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Snoom

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A member registered Mar 11, 2020 · View creator page →

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I really wanna enjoy this, the visuals are great, the idea is hilarious and the jokes are painfully accurate, but the game suffers from a rather severe bug where bullets simply pass through enemies. If it were occasional it'd be frustrating but playable, but it's so often I'm genuinely wasting probably around half my ammo. And that's WITH lining up zombies to shoot through them so the bullet will hopefully hit at least one of them. 

It makes it next to impossible to actually clear the area around the phone, all I can do is stand in the far corner and just kinda wait for them to move, rather than actually fighting them with any kind of real strategy and offence. I ended up using the 'p' key just to give myself more ammo to try and make up for all of it I was wasting, but I really wanna try beat the game legitimately and not have to resort to that >.< 

Like this, it's kinda just more frustrating to play than fun, which sucks cuz everything else is great!! I really like the graphics and models, and all the little visual gags with the cat ears (like the headphones being awkwardly floating, the cat ears on the mug, the cat ears on one of the big square boards, and all the little jokes like putting "vice" in "service"), it's genuinely a pretty funny game, and while the bug does make the gameplay frustrating, I still appreciate all the rest of its merits :3

Love it!! :D

Beautiful. Incredible. Jaw-dropping. Life-changing. Very polished and genuinely pretty funny, the impossible quiz bit was a real throw back, 10/10

Neat game :D

Super cute :DD

Cute game!! :D

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This is a really really really cool game!!! Love the whole concept. It's very eerie, I love how the story slowly unfolds, I knew something was gonna be wrong but not what, turned out way spookier than I imagined :D I also really enjoy the decoding aspect, it makes it fun :D

I will say the dialogue options are inconsistent, for example, spoilers:



With the child, it responds to "consuming" but not "consume", whereas in one of the previous areas it was the opposite. Things like that make progressing the dialogue somewhat difficult, as you have to not only find the right words but the right variation of them. Speaking of the child, I am completely stuck on it, I can't think of anything more to ask.

One thing that would help is the 'help' bit being more specific. The wording tends to be vague and not really helpful, it suggests I ask questions that the signal does not know how to respond to, e.g. for the child, "ask if they're okay." It doesn't understand that >.< But it does understand "are you safe/in danger". It also says to ask them "what's happening", but it doesn't respond to that, instead responding to "what happened" past tense (despite still being alive). (And also neither of these things have helped me figure out what to ask to progress >.<)

It genuinely is very much fun to figure out what questions to ask, it really adds to the gameplay and the aspect of discovering what happened via verbal breadcrumbs, just not to the point where I'm putting in any word I can think of hoping it'll trigger something ^^; 

It is a truly fascinating story, which has left me very very intrigued, I love the whole setup. I think adding more alternative ways to ask questions + more direct prodding in terms of hints, would help make the gameplay smoother and less frustrating, letting us focus more on the story! Because it is a very good story, the creepy aspect of it really works, the way my heart DROPPED when the warning said to stop responding to the signal, to go quiet o_o And the entire concept of the nothingness, and how it's not some cosmic lovecraftian entity like I initially presumed, but a genuine absense of anything and everything, not thinking or having any mind but being drawn to the presence of things, especially towards beauty?? And the way that the greeting realised the deaths of the stars weren't natural because stars don't die in a pattern, that was really creepy :D So much hinting towards Something Being Out There, that no one realises until it's too late, and even just trying to communicate about it marks you as a target, that's really scary I love it :DDDDDD Hopefully I'll be able to figure out how to get past this blockade cuz I GOTTA know more :DDDDD

Excellent work, you have a very creative mind and understand perfectly about how to lay the crumbs for a horrible realisation without giving too much away, you let it sink in with clever words and warnings that only really make sense when put together <3 Love this!!

