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p4songer

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A member registered Sep 12, 2022 · View creator page →

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(1 edit)

Ah. This explains the bug perfectly. Thanks for the video! If you want to actually play, the idea is to match the word at the top with the ingredient sharing that name. Left click and drag to the middle should do the trick if the names match. The first two are always Dextrin and Water. That said, you score of my game is valid since this section is in desperate need of a tutorial. Thanks again for helping me solve this bug for the future!

I'm glad you enjoyed. Thanks for playing!

Original audio coming soon lol. Thanks for playing it on the stream. Good luck!

Thanks for playing, and I'm glad you enjoyed!

(1 edit)

No worries. That's a bug that I'll definitely look into. What resolution are you playing in?  Maybe perhaps you moved one item over another causing the bug to happen exponentially? I'd love some more info on what caused this for you.

Thanks for playing! And, no worries at all about rating it late. I'm not too worried about winning/losing this year. I'm glad that I got to help you feel something. That is the overall goal for the game is to remind people that life is full of beautiful moments, even if we need to create them ourselves. Good luck to you!

Thanks for playing! I'm glad you enjoye

Thanks so much for the feedback! The "add" is such a simple change, but I can see the value of adding it there. You're not the only one confused by that section either, so I'll be sure to get it in a much better place soon. 

Thanks for playing! 

This is a great game! The asteroids aspect is so clean, and all the power ups make it feel much better than the original. The only thing I was really hoping for was a bit more interactivity on the expeditions. I don't mind the qte thing, and it does fit the requirement, but expedition is such a cool name for something that comes down to pushing a button.  It's good as it is, just wish there was more.

Great job!

The art and cute vibes are the strongest part of this game. You did a great job of really giving this an atmosphere and emotion. The dialogue too makes the characters feel like my homie and not just "the yellow npc".  I really wish that the rest of the gameplay held up. One thing about RPG style games is that it's information overload. I think the opposite is true here. There's almost no information about what's actually going on. When I succeed a qte, I get minus two hearts. When I fail, I get minus 4. So I guess that's good? The only information I actually feel confident with is that heads is good, tails is bad. 

I think with a bit of clarity and more UI hints, this can be the next undertale. I love your artstyle, and the vibe hits just right. You did a great job, and I hope to see this updated!

Thanks! I'm glad you enjoyed. Always happy to spread wholesome vibe.

The movement feels so good. I didn't know how fun a little lean would be for a top down game. I think the only part that I'm not a huge fan of is the size of the map. It's really open in some places, and really claustrophobic in others. I think because of the player's speed, I'd rather have it more open, but I think the current design is good if there was a more methodical approach planned. That said, your art is beautiful, movement and mechanics are so clean, everything here makes a great submission. Good job!

Thanks for playing! I'm glad you enjoyed.

Thanks for playing! I'm glad you enjoye.

One of the coolest customizers (imo) getting reworked as a stat system? Love it. This felt really good to play. The number of enemies may have been a bit much, and the lifesteal was OP, but those are small notes in the grand scheme. The art for everything is superb. I would have liked to see more diversity in the directions I could go. Up is good, but some twists and turns would help utilize the other abilities better.

All around, great job!

Not sure if it's just me, but ch1 and ch2 feel the same to me. The difference is the boss fight. I enjoyed the boss fight in chp2 more, but it followed the same pattern as most of the other levels. I also dont know if this counts as a qte? What would have been more interesting is the boss hits you with his spear, turning you into the wrong shape unless you succeed a qte. Even with that small critique, it's still a cool game with a fun concept. I hope to see a full game release for this someday!

I personally didn't notices the changes for stats when killing enemies. Maybe I'm not in the right spot? If that's the case, then there should be a lot more clarity on where you actually are in the world. Something as simple as a label above or below the score displaying the name of the section you're currently in. The enemies also only deal damage on touching you. So, if you parry, they'll become a human shield. 

That being said, I think the idea is pretty cool. A vampire survivors where it's not about exp, but where you kill the enemy? Great idea, I hope to see an update for this sometime!

The qtes added an interesting layer to the game! I really like the Rat Bear or whoever throws tons of beartraps. That one was really tough, so I of course made him my buddy. I had to go into the mud intentionally to see it, but that was the only one that was easy to dodge. Even then, I'm sure with quantity, I'd get stuck in that one a lot too.

Great job!

Really really cool. The map is great. The story is motivational. Everything feels sooo good here. Great job! Other than the ghost tasks, I also had an issue where I couldn't turn on my sirens? Not sure if I'm the only one with the issue, but it made moving around feel slow in comparison to everything else. Still had a ton of fun!

This is still as cool as it was in R1. The most obvious change is the difficulty being way harder. Played this probably 10 times, and could never get past round 3. A few times I couldn't even get past round 2. That said, The new additions are cool, though the drawing QTE seems a bit strict for how far you can go out of a line.  They're a cool addition, and make sense in the theme of the game. I also like the new tutorial set up. It's a lot more clear what I'm supposed to do, even though I'm unable to survive the cop in round 3

Great job!

This was pretty cool! Moving backwards through the level is a nice twist on expectations. Definitely a lot of potential here! I don't think I got much of a "QTE" vibe though. The closest I would say is in the first level, moving backward using the two doors and platformers, you did have to time blueprint mode to get through safely, but that feels less "QTE" and more "Line up the things in the right spot". Regardless, this is a fun game with some well thought out puzzles. Great job!

