Nice roguelike. I would've liked if it was more balance and maybe more options for the player to do, for example choosing between different weapons. I think the game was a little too hard and I couldn't manage to get past the third enemy. But I really like the whole randomness idea and it made me really think whether to enter a really hard level or risk it to try get an easier level, I thought that was a really cool concept. Good Job!
Ofir160
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Beautiful visuals! I love all the animations and characters. Unfortunately the text was very slow and there was no skip button for the starting tutorial which was annoying. The attack animations were amazing but I think the enemies had a bit too much health as it took so long to kill them and I don't like that the tomatoes he throws just instantly kill you. Great game though!
Hi! Here's an alice in wonderland themed deck builder, if you like :) https://ofir160.itch.io/alice-in-biscuitland
Alice in wonderland themed deck builder, if you'd like :) https://ofir160.itch.io/alice-in-biscuitland
This is so cooolllll! Super fun to puzzle out and come up with the best strategy. I managed to do a configuration of all "select next circle" circles and one "least circle goes to +6" which basically made me invincible, at least until i would have had to replace some circles. I avoided the hell out of the "duplicates clockwise" circles though because they rack up negative spins very quickly. This was fun :)
This game raised my blood pressure through the roof!! I loved it. I love the minigames, the terrifying screaming guy blocking my screen, the restricted view, oh my goodness!! My only comments are that I don't know what any of the powerups did and I didn't slow down to decipher them because I assumed that I would be catapulted into another minigame if I didn't press something QUICK!
So polished! I love the art, and I love the take on the theme. I love that you catch as many fish as you can on the way back up! I was avoiding fish for as long as I could on the way down but at some point the reel got sent back up despite me not catching anything. Not sure if that was intentional but I would have liked to keep on going until I catch something!
Love the concept! There were a few bugs I ran into: There was one point when two cards were on top of each other. There was a card meant to deal damage each time you play a meat card which didn't work. Otherwise the game was incredibly well executed with beautiful art. I loved the health concept and the cards were well designed. Great Game!
I really love this game. Its got great level design, art and audio, and the narrative was cute and funny. A few improvements: I'd like to be able to hold down an arrow key to keep moving in a direction (instead of spam clicking), I couldn't really tell where the edges of the tiles were. You could potentially add other components like bulbs and transistors in some way too! Multiple batteries even? Great work.
You've got a great idea, and the movement mechanics are very well executed. A storyline, better graphics and audio would turn this into a very neat game! Maybe also make the corruption more impactful and maybe even start taking over your abilities. Unable to dash or move left after loop 5 for example?