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Cool game!! The puzzles were pretty creative :D

Edit: Saw in the comments that there's multiple endings, just got em, made the game even cooler!! :D The last one had me wandering and wondering if there was something specific to do or if that was it, but I figured it out, very clever :D

Neat game!! Love the concept of "holding the mountain accountable"

Also the quote in the description is lovely :D 

Aha, I've figured out why some items aren't filling in the codex- seems you need to drop and pick them up for it to register, just crafting them doesn't seem to trigger it. Which would also explain why the monsters aren't filling in, since I can't exactly pick them up! (Now I have the mental image of my character having had enough and snapping and bodily picking up one of the monsters and chucking it into the ocean)

This is such a cool game!! The entire concept is awesome, both in a story/setting sense and in a gameplay sense, cuz it's a great way to have replenishing resources and new landscape, and also adds so much intrigue! Like what's going on?????

I've had a lotta fun playing it, and when I thought I was getting to the end, BOOM!! Boss fight!!!! And the light went out! And suddenly there was even more to do :D
Rip to my base though, turns out I should NOT have built my base in the one single area with a lightable light that goes out upon the boss being awakened... thankfully I was able to rebuild, and nothing of great value was lost (other than my pride). ((I've now build a greater totem to ensure things stay this time))

Also love the pet system, it's very cute!! I kept ending up with daschunds until I tried the void crystal and was so excited to see the bowl fill!! I love my lil void guy, he helped me beat the boss <3


I must admit though I am now completely stuck- I need more dark aura to relight the totem but I only have 20, and no clue where I got it from :0 My best guess is the boss? I've wandered and explored and cannot seem to find anything that drops it. I've tracked down and revisited the other obelisks (still lit), I've carried the key and eye with me in case that spawned it, (didn't), and I'm unsure now what to do >.< I also don't seem to be finding more codex pages anymore, I found the first few in chests then chests abruptly changed to only had resources in, but the animals, pets and fish sections are still locked :0 Also haven't found the map somehow.
The codex information also doesn't seem to fill out properly, I have 0 monsters filled in but have definitely encountered them lol, including the boss! Some items also aren't filling in, like the fishing rod and torch, both of which I have in my inventory as we speak ._.

So yeah not sure if all that is a bug (wondering if I was supposed to get 25 dark aura from defeating the boss? Assuming that's even where I got my 20-?) But regardless I've had a lotta fun, this is a super neat game I really like it!!! :DDDD

Dude I think they're gonna send me back to the shelter...


Surprisingly hard! Lovely graphics, especially the tree catching fire <3 

Super cute game!! Def takes a hot minute to get the hang of, but really fun :D I appreciate the chill mode, gave me a chance to actually figure out what was food without being eaten in 0.3 picoseconds >w<

Also took me a moment to realise that C (and Z) are for egg-laying- not the actual O key on the keyboard djkfhgkdjfg- whoops! Turns out I could lay eggs all along, I just thought I had to eat an exorbitant amount! (I still ate an exorbitant amount)

After laying 12 eggs in regular mode I decided to move back to chill mode, this is me with my dear son Jeremy. No Jeremy, I am not new here. I birthed you. You are new here.


Growing up <3

His rebellious teen phase..



Having a cuddle (he got over it and we made up <3). He's all grown up now, I'm so proud. My little fish son. 

Super neat game, graphics are excellent especially given the pixel limitation, good colour palette, and very engaging atmosphere! The rain drops and the audio, along with the greyish water makes it feel like a very drizzly day, perfect for the pondfish :D Also like the little details like the pebbles, the shells, and at one point I even spotted a skeleton!! :0 

I'm curious if the other tads' words mean anything? I know in the description they're described as tips but they seem to say things like "Hide!" and "Look out!" randomly, even saying it in the calm pond :0 And one mentioned for me to hide my eggs, does laying them under a lilypad do anything? I had just been laying them in the open and hovering menacingly over them (to great success), so I switched to laying them under lilypads but I have no idea if that was better or not.  Also curious how the predators work, I thought the urchins(?) worked by jumping at anything in front of them, but realised that was wrong. So then I thought maybe it's movement? But that doesn't seem to be it either (unless it is and I just did it wrong, entirely possible).

