Ah no, that's not how it works indeed. Give it a shot. Maybe these type of games are not for you, but for me the satisfaction is that you keep progression further and further, discovering more and more.
swoopie
Recent community posts
Very nice game! I never expected I could be entertained by these kind of semi-idle upgrade games, but I am. And yours is yet another take on it. It looks nice, it play fluently, and the sounds design makes it very satisfying to keep playing. Nicely done!
Maybe one suggestion, although that might overcomplicate stuff, to have some sort of way to command your soldiers. To make part of them go left, part of them go right, or whatever, etc ... Dragging boxes around them, or do that by drawing a line over your soldiers towards where they should attack.
Nice, will give it a go!
Edit: Fixed indeed, made it to level 10 without encountering the bug. Found another one though, after killing the boss, it takes very long for the blue chest to drop. And, if I go back through the entrance of the arena, both the entrance and exit close again and it shows 1/20 hitpoints for the (already dead and gone) boss, deadlocking the game.
Pretty nice game, very easy though. Encountered a game-breaking bug the two times I played it. At some point the interact button ('E') stops working. Both times it happened after killing a tentacle, not sure if that was a coincidence. But after that, the 'Interact' label is not highlighted anymore with anything (tombstones, chests, etc ...) and it doesn't work anymore either, although the character does make the interact movement. So the character responds, but the environment does not.
Quite a nice game! Made it until 'cry' while I had virtually all upgrades except the max damage upgrade. A few suggestions:
- Ask Rihna for more audio snippets more varied, they add a nice touch, but become repetitive
- The "Raid incoming" audio snippets already triggers before unlocking that upgrade
- Add controls for upgrading ship speed and control, control is quite good as soon as you're used to it, but still, upgrades could be worth it
- Maybe add weapon upgrades for spread and bullet speed, bullet type
- Bomb upgrades?
- Also, I can't reach the top and bottom with my ship, feels kinda weird to be out of reach there
This looks quite good with interesting gameplay, but the shooting doesn't respond properly, I have to hammer the mouse to be able to fire a shot. And, same applies to walking through walls or enemies, that als doesn't work always. That makes it kinda unpayable currently, unfortunately.
Btw, this font sucks and makes it really hard to read what I typed.
That was a pretty cool experience! Even though this demo is limited and it does get a bit repetitive, it gives a really good idea of what's coming and definitely leaves me wanting more! The visual style looks awesome, the concept is nice and I really like the different minigames you created for cleaning up or assembling fossils. It really made me going to gather all kinds of nice stuff for my museum and I can fully imagine that in the full game, when you add more variation and perhaps more challenge, this will become a really cool game! Well done! And, wishlisted, obviously :-)
A few things I want to mention:
- Fossils are sometimes (partly) exposed which feels a bit weird
- Deleting an exhibition doesn't really work, it just stays
- You can only rotate an exhibition when it is green already, while I would expect it would just rotate and prevent you from putting it down when the orientation doesn't fit
- In the description it says you can't come back to a location when you leave it, but they actually come back all the time
- There's not much incentive to buy the extra tools, perhaps add a layer of complexity or inaccuracy / crudeness to make it necessary to buy them if you want to keep your bones in a better state?
It's a very cute game with a nice concept, but one thing that is really annoying is that the mouse cursor is not 'locked' to the wolf and you also cannot see it. This means that sometimes the wolf will just turn around because you move your invisible mouse cursor past him. Not sure if I explained this clearly ...
Pretty cool game! It plays really fluently, looks nice and tight. Well done! It did feel too easy though, although it did keep me engaged, the powerups I received made it I could survive pretty easily without much effort. Oh, and a biggy, my first boss (30 minutes) did not materialize :-/ I chose the Titan, was eager to see how big he was, but nothing happened when I selected it.