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pwdl

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A member registered Jan 23, 2025 · View creator page →

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I'd love some critical feedback and your thoughts on my submission if you get a chance. my first foray into 3d and procgen and so that was fun. It's my 3rd game jam here and time ran away from me (as it inevitably does).  I didn't get many of the ideas and features I wanted to squeeze in as I had hoped, but got the base game loop in place as a POC.

Drawn Down - Choose. Build. Explore. Escape

I'd love to get some more feedback! What do you think?

Might've missed the stream - but if you get a chance - have a wee look at my game/poc. my first foray into 3d and procgen and so that was fun. It's my 3rd game jam here and time ran away from me (as it inevitably does).  I didn't get many of the ideas and features I wanted to squeeze in as I had hoped, but got the base game loop in place... 

Drawn Down - Choose. Build. Explore. Escape

I'd love to get some more feedback!  Would be cool to see someone else playing it too... 

What do you think?

If you get a chance - have a wee look at my game/poc. my first foray into 3d and procgen and so that was fun. It's my 3rd game jam here and time ran away from me (as it inevitably does).  I didn't get many of the ideas and features I wanted to squeeze in as I had hoped, but got the base game loop in place... 

Drawn Down - Choose. Build. Explore. Escape

I'd love to get some more feedback! What do you think?

I like the look of this - put in on my list to check out tomorrow morning.

If you get a chance - have a wee look at my game/poc. my first foray into 3d and procgen and so that was fun. It's my 3rd game jam here and time ran away from me (as it inevitably does).  I didn't get many of the ideas and features I wanted to squeeze in as I had hoped, but got the base game loop in place... 

Drawn Down - Choose. Build. Explore. Escape

I'd love to get some more feedback! What do you think?

Thanks for checking out the game. Following your comment I spotted a wee bug that prevented the exit from spawning in some situations. I think you must have gotten that state. I managed to triage and fix that.

Also the dungeon tiles placement can be controlled using the N and M keys... But glad you checked it out and had a wee play. Your comment spurred me to look for bugs so thanks mate. I will check out your game tomorrow morning...

Evening/Morning all.

I was exploring a bit of 3d game dev and procedural generation in Godot this time around. Check out my wee game / demo / POC.

Drawn Down - Choose. Build. Explore. Escape.

I'm looking for some web based games to try out tomorrow - happy to look at yours or any others that you have come across that you particularly enjoy. Fire across links in the comments and I will review and fire some feedback.

Looking forward to seeing what everyone got built...

This is a clicker. Not my fav genre, but the name pun was spot on and the audio and eyes are hilariously well tuned and implemented. Gave me a giggle.

Oh... and the page 1 of 13.... no thanks but good job. :)

I too wasn't taking any damage, but the scene change works. Well done on getting a submission in, but in truth it needs some more work... ;p

This is hilarious. At first I was put off by the graphics, but the charm really hit me. My kids really enjoyed it too!

Good stuff.

I am really impressed by this game. Super feel, minimalist design and interactions are spot on. A fantastically solid game jam submission. Well done mate!

I like this vibe. Pixel art and simple sfx and music are spot on! Great work guys.

If you get a chance - have a wee shoofty at my simple physics game. My 2nd game jam here and I had fun making it - didn't have as much time as I had hoped, but got the base game loop in place... 

https://itch.io/jam/brackeys-14/rate/3844578

Would be super to get some more feedback and watching other folk play it would be great! What do you think?

I like this. Add in a spot of background music, a few extra hard hitting sound effects and this'll do nicely. The wee golbins needed an anguishing death rather than just disappearing. :)

Good character movement and use of the tileset for the rooms etc. I wasn't sure what was going on with the chests. But eventually found one  I could open. I liked the wee animation with the casting hand and the off hand disappearing correctly. 

Congrats on the game jam submission! Good stuff.

Stacking pandas? I wasn't sure why I was doing that - but liked the bubble pop and positioning.

I think adding a wee bit more 'juice' to the landing or the pop (e.g. screen shakes or different landing effects) would be good. The music didn't quite fit more me - with the pandas... something a wee bit more oriental fitting would change the vibe quite a bit.

Good stuff getting the game jam submission completed and in on time!

Wicked idea! I did find it a wee bit hard to follow what was going on and a player profile or game overview UI element would be helpful. The cards jamming into the table and associated sound effect was really sweet though. Great job with that aspect.

Solid wee game jam submission!

I really loved the sound effects and visual touches you put in here. Spot on with the implementation and timings - that ain't easy, but you definitely hit the nail on the head.

Great game jam submission - kudos!

Really juicy visual effects and use of sound. Spot on implementation there, very impressed by the timing and implementation of those elements. Great work!

Pixel graphics, 8-bit sound effects and music. What is not to like? Thanks for the music mute though... appreciated. 

A great wee puzzle game, very tight and well implemented. I did find the slight pause during movement caused me to 'queue' keypresses initially and I went too far in a direction, but I adjusted and got the hang of it.  I wasn't sure what the red and green marker meant, but related to the keypress. 

I think a wee bit of feedback when a move attempt fails (sound effect, slight shake or similar) would be a good addition.

I was keen for more to be honest... :) Good work!

(1 edit)

I am surprised that only got 1 star to be fair. It does look a good one!

Good block push / sokoban game and well implemented. The intro was quite funny and the premise carried the theme home!

I wanted it to be even more ridiculously british, but I guess many folks might not have 'got it' then. But good stuff - I enjoyed it.