I honestly like that you need to figure out the tricks to the game! It makes for a difficult start but it's rewarding to survive longer and longer purely on your own merit rather than upgrades or boosts :D

Very good, excellent work!

Cool game! Love the alien designs they're so fun :D

Super cute!!! Love the whole concept and the art is rally nice, love the style! Mimic meadow is probably my favourite, I grinned when I realised the reason for the name :D Also the end level is very pretty <3

I love this game so much!! The graphics are probably my favourite bit, the art style is amazing and I adore the character design, the shapes are so good <3 The coral girl's design is probably my favourite out of all of them- though Clem is also really cute, I love that she isn't like super done up, and has more drab colours, really fits the whole tired barista vibe, I love her!!


The music is also a good pick, it doesn't get annoying on loop and it fits! The sound design is also pretty nice, I like the little audio indicators, and the foam noise is kinda satisfying ksjdhfkj! Also a sweet story :D 

Overall a very neat and well polished game!! I had a lotta fun :DD 

Banger as always, tho I did need to look up help :p

This is an old comment- but I had this problem too for years until I discovered you can change a thing in settings to make alternative right-clicks for a trackpad! E.g. bottom right/left of the trackpad is a right click, or two fingers at once

Tis still good to have alternatives cuz right clicking is still kinda fiddly, but it is at least possible :D

BANGERRRRR I freaking adore the visuals and art style, the characters are all so lovable too <3 I did get pretty stuck at some bits, mostly the (SPOILERS)







goose egg bit with the periodic table- I still have no idea how that was supposed to work ._. The hint system def saved me there kjsdhgkjdfg, same with the clock I would not have gotten that without the hints- but at least with the clock I managed to figure out how it worked once revealed, unlike the gooseegg :'D


But yeah SUPER charming I adore this

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Nice!! :D The funniest thing I think is that I- [SPOILERS]








-actually tried flipping the features cuz I got stuck- dunno whether it was blocked from completion before you unlocked the hint, or if I just somehow hyucked it up!! Sjsdhgkdfg

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the sword key made me jump

edit: i jsut unlocked a wall

mmmmm. soupg. good game :3

I love the monkey noises jksdhfkjdg

This is so freaking CUTE!!!!!! The art is gorgeous and it's such a sweet concept <3

This is a really neat little game!! Super unique and creative, I love the whole concept :D And the graphics are really nice too <3 Is there a way to actually deal with the chameleon? I'm just fluttering in its face hoping that annoys it away but I have no idea if it actually does anything :p 

Short but fun!! The graphics are probably my favourite bit, the models are realllllly nice, esp the fox it's so cute!! :D It's also a cool concept with our prey turning and preying on us!! I like the progression through the nights with more animals being added, and how you need to learn different strategies, like how running away from rabbits doesn't work cuz they can catch up, but you can use their momentum against them and run in circles so they overshoot! One thing that could've been cool was if the role reversal also applied to the wolves, so they became harmless during the night, but thats a pretty minor thing. I like this, I had fun!! :D

Really really cute game!! Love the graphics, the runcycle is adorable <3 The fishing mechanic is also really fun, I love that you have to bring the food out of the water to eat it, it's a neat touch!

I can't seem to pick up the yellow frog, I finally found it but it hides whenever I get near >.< With other frogs I can just pick em up when they're hiding, but not the yellow one for some reason :0 Ah well, still fun :D

Just beat the game, super cute!! Love the concept of making biscuits, and it's a neat gameplay loop! I like how different areas have different benefits, seems like the forest is the best with the layout and the bonus berries if you wait long enough :p Excellent work!!

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This feels like one of those niche games you stumble upon one day that at first glance seems like any other game but the more you play the more intrigued you are, the stranger everything seems and the more you want to know. I just finished the content available in the game right now after playing it over two days and god?????? I'm so fascinated???? What is going ON????? 

