Thank you-- I'm glad you enjoyed the game, especially at max level.
Rue❄️Brie
Creator of
Recent community posts
This game is very hard.. at least for me.. I was very bad at it, until I got into a state where it seemed like I couldn't lose any health for a really long time. I had so much fun playing out the game and seeing the chaos that unfolds.
Most of all, though, the music rocks most truthfully-- I love the false ending. I would listen to that song when I'm not playing a game! Well done.
Thank you for such a positive response..
The higher wind levels are definitely more fun, which is why I kind of wish I'd set the default level higher. I had the thought that someone may want to learn the controls first.. but perhaps I could have ramped it up after a spell?
I do plan to further develop the game, and I definitely won't take away all of the acorns after a single fall. That's just what I could do within the scope of the jam, to make it replayable. I'm sure someone out there would accept the challenge of trying to get the highest score possible!
Thank you for giving me such a detailed response.
It's certainly easier to get to the end of the level on higher intensity levels, but score relies on getting acorns, which seems pretty hard. =) You're right that it's more funny.. and just fun.. to be like a flying squirrel in the storm. I think of rage games as being frustrating in a funny way, like that, and it seemed like a good goal for the jam. It is not my long-term vision for the game, but perhaps it could remain as a play mode?
Thank you so much.
Sorry about the stage music getting annoying.. hehe.. I need to put volume controls specific to the parts of the game, for sure. I liked that song because some of the bell sounds reminded me of winter, for some reason, and the overall tone seemed pretty light. In terms of finishing, definitely sprinting/dashing a lot can improve the jump distance by quite a bit. There are a few other tricks that players have found, as well ... ; )
I love love love this game! The controls are a little rough, but I am truly impressed that you essentially wrote a full roguelike in the span of the jam. Drawing and shooting the cards is on-point, in terms of flavour, and it is also one of the coolest mechanics I've seen in a while. Dgee-raw! (p.s. I have won the west. ; ) )