Simple block pushing game, but implemented well. I think you could've pushed the UK theme a bit more with the music... I'm sure there is a free national anthem somewhere you could use for success :P

Pixel graphics of the mop haired brit was fab (inspired by a former PM?) and sitting down to nibble the biscuit was a nice touch.

I liked pushing them out of the way and the double biscuit push (I wasn't expecting to be able to do that). Sorry if spoilers folks - I used strike-through to try to make it a bit harder to read at a glance...

Well done on the game jam submission!

This was a lot of fun and the friction and slide are set perfectly. I really liked it.

I think you are on to a fun wee game here... keep at it!

Thanks again for your comment about the keyboard keys. I pushed up a wee patch last night where I converted the mapped keyboard position to the local players key and then displayed that character. I tested it locally by changing my keyboard language which worked when in the editor and previewing with French and Spanish keyboard layouts, but when I uploaded it, changing the keyboard did not alter the keys...

If you have a minute would you mind launching the game to see if the correct keys are displayed on the main menu screen?

Ta much!

I loved the name and the 'spin' on the classic casino game. I wanted upgrades to do more to alter the spins and rounds... and I wanted a wee bit more juice with rewards and 'bounce' when things went wrong or right.

This was a fun wee game that I know folks could really get their teeth into...

Congrats on a solid game jam submission!

Classic casino game with a twist. Good idea! I do think that the upgrades could have been more in your face and more impactful to give more change quicker. The multiball was the best example I could mention.

When I lost I kept needing to refresh the screen to restart as the only button available was 'Quit'. 

I think with the right level of reward messaging and sound effects, this could be a real blast to play!

Don't have a windows machine. Sorry!

Solid walking sim and environment build. The music wasn't a good fit I don't think - given the sparsity of items on the map, music with a more mellow "I wonder" type feel would probably work. Does that make any sense?

What did you use to build the game? Because it has solid rendering and character movement.

Good work on this game. I feel the music would probably have fit better if rain was lashing down and the trees were swaying the wind. :)

Didn't manage to find the portal, but looking quite hard.

Not sure what you used to build this, but good work on the 3d character movement and rendering. Solid effort and creating a barebones walking sim.

I wonder if you could also allow the user to place a marker in the distance with the central cursor and then there is a pointer towards that, so a bit like the compass and quest marker in many games, but it is just the dropped pin from the 3d view to allow the user to remain locked on. You could even have the user being able to climb up for a view and then add multiple markers to go and explore for in the future. Not sure where you are taking this, but ideas for thought.

Great work team!

Thanks for the comment and for sharing the screenshot. Those bickies aren't too bad and I'm impressed by the clean double stacking. Pretty precise. Needs a bit more filling though. :p

I really liked this clicker game. The background lore/concept was pretty funny too and how that fed into the mechanics... Good work and thanks for sharing!

I played this for far too long... Took me a few mins to work out the resources etc, but then it clicked. Literally...

I really liked the lore and background to this simple clicker game too.

Solid implementation and game jam submission.

Great work team!

"Cannae do it captain... I don't have the power..." Actually I don't have a windows machine and so can't download and check it out. If I get a few more I will see if I can download a VM to try them on. I do like a good space game!

This game caught me off guard and I wanted in on the action tbh. The visuals and audio track were really cool. I dropped another wee bit of feedback in your submission comment thread.

Great game jam submission btw!

Hmm... I wasn't sure about this one, but played it... then played it again... then again... 

I think after winning a certain amount, being able to use those funds to sponsor your 'champion' could be cool.  Or maybe the ability to 'tilt' the game in your favour by dropping in power ups that they can pick up... but "oh no the enemy picked it up... dammmit!" That sort of interaction.

The music was banging too and fit the aesthetic well. I also thought the AI battles and the effects etc were top notch. I just wanted to get in on the action myself eventually and because I couldn't I lost interest tbh. It got a wee bit samey but I think with more variety it could definitely be something that'd capture the attention for longer.

Your game really hits the theme spot on. I had a few ideas in your comment thread that I feel could really lift the player's choice and 'skill' (or test their risk tolerance) a bit more.

Great game jam submission though. Keep at it!

Definitely lands the theme really well... the music did grate on me a wee bit, but guess the 8-bit matches the pixel art etc. I would have loved to have a bit more control over the outcome though as it was a bit overly random.

Maybe having only 1 or 2 poisoned biscuits and allowing the player to keep eating if they want to (up to a maximum of 3 or something) and then the turn over. Would mean that the player would be calculating the risk each time. Maybe you could have one pass as well (or even sell 2 points for a pass) or something similar.

Good concept though and solid implementation! Well done.

Your link didn't work mate... "We couldn't find your page"

I see the best score on the left, but it is just a number. All good...

That is mad frustrating. I am going to try it on a few other devices to see if I can hear it. I spotted that you submitted with 28 mins to go though and so bet the stress was on...

Gotcha - aye... I think it is a solid game jam submission though and like what you managed to get done. I commented elsewhere that I think the hard hard candy stripe height target was maybe too bold as well and maybe with more of a transparent 'chalked'  line type effect would be cool. Seeing your previous highest  pointed too to remind the player that they got higher before and then as they approach it the tension can grow... Keep reminding them of their PB... 

I was thinking another cool design could be giving the player choice of the next elements so they have a bit more control over the tower as it is built. Possibly then with a warning that no choice is coming in X turns and then it is going to be Y... May allow the player to be more strategic.

Keep coding and building games... Congrats again on the submission!