I really like the UI and the gameplay! Some people just wanted milk and sugar, no coffee!!! I might suggest communicating that the recipes are unknown, rather than just that they want nothing. I was pretty confused -- I thought they just wanted empty cups
raphacoutin
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I really like the idea, but I think it's a little bit too hard in the current iteration. The lights don't stay off for long enough, so it's more of a timing, execution game than it is a puzzle platformer. Also, it might be good to show a dim/transparent outline of where the lights will be when they turn back on. Also also! it might be a good idea to have the coffee respawn in your hand after it hits a light, not the end of the screen, as that added with the short light-turn-off time makes it tricky to have enough time to move around. I really like the concept though, and think you should keep working on it! That's why I'm giving so many critiques (not to be mean, but to help!!!)
Thank you for playing! I had an idea to make it a rogue-like and have upgrades as time goes on, or to make the different color wizards have different characteristics, but only so much can be done during a game jam. I did go back in and add music and sound effects, though! Hopefully it feels more polished now! :)