And it's incredible because you can really tell just how much passion has gone into this project, there's so much to discover and the story isn't just some little thing added to give the game some context, it's the driving force behind the whole thing and it's done in such a way that really really builds the intrigue without giving away too much too quickly- and now I'm so desperate to know more!!!!!!!!!!!!!! From what I gather so far: [SPOILERS]

The Eden universe was collapsing somehow, and people tried to escape with their first attempt at space travel to another universe through dark matter, and only 3 was it? Ships survived? And there's some kind of issue that the people of Eden are suffering from, that these doctors came in to fix (doctors who live for a very very long time- a whole century in primary??? And then ANOTHER IN HIGHSCHOOL???? Dear lord that's the most horrific part of this entire story to be honest). I suspect it was some sort of gene splicing? To give people physical boosts or perhaps improve their genetic health (like how IRL scientists managed to splice genes from an extinct stoat(?) into the surviving modern ones to help boost the health of the otherwise very genetically limited breeding group, freaking awesome!!!), but clearly something went violently wrong. Some kind of Being, that wanted something and helped them but didn't say what it wanted as its part of the deal, and it did...something? And now everyone is stuck as mutants without seeming to know why, and we have these little echos of the patients that sort of look like microbes but could be glitched forms of hybrids, it's hard to visually tell (love that btw, leaves a lot to interpretation, one of the many benefits to pixel art in horroresque media :D). And Sirok apparently wasn't herself when she landed? Most interesting!! She also keeps mentioning 'swapping' and something else speaking through her, and other other self? Very curious..

I strongly suspect the Being to be the purple mist thing, as shown on the title screen and also the strange purple orbs with the tentacles that give you upgrades (pretty spooky how you have no choice but to accept the improvement...I get the vibe this is akin to what happened to the patients...), and the voice that keeps talking to us.

GOD there's just so much going on and I'm so fascinated!!!!!!!!!!!!!!!!!!!!!!!


OH also before I forget, I have encountered some bugs >.< The biggest one is most of the icons for the mutations is just a blank white square. Image

This also means that the purple orb buff mostly just cycles through white squares with the occasional actual image- meaning I don't actually know what buff I'm getting most of the time >.< It also makes it hard to know what I'm upgrading in the abilities menu!

Also the image for the mega fiends is also a blank white square (same with the attack sprite I think?) . I've had a minor bug where (movable) white circles are left on the map after using the Psionic Beam OR the mega fiends, not sure which it was I don't fully remember >.< Didn't think to grab a screenshot, will do if I get it again!!

I've managed to get into the Furgrowth building but the boss fight doesn't seem to work properly. First time was as Baron and it took while of clicking and walking trying to figure out how to get in (door was open but I wasn't getting in) before suddenly I was just in and I have no idea what did it- anyway did the fight (without any of my buffs from the run seemingly- I was ungodly slow) and the boss dealt damage but after I hit 0 I didn't die. I killed it and nothing happened and I had to reload >.<
Second time was in Furgrowth again with Cielo using the dash ability, killed it (didn't hit 0 health this time so idk if that bug persisted), but again nothing happened and I had to reload. 
Haven't yet tried the buildings on the other maps!!

Also occasionally an enemy will spawn and just not move, I saw this happen the most on the Ren'Boon map with the middle-sized blue acid lizards. Can still kill em tho!

Another time on the Ren'Boon map enemies just stopped dying o.o I was still taking damage but they just decided not to lmao- reloaded and that fixed it tho :D

For QOL updates, I love the variety of choice with the mutations but it is a PAIN having to reselect them every single time you wanna do another run >.< If it could automatically keep your selection, or perhaps have a new button that says like "Re-select last used mutations" and it just selects all mutations form your last run, that would be SOOOOOO helpful!!!! 

