I'm also having this issue. I'm worried my current save might be borked and I'll have to either start a new one, or go back several saves.
The 22 Savage
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I cannot figure out what to do once I'm in the cake house. Where is cake? Was it a lie?
Also I refreshed while being confused to try reloading the game and when I went to open my save file, I clicked somewhat close to the trash button and it deleted my save. That should have a safety on it, a popup that asks "ARE YOU SURE?" And also it should have a smaller clickbox in general, one that actually fits the space it takes up on-screen.
I know this would probably be seen better in the Discord but I'm just exploring a particular internet debate and it led me here. Version is probably 0.8.3 btw for anyone in the future.
Edit 1: Okay, so after making a new file, I decided to both go left first this time as this time I realized there was a left to go. Don't point out your new room when the player should be looking at the path to go. Put that in the second room which is a corridor maybe. Second, while I was at the bushes wondering how many berries I gained by clawing them, I decided to press every button on my keyboard. That is how I found the cake. I suddenly have a better understanding of why tutoriels have to tell you such things. Yes, "I" makes sense for "I"nventory except that this is a Mouse and Keyboard game. The player's hands are going to be far away from the I key and they have to stop playing to open their inventory every time.
Anyway I think I'm done now. I got to the room after the sleepy spot, went to the right and immediantly got jumpscared by the "out of bounds" room's multi-eyed protogen. I have not found what I was looking for either, ah well. Hope this Darkwood-like gets more in the future.
Oh and also not sure if letting players open the inventory, the bio-reader(?) and the pause menu at the same time is a good idea. Will say that the pause menu prevents further interaction with the other two... also don't have confirm/next dialouge be ENTER, same issue as I for inventory. Far away from WASD and the Mouse. Use E or Space or smth left of the keys 5, t, g, b. And pause, put that thing on the sensible ESC. If you want the pause menu it's because you want to ESC see? It also doesn't need one to take their hand off the mouse.
I have exactly one complaint...
The fact your hands can move the dress parts without touching them during sewing!
No but really it's that I want to be able to tell how the pieces your sewing together would actually sit on the table when you go to sew them. Like, you've gone and sewn other parts to it, so how do you sew the sleeve shut when you've sewn it to the boudice, or rather, vice versa.
It seems challenging to not accidentally sew the sleeve shut in that scenario.
Apart from that one bit of mental tactility, this is like the most seratonin inducing games I've played since... yes, since I managed to get the true ending of OneShot.
Hope that the finished version of this game is as excellent as this is.
https://zuneku-h-studio.itch.io/nightshiftsecrets
It's a whole new game with the same enemy mechanics.
A copy, a clone
The real one is at https://sebastian.itch.io/geographical-adventures
It me again. Been thinking about a lot. Idea, a way to add new pieces to the board. That encourages taking over areas since it becomes the only real way to end a match. Also forsight, newly spawned pieces don't add to your money. That's the reason I destroyed everything most of the time, letting pieces spawned during the round would result in people never leaving the first game in order to obtain infinite cash.
Encountered an issue wherein the opponent doesn't lose for not having enough piece power to capture your zone, but you can still lose for the same reason. For some reason, destroying every piece that isn't yours on the board lets you win though... I don't think this is a bug, just annoying that you can lose for a reason that your opponent cannot lose for
Halfway randomly occuring, it seems to happen half of the time when I attempt to run over 1 unknown tile and release right before moving on the said tile. I usually try to have at least 1 known tile in between me and the tile I want to run over because otherwise, I find I'll usually run 2 unknown tiles even after I had released the first.
In other words, I'm basically complaining about a responsiveness issue.
A very good version of minesweeper. Add some story like "Oh no! You haven't mowed the lawn in 2 months and now the local homeowner's association is getting on you about your lawn. You need to mow it, but you know you might destroy your mower on all the hard objects with your unexercised arms!"
Apart from that there's a small bug(?) that keeps killing my damageless runs where if you run over an obstacle 1 level above you with dash, it doesn't register, carries you onto the obstacle and damages you anyway. I hate it for the particular reason that I keep trying damageless runs but take damage because of this.