Thank you!
manlom
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I think you're blowing the role of "lore" out of proportion when it comes to media literacy and engagement. I think of lore as an umbrella term for things it includes. Like how words like art also contain multitudes of descriptives below them. Besides, the umbrella term is more than the sum of its parts. Asking "What are some arts you enjoy" is not the same as "what are some artistic expression methods you prefer." Lore for the most part refers to the sum of a variety of worldbuilding aspects. It itself carries little to do with your concern. Besides, if it is such a loathsome word for you, you can use it as a detection method for finding out who you don't want to engage with. You don't have to use it, but the presence of the word does not subtract from the detailed discussions of these subject.
That is a very prescriptivist way of looking at language. Words emerge and replace others, some fall out of favor, some meanings expand and subsume others, and some change totally. It might never leave the vocabulary of people, and its multiple meanings requiring clarifying questions is not a fault but a feature of it. Just a broad word for "backtory" or "plot point" or even "information". Communication does not have to happen via hyper-specific channels. Besides, if you don't want to ask clarifying questions following the usage of the word, just explain parts you are most passionate about.
I have just finished playing a run of this game, and I must say that it was quite good! The prompts fuel the imagination and there is a bit of a push on the writing to provide a setting. For that reason I would have really liked to have some art in the book. Or if you want to implement a world that you had in mind, some more information about it; as the writing in the pages is not very open to a free interpretation of the world. Still, great design, lovely game.