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Sang Hendrix

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A member registered Feb 14, 2014 · View creator page →

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When it comes to eventing, there are multiple way to handle that. You can wrap all your commands inside conditional branch !$gameMap.isEventRunning(). It's entirely up to your knowledge.

Thank you so much! I hope you'll enjoy my plugins and they'll help bringing your dream game come true. 💕

Hello, it's only for map. It's best for games that don't use turn based.

Update: Solved via Discrod.

You can DM me if you find that more comfortable, otherwise, you can create a Question topic in the Discord. :D

Hmm, I still can't picture it. Can you send me some screenshot over my Discord?

Hello, have you enabled plugin Hendrix Keyboard Gamepad?

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If you can, please send me a demo with just one map that demonstrate that issue to my Discord direct message. A brand new project.

You gotta draw your own images.

This plugin cant access iconsheet but allow to display spritesheet, which is better than icon due to more customization and more importantly, animation.

You have your page as parallel, it'll automatically switch to another page the moment the event appears on map. So all those comment on your current page is gone cuz it's not current page anymore.

Are you using the latest version? And can you capture the whole screenshot instead of a cropped one?

Hi,

So notetag system in RPG Maker is unchangable, meaning it's not dynamic. If you want your name to change, the right way is to use comment (green text).

For font size, you can only change it via plugin parameter, the plugin doesn't support changing it dynamically via notetag or comment.

Do capture me a screenshot of how you did it if you couldn't make it work.

Browsers don't have the ability to load local files, it's a browsers issue. For Syntax Error, make sure your RPG Maker MZ veresion is 1.9.1 and corescript version is 1.10.0. It'll work.

Please open a new thread with screenshots of your eventing and settings. This thread has been solved one year ago. 👁️👁️

Thank you so much for using the plugin! <3

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Hello. The plugin can translate whatever comes with RPG Maker 100%, but if you use additional product of other developers, then you'll need to modify their plugin in order for their plugin to be translated. 

Simply find the drawing calls from that plugin and wrap the text with Hendrix_Localization(text). If you don't know how, simply contact the developer of that plugin and let them see this message and they'll understand.

Can you send me a video via Discord?

Yes you can make a player to become an emitter, but it doesn't allow followers yet. You can do that via a plugin command that come with the plugin.

Hello, please update to this version and see  if it excludes your pictures.

https://sanghendrix.itch.io/hendrix-post-processing-rpg-maker-mz-plugin/devlog/1...

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Hello! Text Alignment is to align your actual text to left center or right, it's like in Microsoft Word. If you don't want bubble to automatically place their position, try turn off Auto Position.

Ooh, unfortunately, as I mentioned in the title and the description of the plugin, it's an RPG Maker MZ plugin. It doesn't support MV.

Hi hi!

This plugin doesn't replace anything, it creates a new HP system using variables, and it's only available on map only. Not menu, not turn-based. This is for purely games with real time action combat system similar to Zelda.

Hello, this bundle is sold as is and unfortunately, it doesn't allow to swap with another plugin.

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It'll be able to translate any 3rd party plugin, but you'll need to know a bit of Javascript so you can know which function is drawing text inside that plugin, then wrap that inside Hendrix_Localization(text).

Thank you so much! 💖

Hi! Thank you for getting my plugins!

For Post Effect exclude Pictures, currently it doesn't support that. Post Processing will affect the whole screen, except for window UI. To exclude the pictures from effect will be a challenging task. I'll try to do it but I won't promise anything for now.

Hello. The original version of the plugin by Hudell supports MV so I gotta keep the name like the original.

Update: Solved via Discord.

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Hello.

Nope, you can only jump once. This plugin shouldn't be used to make a platform game like Megaman and something like that due to platform game requires some physics. This plugin is best for creating top-down games. I'm sure some users can manage to create that but honest advice from me: It's not designed for that purpose.

You cant. Additional Images add images that decorate the scene. It doesn't have any additional features 

Hello, your update is ready, do check it out and see if it works. https://sanghendrix.itch.io/realtime-event-effects-builder-rpg-maker-mz-plugin/d...

Hello, Play Event Effect command isn't permanent, it was designed to play a certain effect for an amount of time, but in next update I'll add a permanent option to the command.

This plugin allows you to create ui using pictures (Show Pictures), so technically, it lives along with traditional menu unless you know how to turn traditional menu off. It basically is a "create from scratch, from 0" plugin, so make sure you're good at RPG Maker.

Thank you! I'll see you there.

I think it's best to message me directly via Discord so I can ask for videos and reply in realtime and maybe ask for your demo. Sometimes the issue can be due to user using other devs' plugins that conflicted with the Localization plugin, and I just prefer to check the issue in the demo cuz it's fast and convenience and we don't need to ask and answer multiple time to figure out what the issue is.

For translating namebox, simply write the name to Original column and translate normally.

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You can't have 2 column with the same title as Original. Please change Japanese symbol to jp if possible. 

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Hello. The plugin can translate commands from default RPG Maker menu. If you use another plugin that modify Scene Option then you'd need to modify that plugin's code, wrap the text drawing part with Hendrix_Localization(text). It's best to capture some screenshot or record a video and send them to Discord so I can see more clearly.

Yes, as long as you unequip/equip an equipment then the sprite will add/removed, doesn't matter the method.