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stemir

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A member registered Nov 21, 2016 · View creator page →

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This is super polished, good job!

(4 edits)

This is really cool, love the graphics & style. I couldn't manage to get much more than $464k, but I'm also completely reckless


Awesome, nice job! And thank you for the feedback, I've definitely been toying with the idea of adding consumable and/or passive items that manipulate luck in addition to more judge and dish combinations. Couldn't quite get it all done before the 1 week jam deadline in this case 😅

But future updates are not outside the realm of possibility

Nice, well done! And thank you!

I really like this one, it definitely got me thinking about genetic mutations as a game mechanic and the way you pieced together the art is excellent. Great job!

This is fun, never really thought about different inputs for a Blackjack game and I definitely like the PICO-8 style. Good job! 

I did encounter an error on a draw, just so you know:

This was pretty intuitive to play through, the UI has a lot of functionality and works great. And I love the concept of defending internal organs, seems like there is plenty of educational opportunity here too. Great job!

The funny thing is I had to cut about 90% of my story ideas for time, but there's definitely still some nuances in there. I'm so glad you enjoyed it! Thank you!

The monsters and their animations are really cool, good job!

Haha awesome, glad you like it, thank you!

Thank you! I had a blast making it. Please feel free to share with others!

Haha thanks, I'm flattered. When I first drew him he was a little more stoic, but my wife made him more cute and hopeful, amazing what a difference just a couple of small tweaks can make :)

Thanks!

This is a pretty complex game to build in 48 hours! I totally dig the graphics/sound and ability to grab and interact with all the different items. I think if you spent some time polishing this up it has the potential to be a commercial quality game, or at least a mini-game within a larger RPG or something like that. Great job!

Turning system seems pretty complex, good job, I like it!

24 ratings at the moment here: https://itch.io/jam/gmtk-2019/rate/461107. Thanks!

Thanks!

I liked this for it's simplicity, good job!

This was excellent. Especially love the art style and sound. It took me forever to realize that the sliding enemies on level 2 only hurt you with your shield up, so that was a little frustrating. But then again I'm an idiot. 5 stars across the board.

Thanks for all of the positive feedback, honestly, you guys are way too kind!

Awesome, thank you! I wasn't totally sure if it would work at first, but very relieved that it did!

I definitely spent plenty of time wrestling with Unity's physics engine on this,  I wanted to do more with platforms and being thrown around by various objects but unfortunately the way I set things up initially made this really difficult to pull off on day 2.  In hindsight it might have been possible to code some custom physics rather than rely on the dynamic engine as much as I did. In any case, thanks for trying it out and providing feedback!

Brilliant game, good difficulty ramp and enjoyed the hats!

Very original, great job!

I really like the art, animation, and music. Although, it's not clear which fish to catch - good job otherwise.

Excellent art and animation but the enemies felt a little too tough. Making the player just a little bit faster might help solve this I think. Good job!

This was a fun idea, especially since it's pretty much a real world scenario. I also thought the low-poly graphics and lighting were excellent. My only nitpick is that the car controls felt somewhat clunky, movement with a single click or WASD might've helped. Otherwise, good job!

Thank you!

Thanks, I'm glad you enjoyed it :)

Thank you, I really appreciate it!