I am very glad, since I did not playtesting I was nervous about it just being too complicated and non sensical.
Wormdev2
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I got to wave 11, its a pretty good game actually, the only singular issue is that the enemies cannot really hit you if you just move in a single direction constantly, besides the melee enemies which were rather hard to differentiate from shooting enemies, pretty simple and fun!
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Really cool art wise but the controls were rough around the edges, there were some missing colliders on the maps and some other phsyics issues like being stuck to the wall cause of friction, but overall quite a cool and charming game, I also got stuck on the water level and was also quite confused on how to pickup the wand, having to hold E is a little counter intuative id say? Really cool over the jam weight line!
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The main characters design and taking photos with his noggin is a really creative deisgn, I like how there is no introduction and you are immidiately tossed into the game with almost no explenation, as previously mentioned, the navigation is quite difficituly with how small the FOV and is, I backtracked and got lost a few times, the tension is also really good and the RUN really scared me lol
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Really cool storyline I quite like it, the interactions sure are something.
The platforming part was actually quite fun, it was hard and the fake platforms were annoying but it was not unfair and the controls were quite good! The little battle parts were really annoying mostly cause they felt like complete coinflips and just slowed down the progression of this beautiful game. Really interesting !
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Very strange indeed!
Very cool escape room type of game at start and then it transitions to a completely other game? The artstyle even changes.
My van crashed trough the map and I was stuck in void and then got teleported to the alleyway after which is the only bug encountered.
Maybe mouse sensitivity settings would be good aswell cause my cursor in game was a tad bit too fast?
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Very strange indeed!
The graphics are obviously the strongest part of this game, the art style and the consistency is amazing! I had one visual bug where the character outlines are visible trough the little tranitions but other than that the art is amazing.
I like the looping game story mechanic, pretty cool!
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Cannot send 2 pictures so ill just send em seperately, basically the edge of this object flickers from the lit color to completely black. Pretty sure its a problem with the webgl color space and the (Dot product?)
I was gonna recommend an executable build aswell cause the game has a giant fps drop in the beggining cutscene.
Beat the game in 6:00
Really fun and simple game, I really how exponentional the upgrades are! I was HIGHKEY dissapointed when the rocket launched. Art style is really good aswell and that music in the mine has quite the tension to it, not sure if its placebo but it seemed to speed up everytime I reentered the mine, if not then it just really executed the urgency feeling well.
Only caveat is that it does not really fit the theme.
Wow this game is stunning!
There is a weird visual bug where some faces become black and some white, its a bit jarring, the artstyle would be a 10 if not for that bug.
I also quite like the enviorments, they are quite cool and have a really melanchonic vibe to them.
The gameplay and movement are really smooth!
Ill revisit the game incases you do update the visual bug.
So there is basically like this um hamster right and he is quite in a situation basically, so like he is essentially falling down what seems to be a hole somewhere undetermined and basically like he is falling down this hole and stuff, this hamster right? So once he walls down this undetermined hole this hamster is in, he basically has to like dodge thease like abstract shapes that he is not supose to really hit while falling down this suposed undetermined hole that he is falling in, ofcourse the hamster right, he is in quite a predicament right
really cool game.
The level design is the strongest part of this game and at times it is really good and linear, as previoulsy mentioned there are a few blind jumps and sometime I accidenly died cause I tought that was the right way, but overall the level design is actually really good. The music does not loop but it is a very cool track.
Got stuck on the blue jump pad thingy, it boosts my jump but its not enough to jump over the spikes, not sure if it is beatable and I just suck or if thats the current placeholder ending?