Also would be good to have the map selection part be more obviously about maps jkdshgkjf- took me a hot minute to figure that out when first playing!! It could be like
"LOCATION:
<Furgrowth/Duin/Ren'Boon>"

For balancing, the Duin map as Sirok is REALLY hard, she is incredibly slow (which nullifies the supposed 'agile' part of her playstyle sjdhfksg), and the way there's a blindspot right in front of her where you can't damage enemies makes it very hard to fight. It is possible to overcome by staying on the run until you finally get (almost all) the speed buffs and can manoeuvre properly, but even with all her abilities unlocked and all upgrades bought (for everything) playing as her is just. Difficult? Much moreso than any of the others :0 Even once you have all the mutations done on that run it's still so easy to suddenly die, especially since you still take damage when doing the spin attack which requires getting up close >.<

Playing as Cielo on Ran'Boon is really fun cuz it's preeeeetty easy tbh but for the sake of balancing I feel as though I should mention it >w< It's fun especially after the kinda slog of Sirok's part, but once you have all the buffs it's kinda just too easy, just zip around the map killing groups and that's it until you beat the map which does feel comparatively unbalanced. I'd say it's good to have him stronger than the previous to give a sense of progression and reward for your work!! But maybe not quite that easy sdjhfkdjsg (though it's so fun so idk I'm torn lmao)

I'd also say to make the initial speed on all characters a bit higher, it does work to have em slower and build up your speed as you 'earn' it by collecting the souls, but tbh it's a bit tooooo slow imo? Especially when revisiting and doing another run late-game, even with all the speed upgrades it's still sososososo slow when starting a run o.o I wouldn't say to make em that much faster but just a bit could be good :D (Or mayhaps have the speed upgrade do more? Idk!!)

Of course this is all just my personal opinion as a random player, not a dev, in the end I have no idea what or how much you have planned!!! Either way I really enjoyed this game, I think it's a real hidden gem with a story like this, I can tell it's a real labour of love and honestly? That's my favourite kind of game :DDD Triple AAA graphics are nice and all but a lot of those games feel shallow, stuff like this is like kinda what indie game-making is about imo!! Having a Vision that you want to bring to fruition and I can really tell there's such a rich story waiting to be uncovered <3 Excellent work!!!!! 

"Winter is in 10 minutes. You'll need to stash 100 acorns in the tree by then." DAMN so I'm as much a procrastinator in this game as I am irl huh?!

Love this game, super cute :D

I love this!!!!! The art is probably my favourite part of it, it's so loose and sketchy but it's so pretty, I love the white on black you chose it makes it feel very complete without needing a lot of visual detail! The descriptions are also very vivid and lovely, I love the bit with the turtles yellow eyes, I can see it in my mind!! And the descriptions of the tallwalkers were pretty creepy yet very intriguing to think how it'd come across to other animals (and the mythos was a neat touch I really loved that!!!!)

I also think it's super interesting to have a mechanic where you sometimes genuinely just get unlucky, it means there's no certain winning no matter your class, and it's pretty accurate to real life. Sometimes you do everything right and you still fail (and get eaten by a bird...well ok maybe not that one....at least...hopefully not?)

Generally this game is really charming I love it :DDDD 

I did notice a couple typos, idk if those fall under minor bug fixes but if they do then here they are! Image

"Nevertheless, you know you it must be done."

Image

"Now fully weaned...with her when she goes forging,"

Image

"You shudder...wrapping your tale around your nose."

BUT yeah I really really enjoyed this!!!!! Excellent work :DDD

Banger!!!! Excited to see where you guys take it :DD

Really cute game!! Love the wolf models, they're so silly and adorable :D I like the way you have the rabbits far away, so you end up discovering them later on after a few tries, and they give so much food it makes it worth the distance!! Very charming game, I had fun :D

Neat :D The controls are a bit clunky but it's got nice sound design and I like the graphics!! (And the personality/humour in the tooltips!)

