No te preocupes,no creo que sea intuitivo justo ese momento,si has hablado con la chica y tienes la palanca y la pistola,hay un camino antes de la cueva que sube,la vaya estara habierta una vez se haga de noche,con el coche puedes guarte un poco hasta la carretera y luego seguirla,espero servir de ayuda mister
ReveVoodoo
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I'm glad you like them, you can still play them, you just skip some irrelevant details, although if you want to wait, maybe I'll finish it within a month. It was my priority, but I got carried away with the Wounds remakes and got a little excited. If you have any problems, and there will be, don't hesitate to ask me. I appreciate your interest and hope you enjoy them °___×
This is a tremendous game, a lot of exploration, a lot of puzzles and a lot of Silent Hill, I loved the demo, like the tiny commando, when you lose the lighter, you can still light candles, merely to help, but overall a very complete and very good game, waiting for the full version, congratulations +___°
You've missed several things. First, there's a park where you can open a valve to gain access. Inside, there's a small building blocked by roots. The game involves bleeding roots throughout the level to gain access. There's also a door leading to a bar behind the elevated road where you start. In these two areas, as well as the main one, there are roots you can knife: 5 in the main part of the city, 1 in the bar, and 2 more in the apartments where you found the zombies.
The "pink horses" are indeed related to that monster; they're in the dead zone, and each creature focuses on the wounds of whoever is there, like the monster in Wound 1. It represents Nick's pregnant wife. Joe will return in Wound 6. In principle, it's the last game and will end Alma's story arc, but before that, the remakes of Wound 3 and 4 are in development. Thanks for playing it, mister +__°