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swoopie

1,126
Posts
8
Topics
11
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17
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A member registered Jan 29, 2021

Recent community posts

Ah no, that's not how it works indeed. Give it a shot. Maybe these type of games are not for you, but for me the satisfaction is that you keep progression further and further, discovering more and more.

The idea of these incremental games is that you indeed die after a few seconds the first few tries, but then you slowly start upgrading yourself, enabling you to stay alive longer and longer. Give it a shot

Sure, I was playing on Chrome on Windows 11

You game is way too broken to be played unfortunately :-/ Zombies don't disappear when you kill them, including the Matriarch, so you cannot make the level. Also, bombs don't work with space. It's just not a finished game.

Very nice game! I never expected I could be entertained by these kind of semi-idle upgrade games, but I am. And yours is yet another take on it. It looks nice, it play fluently, and the sounds design makes it very satisfying to keep playing. Nicely done!

Maybe one suggestion, although that might overcomplicate stuff, to have some sort of way to command your soldiers. To make part of them go left, part of them go right, or whatever, etc ... Dragging boxes around them, or do that by drawing a line over your soldiers towards where they should attack.

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Nice, will give it a go!

Edit: Fixed indeed, made it to level 10 without encountering the bug. Found another one though, after killing the boss, it takes very long for the blue chest to drop. And, if I go back through the entrance of the arena, both the entrance and exit close again and it shows 1/20 hitpoints for the (already dead and gone) boss, deadlocking the game.

Totally agree with Jasin below, this was a really nice, relaxing and at the same time addictive game. Well done!

Pretty nice game, very easy though. Encountered a game-breaking bug the two times I played it. At some point the interact button ('E') stops working. Both times it happened after killing a tentacle, not sure if that was a coincidence. But after that, the 'Interact' label is not highlighted anymore with anything (tombstones, chests, etc ...) and it doesn't work anymore either, although the character does make the interact movement. So the character responds, but the environment does not.

Is this the last level or a bug? When I solved this with one white ramp left the continue button does not work.

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Screen remains gray in Chrome, game doesn't start

Edit: Oh wait, after a few random mouse clicks it started

Well done!

Quite a nice game! Made it until 'cry' while I had virtually all upgrades except the max damage upgrade. A few suggestions:

  • Ask Rihna for more audio snippets more varied, they add a nice touch, but become repetitive
  • The "Raid incoming" audio snippets already triggers before unlocking that upgrade
  • Add controls for upgrading ship speed and control, control is quite good as soon as you're used to it, but still, upgrades could be worth it
  • Maybe add weapon upgrades for spread and bullet speed, bullet type
  • Bomb upgrades?
  • Also, I can't reach the top and bottom with my ship, feels kinda weird to be out of reach there

Apart from the other remarks already given below, the sound volume is really low. Scared the hell out of me when I stopped playing your game and started another ;-)

Thanks for replying on my 4-year old comment, I have no clue anymore what it was about though ;-) Enjoy the game though!

Ok cool, good that it's a known issue for you. It really takes the fun out of playing if it behaves so erratically. And yeah, this font is way better. Still annoying you can't see the difference between the caps, but that's just me being a boomer I guess ;-)

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Yep, fixed, both in Chrome and Edge it now starts!

This looks promising! Plays really well, looks awesome, very good experiment, please continue ;-)

This looks really, really good! It's begging for a fullscreen option though, especially with  my ultrawide screen matching the aspect ratio of your game!

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Doesn't start, screen stays black, Chrome on Windows

Kinda nice, very annoying that fullscreen doesn't work and that in small mode the mouse is not locked to the screen. Makes it way too easy to move out of screen

So, level 2, what up?

Pretty cool! Short and relatively easy, but definitely cool. Took me a while to figure out what the lamps do, I was fiddling with shade to hide in, but in the end their use was far more effective ;-)

This looks quite good with interesting gameplay, but the shooting doesn't respond properly, I have to hammer the mouse to be able to fire a shot. And, same applies to walking through walls or enemies, that als doesn't work always. That makes it kinda unpayable currently, unfortunately.