This is a really cool concept. I love the pathfinding as a mechanic. I found myself trying to pick people closer to the event so they could get there quicker, which was a fun mental game on top of the mechanic of reading the job. I love the humor and strategy of everything, very great job. 

The only issues I have (which are small honestly) are balance, and a small typo where I think "negotiation" got renamed to "charm". I played a run where I bought every agent possible, and won with +- 500 people dead. Then I tried again intentionally failing every mission and I didn't lose. During that second run, I noticed that a whole lot of the missions killed 0 when failed, some returned a negative number (which is a concept I actually liked) and the ones that did kill people only did an average of 100 or less. I think the balance issue is easy to fix, and as it is it doesn't really take anything away from the game. I'd love to see more missions that add people to the total. 

TLDR, the strategic choice of mission feels great. Fun game, amazing concept. Good job!

There's a lot of cool stuff here. I think all around this is a great setup for a fun and interesting fishing game. I can imagine having to climb to the top of a mountain because that's the only place you can catch big bertha or something. As it is, there's a ways to go before it crosses the finish line. Still, great entry, clean mechanics and beautiful visuals.

As always, you've got one of the most polished entries. Great job! I almost would have rather played as the knight. I feel like chasing the wizards has just as much appeal as being the wizard. Great take on the concepts, wish I could play more of this!

I'm glad you enjoyed! Yes, faces and characters are definitely on the way. Bit out of scope for this round, but not forgotten about. You're the second person to mention an emotion in the review, so that's definitely on the way. Thanks for playing!

Yeah, I've gotten some other notes about how the rng is balanced. That's definitely first on the chopping block when it comes to re-working. Thanks for playing, and I'm glad you enjoyed!

This was a cool entry! The animations are really clean. I especially like the dance on the menu screen. There's some areas that could use polish, but it's a pretty clean entry. I think the strongest part is the level design. The qtes and platforming fit together really well, and the different sequences with gravity were a fun twist on the existing mechanics. Even if it's a bit too precise.

Wow. I was nervous looking at the thumbnail art that this would be a low quality entry. I'm amazed at how in depth this simple bullet hell game is. The humor is absolutely top tier as well. I had to play through every combination just to make sure I saw everything there was to see. Great job, very clever stuff.

This is a cool idea! I didn't actually get frustrated with the QTEs like everyone else. What I didn't enjoy so much was the tiny map. I would have loved a huge hill to summit only to shove this thing off and see what kind of damage I can cause. That said, it's a beautiful game with a simple and fun challenge. Reminds me of a certain song from last year... Great job!

Artstyle, music, dinos. This is everything you could ever ask for in life. I think there's definitely room for improvement, but this is definitely the right direction for the game to move in. Can't wait to see what you add next!

This was a cool approach to the prompt! I love it when something simple gets an extra twist. Jumping as a qte is really fun to do. Like others have said, the level is incredibly hard. I got to where the three carrots are and couldn't get back there. That said, I think with some playtesting, and some re-working, this could be a really cool game! Great job.

There's a lot of cool updates here. It's hard for me to classify "slowmo" as a "QTE", but I think the game itself is going in a good direction. The only other thing that I feel is a bit unclear is the "stealth" of the game. It seems to be themed towards stealthy missions, but the level design doesn't really reflect that. It would be cool to do a harder, but still possible pacifist run of these levels.

That said, what you have is really cool! You have some really difficult systems working together very smoothly, which is a feat in and of itself. Great job!

This is a really cool system. Movement felt great, and disabling lighting made my pc run at a really good framerate for once. It took some getting used to, but once the aim with mouse while qte is onscreen clicks, it's a fun system to work through the levels. The only thing I didn't like much was that the levels felt a bit samey. I can think of one or two levels that felt unique and fun by utilizing the red ball things. Everything else was "move right while killing enemies". That being said, the story is in a good place, the enemies feel diverse, and the challenge feels good all the way through. You've put a lot of polish into this and it shows.

Great job! 

Please do bro. I'd love to give you playtesting whenever you need it. Good luck!

I had a real tough time with the rope section. I kept clipping and then something about the fluid simulation would get stuck. From what I saw though, it's a pretty cool entry. A bit of a creative definition of QTE, but definitely fit the multifunctional part. This looks like it could be a cool full game release!

I love this entry. You have such a good grasp on what makes things scary. Dark things moving quickly? Yep. There's polish and bugfixes needed, but everyone else pretty much covered it. I just want to play the full game once you're done with updates. Can't wait to see the full story of what's going on, and who hurt poor Vicky?

I'm glad that I'm not the only one who feels sus walking to the bathroom in the office. For such a silly game, it's actually very well done. Clever use of the required mechanics, but also in a pretty natural way. The level design is great, with levels just big enough that you need to do some memorization, but not too big to feel overwhelming. Great job! also, who do I report these other bathroom visitors too? All I'm saying is I saw them in there while the stinky was in there...

Genuinely, if you end up adding this update DM me. I would love to see that. Knowing the larger plan highlights the tone of the game so much more for me. Very impressive for the even more limited time you had. Great job!

That's a great note! Definitely an update for that coming in round 4, or if I'm eliminated (whichever comes first). I'll be sure to talk to some of the karens about using a more reasonable tone of voice lol. Thanks for playing!

All very valid critiques. Especially on the multifunctional, I knew that was one I just wouldn't be able to score on. I do think I may have also mixed up a few "bad" and "good" statements, so you're probably doing great, just some mixups in the final crunch.

Thanks for playing, and I'm glad you're making little kids happy!