Also, accessing the "advanced dishes" menu is also bugged, leading to a softlock if access is attempted
Omega273
Recent community posts
Found a bug that makes you immune to all projectiles, enemy or trap, seems like the enemies are aim up a bit instead of straight forward while active. It seems to be permanent upon activating, transcending save files and even deleting and redownloading the game. My best guess is activating a menu in mid air but that is only a guess.
Great work on the V2 Patch! Here's any bugs/issues I found while playing.
I decided to add any repeats from V1 into this list to prevent scrolling through comments for a specific one, if something is in the previous comment but not this one, there's a 95% chance its fixed.
Office:
The 'Out of Order' sign on the restroom door will use the fire safety poster's description when inspected.
The invisible box next to the water cooler is still present, not really much to say.
Elevator buttons cannot be inspected.
The chair with the brown jacket still clips through the jacket when interacted.
Cups with straws in them cannot be interacted or inspected. (Minus the "Lardies" cup on Eighton's desk, that one still works fine.)
The cubicle with the jacket on the chair doesn't have the same name as the one in the note. (Note name: Rosie-Anne Cubicle Name: Ms. Stanke)
The plate in the break room sink can't be interacted with or inspected.
Elevator Minigame:
The "Copy the Boss" minigame doesn't state that you have to Press And Hold the appropriate key, not just Press.
The "D" pose in the "Copy the Boss" minigame seems to not properly accept holding the D key, leading to a guaranteed life lost.
Bedroom:
If collecting the clothing and putting it in the laundry basket is supposed to give a card, its not spawning. (I collected 9 pieces of clothing and placed it in the basket all at once and in a set of 8 and 1, if there is a 10th piece, I can't find it.)
The Pajama shirt will turn towards the camera during the bath cutscene as if interacted with if you interact with the Pajama shirt before the bath cutscene.
Cell:
If you interact with the vent when it is open, it closes itself and only opens when you talk to The All Knowing again.
You can't inspect or interact with the Prize Slammer.
Credits:
You left the Localization section in, so its just the template in there.
Fantastic work! I loved the demo, but here's all of the bugs/oversights I discovered while playing:
General:
There are not "ghosts" of collectables, showing that you collected them before, if you restart a section (or the game)and try and find collectables you grabbed before the restart, the only way to know you grabbed them is to check the menu, which could grow tedious in the future with a large amount of collectables.
There is no way to easily cancel an item action. (ex: grabbing an item in your inventory, but not having anything for it to interact with. It can be 'canceled' in a way by interacting with Ms.Happ while holding it to perform the usual, "I don't think that's what I'm supposed to do" dialogue.)
Performing an action while Ms.Happ is drinking from a cup will cause the cup to stay attached to her hand.
Office:
The "Out of Order" sign on the restroom uses the inspection description of the adjacent fire safety poster.
You can't inspect the elevator buttons.
There is an invisible box between the Water cooler and the nearby table with tech support poster, you can interact and inspect it, but it just isn't there. (At least on a second playthrough)
Interacting with a chair with the brown jacket on it causes the chair to clip through the clothing.
Cups with straws in them cannot be interacted or inspected. (Minus the "Lardies" cup on Eighton's desk, that one works fine.)
The cubicle with the Jacket doesn't have the same name as the one in the note.
You cannot close the storage closet door.
Elevator minigame:
Upon player defeat, the minigame's progress bar doesn't reset, but the progress itself does properly reset.
The "Copy the Boss" minigame doesn't state that you have to Press And Hold the appropriate key, not just Press.
Bedroom:
The door handle isn't interactable either on the first attempt, if you interact with the pizza menu first, or if you're directly in front of the electrical box (most likely either the third reason or a combination of them all.)
The Pajama shirt will turn towards the camera during the bath cutscene as if interacted with if you interact with the Pajama shirt before the bath cutscene.
The phone cannot be interacted with or inspected when the receiver isn't present.
Collecting all the dirty laundry and putting it in the basket doesn't seem to do anything, or there is a bug with the spawning of the reward.
Cell:
The lock's code is a bit messy, but the code does reset properly after each run (it just seems to be a little stubborn).
If you interact with the vent when it is open, it closes itself and only opens when you talk to The All Knowing again.
You can't inspect the Prize Slammer.
The Fertility Tea Recipe is glitched to give you the spicy tea recipe instead, Evelyn seems to have an error with being unable to give her more divine seeds for her quest, the quest for the "Tree Mother" isn't loading the image properly, Tier 4 births for Valorie and Sanu are missing both their text and sounds, the dragon character that wants to visit Rose doesn't appear at the manor, and there's lots of characters that are missing dialogue in Brasswall and the Cherry Blossom Town, there is a slight text loop in the intro dialogue with the guard in Brasswall, and there is some story bubbles that won't leave during the Brasswall and Dragon Isle storylines
Whenever I try and open the game I get a window that is about the size of the average wallet, the button for making the menu full screen is grayed out and I don't to ham-fistedly go through game files to try and fix it and accidently break something. Is there an easy fix to this that I just can't see or is this a problem on my end?
Spending tokens reduces your character level in the checker but not the sprite, if your total collected tokens reaches one of the expansion points, the model will change, but to see the short cutscenes your currently held token count has to reach that level, thus leading to the player hoarding tokens to get the new abilities instead of using them on NPC's.
The BGM for the outside of the pyramid before its restoration isn't loading properly, causing an infinite error message loop that only leaves upon closing the application. Instead the BGM is silent, with the pop-up showing the song is failing to load, it interrupts dialogue, cutscenes, menu transitions, and even pops up on the main menu if you didn't close the game.
Your work is absolutely fantastic! This will probably become the next Some Bullshit I can already tell! You actually got me to laugh and be scared from the boss at the end of section 7*.
(*Figured out a way to describe the different parts of the game w/o spoiling it. Sections are split based on the crystal in the pc, thus section 7 is the last boss implemented in version 0.3.1)