This was made in a 48-hour game jam, and I generally don’t go back and add extra features to projects like this (even if I had the time to!).
This one in particular placed well in the Ludum Dare game jam, so it’s very possible someone will stumble into it as a reference for a 48-hour jam game. Adding extra QOL features after the fact might give a misleading impression of what scope of game can be made in that time. So I prefer to leave games like this alone as a sort of “time capsule” — bugs, issues, and all.