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Ryder James

260
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21
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A member registered Feb 26, 2020 · View creator page →

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It is indeed an itch thing, I thiiiink it’s a lag from the game loading the music for the first time, but I’m not sure. It seems to get better for me after I’ve been playing for a bit Thank you for playing!

This is a pretty good take on Luck be a Landlord. I’m not really familiar with soccer (or any sports) so I think all of the references went completely over my head. It was all pretty easy to understand, and I didn’t really have any trouble. It would be very cool I think to see more synergistic pieces - streakers seemed particularly risky as I only ever saw one thing come up that benefitted them.

Wowowow! Very fun game, I was Spinning for 4 minutes. Very silly, easy to pick up. The voice acting was a nice cherry on top. The gun SFX was a little grating over time, but that’s a pretty minor complaint all things considered. Great job!

I like the idea, very reminiscent of Unfair Flips, but like someone else highlighted below if you get unlucky it just gets dull. At one point I had less than a dollar and lost the 50/50 (no joke) like 14 times in a row. And that can definitely happen with a 50/50, that’s probability Baby, but it made it difficult to want to continue playing. Some hidden bias towards the player (maybe one that increases the more consecutive losses) I think would do wonders for this game. Overall, though, I think you did a good job, and I like the uniqueness of it relative to some of the other games I’ve played this jam.

Good job! Like others I did struggle a bit with getting the axe swinging nicely, but this one was a lot of fun to mess around with and I loved the variety. I took the spin self power up though and I feel like I could never get it to work after the power up room

I like this concept, though I really struggled with getting the spinning to work consistently. It felt really unclear how or why I stopped spinning and what I was doing wrong. I think this could be a very fun little game with some extra time on control polish!

Wow, great job! An incredible amount if polish for a game jam, and the theme is super unique. I think this might be a little too difficult in its current state, at least for a game jam game; I never once managed to complete a day with all 3 washers functional by the end of it, even after buying some upgrades. That said, skill issue be damned, you did a great job and this was a lot of fun!

I’m sorry you’ve experienced rudeness. I hope you don’t let it discourage you from having fun and stretching your creative muscles!

I think this is a very neat concept, but I also think not one for me haha. I get sort of the same anxiety I get with Crypt of the Necrodancer that just stops me in my tracks. I love the art and I think this is such a neat concept, though!

Very nice! I didn’t end up making it to the top of the tower, I think the biggest thing is that even the slightest fumble with the direction would send you a massive amount back, as recover time was very very high. I think the art was really cute, I liked the music but the sound FX got to be a little much, for me at least. Good job!

Cute! Let them roll, I say. I’ll echo a comment I saw below, I wish there were some variety so the answer wasn’t always “click the top one,” but I enjoyed the story, the art, and the concept of using ancestors rolling in their graves as a power source. Great job!

regardless, it was great! I definitely just missed something so as to not need brute force, but either way I had a great time with it.

Oh that is fun! Benefits of hobby game dev being such a (relatively) small community. Thank you!

Wow, great work! Excellent use of environmental storytelling. I loved how you needed to solve 2, in particular. Was there a logical mechanism for solving 3 that I just missed? I solved 3 through brute force when it was down to just a few that I wasn’t 100% sure about, but it would be nice to know if there was some logic I missed or if it was just meant to be guessed. Fantastic job!

Very very cute! I didn’t realize that I was competing with other boards for a while and kept trying to stack up ways to make as many boards succeed at the same time as possible and managing to coincidentally fill my own board first by accident anyway haha. This is super fun! Great job!

The dash ability really sealed the fun for us during dev, too. Did you get any super kills and their accompanying death messages? In my opinion those are what really bring it all together. Thanks for checking out the game!

Upgrades happened very late in the dev cycle, so I’m sure there’s plenty of tuning to be done to make them feel consistent and fair - but I’m so glad you had such a good time!

That delay is super weird because it only happens in the browser build, it’s not a mechanical thing but some kind of performance bug and I’m not totally clear what causes it since it ONLY happens in the browser. Regardless, I’m glad you enjoyed!

Thank you I’m glad you like it! The words of affirmation are of course, deeply serious.