Neat game :D

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I LOVE THIS GAMEEEEEEEEEEEEE!!!!!!!!! This is so good!!!!! Omg it's literally perfect for me I adore animal-based foraging survival games and jerboas are one of my favourite animal how did you know!!!!!!! 

It's also just really fun I enjoy the two different food types as it provides a sense of strategy in which to go for, I also love the aspect of not harvesting grass for the sake of more food later down the line, it really makes you strategise for the future!!! And the den-making is a really neat way to add another mini-objective (foraging for sticks to make more), new opportunities (setting up camp near bees), and also a neat way to add in fast-travel in a way that doesn't interfere with the setting of the game!! And it costing more sticks because it requires more reinforcing the longer the tunnel is also a really neat way to explain that away!! :D

Also the art is ADORABLE I love it so much!!!!!!! I know the woofs are trying to eat me but godddddd they're so CUTE. RAAAARHHH!!! And the grass is so pretty I jsut love the kinda scribbly papery style everything's done in!!!! 

And the way you incorporated the seasons is also really neat!!!!!! I love the aspect of stockpiling for the winter :D Honestly it kinda reminds me of Dont Starve, I've never played it myself but I've seen playthroughs and I love how they do the bountiful summer and spring and the grueling winter and I see a lot of that spirit in this mechanic here and I think that's freaking awesome cuz it makes it so much more fun!!!!! :DDDDD

I have no idea if you plan on expanding it or not but if you do then a longer version would be SO MUCH FUN!!!!! A full extended version would be a lot of work I imagine- but a smaller way to add more could be like different difficulties with different population goals? So like a hardmode with a way higher goal but the same core gameplay? Again no clue if you're even planning on working on it more, no worries if not I'm mostly just thinking out loud- like this game is already so amazing and I had so much fun playing it!!!!!!!! Ik I already beat it but Ima play it again >:D The map generation gives it decent replayability!! :DDD

EDIT: Also I love the sound design!! The cronch sound effect is so oddly satisfying <3 And also I love how the Rat God kinda looks like he's rapping as he's talking, dropping some sick lines of wisdom on us (and also placing the burden of our entire species on the shoulders of One(1) Rat, which is objectively hilarious)

Aha just saw the update when going back to try beat my highscore again- felt like I was going insane for a moment cuz I coulda sworn there weren't any modes before :p

Tysm for the change with the eggs it's already been a huge help!!! :D The number of times I've accidentally grabbed an egg has dropped like a rock it's amazing :DDD

Also did you boost the coin amounts (in standard mode) cuz I just blew my record out of the water o.o Got 307 and just now got 336?!?!?!? Compare that to my previous highscore of 291 :0

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It's a great concept, I love the art and the way all the foods have faces on them is very charming!! 

It does definitely need some work, the controls are very fiddly. One change that would make a HUGE difference is being able to put things down/back. E.g. click the egg carton to pick up an egg, and then click the egg carton again to put back the egg. The same goes for picking food up off the mat, you should be able to put it back down again, as the way it is currently you can either serve it (if it's ready) or throw it away only, which is bad because your food might be almost ready but you picked it up by accident and now you have to start again >.< I think changing this would make a BIG difference in the game :D

Another thing I would suggest is a slower start to the game. You are thrown in with no instructions, and a tutorial would be useful but it would also take extra work to add. So I suggest instead just have customers patience empty slower at the start, and have it gradually drop faster as the game goes on (so it gets harder the longer you play). I think this would help ease people into playing and give them a chance to click around and figure out what to do :D

Either way though, it's really good and again the art is very very cute <3

Edit: Just played...a LOT. It does seem there's a slower start that I hadn't realised before, my mistake! It definitely does take a hot minute to learn everything and memorise things, but once you get going it's really fun :D My highest score is 291, trying to beat it!! I will say it is still a little bit fiddly, some things could be improved such as bigger hitboxes for clicking things (e.g. if you click between the bottles it should still count as a click on the bottle, and I keep accidentally picking up eggs instead of blue ice-cream >.< I like being able to click to the right to grab eggs while the freezer is open, it's very useful! But when clicking to the left it still grabs eggs from behind the ice-cream UI which is frustrating >.<)