Btw, this font sucks and makes it really hard to read what I typed.

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It has a nice nostalgic feel and it plays fluently, but it lacks variation, variation in levels, variation in masks, variation in difficulty, variaton in enemies, variation in masks, variation in everything, basically.

Nice game! Works well. I wish the demo wouldn't reset though, I would still love to upgrade my damage and firing rate further to destroy the bigger barrels and rocks.

Very cool! Plays well, looks polished and it's a lot of fun to trigger the chains.

After my first prestige my progress is reset, as it should, but the whole skilltree is unlocked and I can't purchase any skills anymore. Is that a bug or am I missing something?

That was a pretty cool experience! Even though this demo is limited and it does get a bit repetitive, it gives a really good idea of what's coming and definitely leaves me wanting more! The visual style looks awesome, the concept is nice and I really like the different minigames you created for cleaning up or assembling fossils. It really made me going to gather all kinds of nice stuff for my museum and I can fully imagine that in the full game, when you add more variation and perhaps more challenge, this will become a really cool game! Well done! And, wishlisted, obviously :-) 

A few things I want to mention:

  • Fossils are sometimes (partly) exposed which feels a bit weird
  • Deleting an exhibition doesn't really work, it just stays
  • You can only rotate an exhibition when it is green already, while I would expect it would just rotate and prevent you from putting it down when the orientation doesn't fit
  • In the description it says you can't come back to a location when you leave it, but they actually come back all the time
  • There's not much incentive to buy the extra tools, perhaps add a layer of complexity or inaccuracy / crudeness to make it necessary to buy them if you want to keep your bones in a better state?

Kinda, but  I was hoping with all max upgrades that it was do-able, but no ;-)

It's a very cute game with a nice concept, but one thing that is really annoying is that the mouse cursor is not 'locked' to the wolf and you also cannot see it. This means that sometimes the wolf will just turn around because you move your invisible mouse cursor past him. Not sure if I explained this clearly ...

Playability is waaay better now, nice. Powerups are easier to get now indeed, only when travelling at high speed they seem still too hard to get. And, the frequency of the blue powerups is really low, but that might be an incentive to not get hit ;-)

Nice concept! What is annoying though is when you ESC out of the upgrades or game you go out of fullscreen and the menu keeps overlaying without any means of going back to the game screen. Sounds like a small thing, but it's pretty annoying, especially because you can't save anymore then.

Ah, I thought that might've been the problem, because the bigger the enemy, the slower they are, but after letting the game run for 3 minutes I didn't wait any longer. I'm not gonna play for 30 minutes again, but nice that you fixed it so quickly!

Maybe that's because of this 'undefined' it shows in the 'Data'?


Pretty cool game! It plays really fluently, looks nice and tight. Well done! It did feel too easy though, although it did keep me engaged, the powerups I received made it I could survive pretty easily without much effort. Oh, and a biggy, my first boss (30 minutes) did not materialize :-/ I chose the Titan, was eager to see how big he was, but nothing happened when I selected it.

Looks really nice and polished, plays nicely as well. The variation in upgrades is a bit low though and I think the orbit blade did not work.

Pretty cool (start of a) game, plays really fluently. A few suggestions, move the ship to the left of the screen, gives you more time to react and more time to destroy asteroids with your level 1 laser.  And, maybe make the powerups (or the hitbox) a bit more forgiving.

Very cool game! Nicely done!

Ah ok, fair enough, maybe that's true, it is quite a casual game in the end. Still felt too fast for me though. With these kind of games I expect a little more grinding, to increase the satisfaction later :-)

Nah?

Yes it saves. Upgrade borders are white/gray when you can buy them still, red when too expensive and green with checkmark when you bought all levels. For people with regular vision like me it's fine, but can imagine that for colorblind people red and green are an issue.