undying Beast. I was optimistic about this title. In the end I am happy to say that after going through nearly all the current submissions that this is probably my favorite so far. The idea behind the game is executed well enough to feel unique while working with a somewhat common theme. KIRA really managed to make you feel isolated and alone down in the depths while also making you want to go deeper. As you continue your mission the atmosphere gets heavier and thankfully the game has an ending that I am satisfied with. Really great work.
Check out my experience here.
This title is short and not much of a horror title but I see what the developer was going for and for the most part the overall idea worked. I liked the feel of the swimming and the look of the world. Was hoping for a bit more in the horror department but the game worked and in the end I can be happy about that.
Check out my experience here.
The game I got to play was great but unfortunately I hit a roadblock near the end the prevented me from finishing. It's a shame because the game kept you interested in what would come next without spelling it all out for you. The writing was also pretty good as well.
Check out my experience here.
Out of all the short games I have played recently this is one I wish would get a much bigger release. The genre mashup is done extremely well, the control feels solid, and the music choice was fantastic. My only complaint with the game is that there isn't more of it. I'll be keeping an eye on this dev.