But yeah I really enjoyed this!!!! :DDD Awesome work

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Absolutely amazing game, it's like papers please but so zen and relaxing, you can really take your time and read through everything and go at your own pace, yet at the same time it isn't mindless or boring, you still need to weigh and reference and work out pricing and stamps, but it's forgiving in that you can restart the day if you mess up (but you'll be locked into any mistakes once you end the way, which adds the challenge element!)

I absolutely LOVE the graphics, they're lovely to look at and the stamps themselves are so pretty, I love the little lake goose one <3 The way parcels shake when you rotate them and how neatly they slot into storage, and the design of the stamp remover and how it makes the stamp flash while steamed is super intuitive!! It feels incredibly well polished and the UI is very smooth to use, the keybinds are especially useful, I use the tab one a lot!!

A little trick I learned: You can use a parcel as a stamp holder, smother it in all the leftover daily stamps and it'll carry them through to the next day! But beware, it'll take a few days to afford the stamp remover, so that parcel will be locked out of action until you scrape together the funds! It's funny because I'm sure it wasn't an intended mechanic, however it still adds to that element of strategy in deciding whether it's worth sending the sendable parcel (especially if it nets you a full ship bonus), or keeping it and being unable to send it for several days- it's fun :D I imagine it may be fixed since I mentioned it, but that's ok c:

More tips:

  • Better to send a parcel to the wrong place than not send it at all! The fee is less that way c:
  • There's a secret $0.75 stamp under the scale c:
  • If you need to turn a thiswayup box the wrong way to get a full ship, do it! The full ship bonus is $5, and the damage fee is only -$0.25 (per square!)
  • Better to send a package to the wrong place than be charged for not having sent it! Unsent fee is -$3, wrong location fee is -$0.50 (per square!) ((The biggest parcel at 6 squares is the same fee either way!))
  • For the 7 days, it's easier if you don't buy anything that you don't need, e.g. the stamp sorter is useful but not necessary

The only non-intuitive thing I came across was the heavy parcel charge- wasn't sure if that extra fee should be added on in stamps or not! In the end I added it and just prayed I was right, and I was!! Phew =w=

Genuinely heaps of fun, super relaxing to play and the great sound design just adds to that, very immersive 10/10 I haven't even beaten the 7 days yet but I will, mark my words!!!!!!

(P.s. please tell me that little missing doggy in the paper was found :'c I know he's not really real but-! Gah! Someone get Torrent home!!!!!!!)

Edit: WOOOO I BEAT IT!!!! And probably spent like 15 minutes sorting the parcels at the end to try and fit as much as possible- and ended up with $72 so I probably didn't need to spend quite that much time- ah well :D

Edit 2: After a long life of service, my dear circle parcel that I used to store stamps, having stole it on day 1 (it's now Aug 18th), finally gets to retire, passing on the torch to the laminated paper. Goodbye my dear friend <3

And a shoutout to the most perfect parcel I ever did parce:

LOOK AT IT!! The stamps are facing each other and they go so well with the croissant colour of the parcel, and not to mention the weight is 123!!!!!!! Incredible 

ok nvm figured it out!! tis when you fail to meet the goal for the cycle, seems obvious in hindsight :p

anyway i uh...i think i could go forever atp 

And there's still bits i can improve on!! the chicken/ant layout on the bottom left could do with another wolf for the egg, or a fox+tiger combo. there's worms by the snakes that need to be eaten, and i never did use that chicken at the top! (though i realised too late it was mostly useless there, as the snakes were already cashed in by the time the cycle gets there. could've still had the egg eaten, but ah well)

it actually got to the point the music started distorting pretty bad sjkdhfdkjg i think i went too far- but yeah this was super super fun, excellent game :D