The visuals and SFX are amazing, I loooove the tone and vibe of the game. It might be a skill issue but I can’t seem to figure out how to win a round outside of completely blind luck, but overall the tone and feel are prefect. Well done.

The art was really charming, though I didn’t feel much difference between the different items. I would be very interested to see more depth of gameplay. Based on the other comments, I may have been the only who saw this bug? Both of the two runs I did the fight was completely obscured and I couldn’t look at the art anymore :( image.png

It’s a good start, for your second game! It could definitely use a little bit more explaining, but it didn’t take me too long to figure out. Good job!

p.s., don’t put yourself down in the comments, be proud of what you’ve done and let people come to their own decision before predisposing them to thinking poorly of it. you made something and that’s valuable <3

I really like the concept of this! It could definitely use some UX improvements, like highlighting where a gear can be placed and making it easier to take gears off, but overall I enjoyed the design of it. Great job!

Very cool game! Managed to beat it first try, but had some hairy close calls. Having your ammunition, life, and experience all be the same resource is an incredible use of the limitation! You did a great job!

I’m not totally sure what was going on, so it’s hard for me to rate this fairly - it seems like a strategy game of sorts, but like others have mentioned, I just struggled to understand how to proceed. I think the art looks really good, and I think with a little more time to bake you could have a fun little strategy game here. Keep at it!

This is definitely a cute use of the limitation, and I like the art style overall. I struggled a bit with understanding my weapon usage and eventually came to a point where I was completely out of weapons, completely preventing any further progress - this seems intentional, but certainly I think the game could benefit from some way to either restore uses, or some other form of recovering from completely running out

This game was super fun, and I can’t emphasize enough how AMAZING it looked! It is very information dense, which did make the learning curve a little steeper, but as I figured it out I only enjoyed it more. I will echo an earlier sentiment - sometimes some of the information on screen is hard to read, and I also wish I could see more info about enemies, but overall, I think this is awesome. Great job!

This is very interesting! It is fun to play around with the drawing mechanics. That game looks really good. I think my only (minor) criticism is it just took me like 6 moves to realize I had to hold an extra key to draw haha

It’s not bad! I can agree with the comment below, where Mario can definitely get stuck, but the limitation is good. Good job!

I enjoyed this early on, but I think it just got too repetitive too fast for me. The visuals and sounds are good, and it’s fun to play for a while. You did a good job!

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Thank you! The behavior definitely is a bit much to get used to it, I wish we’d had time to really tutorialize each individual reaction to getting pushed/pulled.

It’s difficult to find a balance between dark enough to hide secrets (of which there are several!) and bright enough to reasonably navigate - I think if I were to work further on this I’d want to really explore a fog of war effect so we could otherwise brighten things up!

Thank you!! The big dude in the dark room was def meant to be the scariest part so I’m glad it landed haha

I did not realize you could draw a card other than the two you get on a turn - that certainly may change things! Maybe I’ll give it another go

It’s a fun game, though I think difficulty scales too high too fast. My second and third opponent could not score below a 7 and had the same amount of health as me, so on average are mathematically guaranteed to deal more to me than I can to them. I love the look, and I’d love to play more of it with some minor balance adjustments.

I love this one! Feels like a great callback to the flash games of my childhood. Super fun to play and very well presented. I think my only suggestion would be some kind of “wait” - that lets time progress without consuming paint. That said, this has been my favorite so far. Great job!

The aesthetics of this game are great, super clean and well-developed. Good job!

This is awesome! The dash feels good and the SFX are all spot on. I think for a jam game some of the timers could stand to be more forgiving, but I enjoyed the levels I did manage to beat. Great job!

This is very fun! Your use of the limitation is good, although I think the jumping specifically frustrated me a bit haha. The art in particular looks great! Good job!

Wow, this is a very in-depth review! Thank you for your feedback, it’s all very appreciated. I agree with the controls feeling clunky a lot of the time, though having separate buttons for each direction is something I’d like to keep - I think it just needs to be presented a bit better. The horizontal-only map expansion was actually a design choice, I liked the feeling of flying around a “feed tape” of sorts, visually. Expanding it to loop infinitely vertically is actually already supported in the code. Thank you again for playing and for your kind words!

Very neat! It looks pretty good. I wish it was a bit faster paced with more upgrades more often, but I had a good time. Good job!